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 * file.
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/*
    File:       ReflectorStream.h

    Contains:   This object supports reflecting an RTP multicast stream to N
                RTPStreams. It spaces out the packet send times in order to
                maximize the randomness of the sending pattern and smooth
                the stream.
                    
    

*/

#ifndef _REFLECTOR_STREAM_H_
#define _REFLECTOR_STREAM_H_

#include "QTSS.h"

#include "IdleTask.h"
#include "SourceInfo.h"

#include "UDPSocket.h"
#include "UDPSocketPool.h"
#include "UDPDemuxer.h"
#include "EventContext.h"
#include "SequenceNumberMap.h"

#include "OSMutex.h"
#include "OSQueue.h"
#include "OSRef.h"

#include "RTCPSRPacket.h"
#include "ReflectorOutput.h"
#include "atomic.h"

//This will add some printfs that are useful for checking the thinning
#define REFLECTOR_THINNING_DEBUGGING 0 


class ReflectorPacket;
class ReflectorSender;
class ReflectorStream;
class RTPSessionOutput;

class ReflectorPacket
{
    public:
    
        ReflectorPacket() : fQueueElem() { fQueueElem.SetEnclosingObject(this); this->Reset();}
        void Reset()    { // make packet ready to reuse fQueueElem is always in use
                            fBucketsSeenThisPacket = 0; 
                            fTimeArrived = 0; 
                            //fQueueElem -- should be set to this
                            fPacketPtr.Set(fPacketData, 0); 
                            fIsRTCP = false;
                            fStreamCountID = 0;
                            fNeededByOutput = false; 
                        }

        ~ReflectorPacket() {}
        
        void    SetPacketData(char *data, UInt32 len) { Assert(kMaxReflectorPacketSize > len); if (len > 0) memcpy(this->fPacketPtr.Ptr,data,len); this->fPacketPtr.Len = len;}
        Bool16  IsRTCP() { return fIsRTCP; }
inline  UInt32  GetPacketRTPTime();
inline  UInt16  GetPacketRTPSeqNum();
inline  UInt32  GetSSRC(Bool16 isRTCP);
inline  SInt64  GetPacketNTPTime();
 
 private: 

        enum
        {
            kMaxReflectorPacketSize = 2060  //jm 5/02 increased from 2048 by 12 bytes for test bytes appended to packets
        };

        UInt32      fBucketsSeenThisPacket;
        SInt64      fTimeArrived;
        OSQueueElem fQueueElem;
        char        fPacketData[kMaxReflectorPacketSize];
        StrPtrLen   fPacketPtr;
        Bool16      fIsRTCP;
        Bool16      fNeededByOutput; // is this packet still needed for output?
        UInt64      fStreamCountID;
                
        friend class ReflectorSender;
        friend class ReflectorSocket;
        friend class RTPSessionOutput;
        
   
};

UInt32  ReflectorPacket::GetSSRC(Bool16 isRTCP) 
{
    if (fPacketPtr.Ptr == NULL || fPacketPtr.Len < 8)
        return 0;       
                
    UInt32* theSsrcPtr = (UInt32*)fPacketPtr.Ptr;
    if (isRTCP)// RTCP 
        return ntohl(theSsrcPtr[1]); 
            
    if (fPacketPtr.Len < 12)
        return 0;
    
    return ntohl(theSsrcPtr[2]);  // RTP SSRC
}

UInt32 ReflectorPacket::GetPacketRTPTime()
{
    
    UInt32 timestamp = 0;
    if (!fIsRTCP)
    {
        //The RTP timestamp number is the second long of the packet
        if (fPacketPtr.Ptr == NULL || fPacketPtr.Len < 8)
            return 0;
        timestamp = ntohl( ((UInt32*)fPacketPtr.Ptr)[1]);
    }
    else
    {
        if (fPacketPtr.Ptr == NULL || fPacketPtr.Len < 20)
            return 0;
        timestamp = ntohl( ((UInt32*)fPacketPtr.Ptr)[4]);
    }
    return timestamp;
}

UInt16 ReflectorPacket::GetPacketRTPSeqNum()
{
    Assert(!fIsRTCP); // not a supported type

   if (fPacketPtr.Ptr == NULL || fPacketPtr.Len < 4 || fIsRTCP)
        return 0;
     
    UInt16 sequence = ntohs( ((UInt16*)fPacketPtr.Ptr)[1]); //The RTP sequenc number is the second short of the packet
    return sequence;
}


SInt64  ReflectorPacket::GetPacketNTPTime()
{
   Assert(fIsRTCP); // not a supported type
   if (fPacketPtr.Ptr == NULL || fPacketPtr.Len < 16 || !fIsRTCP)
       return 0;
 
    UInt32* theReport = (UInt32*)fPacketPtr.Ptr;
    theReport +=2;
    SInt64 ntp = 0;
    ::memcpy(&ntp, theReport, sizeof(SInt64));
    
    return OS::Time1900Fixed64Secs_To_TimeMilli(OS::NetworkToHostSInt64(ntp));


}


//Custom UDP socket classes for doing reflector packet retrieval, socket management
class ReflectorSocket : public IdleTask, public UDPSocket
{
    public:

        ReflectorSocket();
        virtual ~ReflectorSocket();
        void    AddBroadcasterSession(QTSS_ClientSessionObject inSession) { OSMutexLocker locker(this->GetDemuxer()->GetMutex()); fBroadcasterClientSession = inSession; }
        void    RemoveBroadcasterSession(QTSS_ClientSessionObject inSession){   OSMutexLocker locker(this->GetDemuxer()->GetMutex()); if (inSession == fBroadcasterClientSession) fBroadcasterClientSession = NULL; }
        void    AddSender(ReflectorSender* inSender);
        void    RemoveSender(ReflectorSender* inStreamElem);
        Bool16  HasSender() { return (this->GetDemuxer()->GetHashTable()->GetNumEntries() > 0); }
        Bool16  ProcessPacket(const SInt64& inMilliseconds,ReflectorPacket* thePacket,UInt32 theRemoteAddr,UInt16 theRemotePort);
        ReflectorPacket*    GetPacket();
        virtual SInt64      Run();
        void    SetSSRCFilter(Bool16 state, UInt32 timeoutSecs) { fFilterSSRCs = state; fTimeoutSecs = timeoutSecs;}
    private:
        
        //virtual SInt64        Run();
        void    GetIncomingData(const SInt64& inMilliseconds);
        void    FilterInvalidSSRCs(ReflectorPacket* thePacket,Bool16 isRTCP);

        //Number of packets to allocate when the socket is first created
        enum
        {
            kNumPreallocatedPackets = 20,   //UInt32
            kRefreshBroadcastSessionIntervalMilliSecs = 10000,
            kSSRCTimeOut = 30000 // milliseconds before clearing the SSRC if no new ssrcs have come in
        };
        QTSS_ClientSessionObject    fBroadcasterClientSession;
        SInt64                      fLastBroadcasterTimeOutRefresh; 
        // Queue of available ReflectorPackets
        OSQueue fFreeQueue;
       // Queue of senders
        OSQueue fSenderQueue;
        SInt64  fSleepTime;
                
        UInt32  fValidSSRC;
        SInt64  fLastValidSSRCTime;
        Bool16  fFilterSSRCs;
        UInt32  fTimeoutSecs;
        
        Bool16  fHasReceiveTime;
        UInt64  fFirstReceiveTime;
        SInt64  fFirstArrivalTime;
        UInt32  fCurrentSSRC;

};


class ReflectorSocketPool : public UDPSocketPool
{
    public:
    
        ReflectorSocketPool() {}
        virtual ~ReflectorSocketPool() {}
        
        virtual UDPSocketPair*  ConstructUDPSocketPair();
        virtual void            DestructUDPSocketPair(UDPSocketPair *inPair);
};

class ReflectorSender : public UDPDemuxerTask
{
    public:
    ReflectorSender(ReflectorStream* inStream, UInt32 inWriteFlag);
    virtual ~ReflectorSender();
        // Queue of senders
    OSQueue fSenderQueue;
    SInt64  fSleepTime;
    
    //Used for adjusting sequence numbers in light of thinning
    UInt16      GetPacketSeqNumber(const StrPtrLen& inPacket);
    void        SetPacketSeqNumber(const StrPtrLen& inPacket, UInt16 inSeqNumber);
    Bool16      PacketShouldBeThinned(QTSS_RTPStreamObject inStream, const StrPtrLen& inPacket);

    //We want to make sure that ReflectPackets only gets invoked when there
    //is actually work to do, because it is an expensive function
    Bool16      ShouldReflectNow(const SInt64& inCurrentTime, SInt64* ioWakeupTime);
    
    //This function gets data from the multicast source and reflects.
    //Returns the time at which it next needs to be invoked
    void        ReflectPackets(SInt64* ioWakeupTime, OSQueue* inFreeQueue);

    //this is the old way of doing reflect packets. It is only here until the relay code can be cleaned up.
    void        ReflectRelayPackets(SInt64* ioWakeupTime, OSQueue* inFreeQueue);
    
    OSQueueElem*    SendPacketsToOutput(ReflectorOutput* theOutput, OSQueueElem* currentPacket, SInt64 currentTime,  SInt64  bucketDelay);

    UInt32      GetOldestPacketRTPTime(Bool16 *foundPtr);          
    UInt16      GetFirstPacketRTPSeqNum(Bool16 *foundPtr);             
    Bool16      GetFirstPacketInfo(UInt16* outSeqNumPtr, UInt32* outRTPTimePtr, SInt64* outArrivalTimePtr);

    OSQueueElem*GetClientBufferNextPacketTime(UInt32 inRTPTime);
    Bool16      GetFirstRTPTimePacket(UInt16* outSeqNumPtr, UInt32* outRTPTimePtr, SInt64* outArrivalTimePtr);

    void        RemoveOldPackets(OSQueue* inFreeQueue);
    OSQueueElem* GetClientBufferStartPacketOffset(SInt64 offsetMsec); 
    OSQueueElem* GetClientBufferStartPacket() { return this->GetClientBufferStartPacketOffset(0); };

    ReflectorStream*    fStream;
    UInt32              fWriteFlag;
    
    OSQueue         fPacketQueue;
    OSQueueElem*    fFirstNewPacketInQueue;
    OSQueueElem*    fFirstPacketInQueueForNewOutput;
    
    //these serve as an optimization, keeping track of when this
    //sender needs to run so it doesn't run unnecessarily
    Bool16      fHasNewPackets;
    SInt64      fNextTimeToRun;
            
    //how often to send RRs to the source
    enum
    {
        kRRInterval = 5000      //SInt64 (every 5 seconds)
    };

    SInt64      fLastRRTime;
    OSQueueElem fSocketQueueElem;
    
    friend class ReflectorSocket;
    friend class ReflectorStream;
};

class ReflectorStream
{
    public:
    
        enum
        {
            // A ReflectorStream is uniquely identified by the
            // destination IP address & destination port of the broadcast.
            // This ID simply contains that information.
            //
            // A unicast broadcast can also be identified by source IP address. If
            // you are attempting to demux by source IP, this ID will not guarentee
            // uniqueness and special care should be used.
            kStreamIDSize = sizeof(UInt32) + sizeof(UInt16)
        };
        
        // Uses a StreamInfo to generate a unique ID
        static void GenerateSourceID(SourceInfo::StreamInfo* inInfo, char* ioBuffer);
    
        ReflectorStream(SourceInfo::StreamInfo* inInfo);
        ~ReflectorStream();
        
        //
        // SETUP
        //
        // Call Register from the Register role, as this object has some QTSS API
        // attributes to setup
        static void Register();
        static void Initialize(QTSS_ModulePrefsObject inPrefs);
        
        //
        // MODIFIERS
        
        // Call this to initialize the reflector sockets. Uses the QTSS_RTSPRequestObject
        // if provided to report any errors that occur 
        // Passes the QTSS_ClientSessionObject to the socket so the socket can update the session if needed.
        QTSS_Error BindSockets(QTSS_StandardRTSP_Params* inParams, UInt32 inReflectorSessionFlags, Bool16 filterState, UInt32 timeout);
        
        // This stream reflects packets from the broadcast to specific ReflectorOutputs.
        // You attach outputs to ReflectorStreams this way. You can force the ReflectorStream
        // to put this output into a certain bucket by passing in a certain bucket index.
        // Pass in -1 if you don't care. AddOutput returns the bucket index this output was
        // placed into, or -1 on an error.
        
        SInt32  AddOutput(ReflectorOutput* inOutput, SInt32 putInThisBucket);
        
        // Removes the specified output from this ReflectorStream.
        void    RemoveOutput(ReflectorOutput* inOutput); // Removes this output from all tracks
        
        void  TearDownAllOutputs(); // causes a tear down and then a remove

        // If the incoming data is RTSP interleaved, packets for this stream are identified
        // by channel numbers
        void                    SetRTPChannelNum(SInt16 inChannel) { fRTPChannel = inChannel; }
        void                    SetRTCPChannelNum(SInt16 inChannel) { fRTCPChannel = inChannel; }
        void                    PushPacket(char *packet, UInt32 packetLen, Bool16 isRTCP);
        
        //
        // ACCESSORS
        
        OSRef*                  GetRef()            { return &fRef; }
        UInt32                  GetBitRate()        { return fCurrentBitRate; }
        SourceInfo::StreamInfo* GetStreamInfo()     { return &fStreamInfo; }
        OSMutex*                GetMutex()          { return &fBucketMutex; }
        void*                   GetStreamCookie()   { return this; }
        SInt16                  GetRTPChannel()     { return fRTPChannel; }
        SInt16                  GetRTCPChannel()    { return fRTCPChannel; }
        UDPSocketPair*          GetSocketPair()     { return fSockets;}
        ReflectorSender*        GetRTPSender()      { return &fRTPSender; }
        ReflectorSender*        GetRTCPSender()     { return &fRTCPSender; }
                
        void                    SetHasFirstRTCP(Bool16 hasPacket)       { fHasFirstRTCPPacket = hasPacket; }
        Bool16                  HasFirstRTCP()                          { return fHasFirstRTCPPacket; }
        
        void                    SetFirst_RTCP_RTP_Time(UInt32 time)     { fFirst_RTCP_RTP_Time = time; }
        UInt32                  GetFirst_RTCP_RTP_Time()                { return fFirst_RTCP_RTP_Time; }
        
        void                    SetFirst_RTCP_Arrival_Time(SInt64 time)     { fFirst_RTCP_Arrival_Time = time; }
        SInt64                  GetFirst_RTCP_Arrival_Time()                { return fFirst_RTCP_Arrival_Time; }
        
        
        void                    SetHasFirstRTP(Bool16 hasPacket)        { fHasFirstRTPPacket = hasPacket; }
        Bool16                  HasFirstRTP()                           { return fHasFirstRTPPacket; }
                
        UInt32                  GetBufferDelay()                        { return ReflectorStream::sOverBufferInMsec; }
        UInt32                  GetTimeScale()                          { return fStreamInfo.fTimeScale; }
        UInt64                  fPacketCount;

        void                    SetEnableBuffer(Bool16 enableBuffer)    { fEnableBuffer = enableBuffer; }
        Bool16                  BufferEnabled()                         { return fEnableBuffer; }
inline  void                    UpdateBitRate(SInt64 currentTime);
        static UInt32           sOverBufferInMsec;
        
        void                    IncEyeCount()                           { OSMutexLocker locker(&fBucketMutex); fEyeCount ++; }
        void                    DecEyeCount()                           { OSMutexLocker locker(&fBucketMutex); fEyeCount --; }
        UInt32                  GetEyeCount()                           { OSMutexLocker locker(&fBucketMutex); return fEyeCount; }

    private:
    
         //Sends an RTCP receiver report to the broadcast source
        void    SendReceiverReport();
        void    AllocateBucketArray(UInt32 inNumBuckets);
        SInt32  FindBucket();
        // Unique ID & OSRef. ReflectorStreams can be mapped & shared
        OSRef               fRef;
        char                fSourceIDBuf[kStreamIDSize];
        
        // Reflector sockets, retrieved from the socket pool
        UDPSocketPair*      fSockets;

        ReflectorSender     fRTPSender;
        ReflectorSender     fRTCPSender;
        SequenceNumberMap   fSequenceNumberMap; //for removing duplicate packets
        
        // All the necessary info about this stream
        SourceInfo::StreamInfo  fStreamInfo;
        
        enum
        {
            kReceiverReportSize = 16,               //UInt32
            kAppSize = 36,                          //UInt32
            kMinNumBuckets = 16,                    //UInt32
            kBitRateAvgIntervalInMilSecs = 30000 // time between bitrate averages
        };
    
        // BUCKET ARRAY
        
        //ReflectorOutputs are kept in a 2-dimensional array, "Buckets"
        typedef ReflectorOutput** Bucket;
        Bucket*     fOutputArray;

        UInt32      fNumBuckets;        //Number of buckets currently
        UInt32      fNumElements;       //Number of reflector outputs in the array
        
        //Bucket array can't be modified while we are sending packets.
        OSMutex     fBucketMutex;
        
        // RTCP RR information
        
        char        fReceiverReportBuffer[kReceiverReportSize + kAppSize +
                                        RTCPSRPacket::kMaxCNameLen];
        UInt32*     fEyeLocation;//place in the buffer to write the eye information
        UInt32      fReceiverReportSize;
        
        // This is the destination address & port for RTCP
        // receiver reports.
        UInt32      fDestRTCPAddr;
        UInt16      fDestRTCPPort;
    
        // Used for calculating average bit rate
        UInt32              fCurrentBitRate;
        SInt64              fLastBitRateSample;
        unsigned int        fBytesSentInThisInterval;// unsigned long because we need to atomic_add it

        // If incoming data is RTSP interleaved
        SInt16              fRTPChannel; //These will be -1 if not set to anything
        SInt16              fRTCPChannel;
        
        Bool16              fHasFirstRTCPPacket;
        Bool16              fHasFirstRTPPacket;
        
        Bool16              fEnableBuffer;
        UInt32              fEyeCount;
        
        UInt32              fFirst_RTCP_RTP_Time;
        SInt64              fFirst_RTCP_Arrival_Time;
    
        static UInt32       sBucketSize;
        static UInt32       sMaxPacketAgeMSec;
        static UInt32       sMaxFuturePacketSec;
        
        static UInt32       sMaxFuturePacketMSec;
        static UInt32       sOverBufferInSec;
        static UInt32       sBucketDelayInMsec;
        static Bool16       sUsePacketReceiveTime;
        static UInt32       sFirstPacketOffsetMsec;
        
        friend class ReflectorSocket;
        friend class ReflectorSender;
};


void    ReflectorStream::UpdateBitRate(SInt64 currentTime)
{
    if ((fLastBitRateSample + ReflectorStream::kBitRateAvgIntervalInMilSecs) < currentTime)
    {
        unsigned int intervalBytes = fBytesSentInThisInterval;
        (void)atomic_sub(&fBytesSentInThisInterval, intervalBytes);
        
        // Multiply by 1000 to convert from milliseconds to seconds, and by 8 to convert from bytes to bits
        Float32 bps = (Float32)(intervalBytes * 8) / (Float32)(currentTime - fLastBitRateSample);
        bps *= 1000;
        fCurrentBitRate = (UInt32)bps;
        
        // Don't check again for awhile!
        fLastBitRateSample = currentTime;
    }
}
#endif //_REFLECTOR_SESSION_H_

