/*
 *
 * @APPLE_LICENSE_HEADER_START@
 * 
 * Copyright (c) 1999-2003 Apple Computer, Inc.  All Rights Reserved.
 * 
 * This file contains Original Code and/or Modifications of Original Code
 * as defined in and that are subject to the Apple Public Source License
 * Version 2.0 (the 'License'). You may not use this file except in
 * compliance with the License. Please obtain a copy of the License at
 * http://www.opensource.apple.com/apsl/ and read it before using this
 * file.
 * 
 * The Original Code and all software distributed under the License are
 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
 * Please see the License for the specific language governing rights and
 * limitations under the License.
 * 
 * @APPLE_LICENSE_HEADER_END@
 *
 */
/*
    File:       OSDynamicLoader.h

    Contains:   OS abstraction for loading code fragments.

    

*/

#ifndef _OS_CODEFRAGMENT_H_
#define _OS_CODEFRAGMENT_H_

#include <stdlib.h>
#include "SafeStdLib.h"
#include "OSHeaders.h"

#ifdef __MacOSX__
#include <CoreFoundation/CFBundle.h>
#endif

class OSCodeFragment
{
    public:
    
        static void Initialize();
    
        OSCodeFragment(const char* inPath);
        ~OSCodeFragment();
        
        Bool16  IsValid() { return (fFragmentP != NULL); }
        void*   GetSymbol(const char* inSymbolName);
        
    private:
    
#ifdef __Win32__
        HMODULE fFragmentP;
#elif __MacOSX__
        CFBundleRef fFragmentP;
#else
        void*   fFragmentP;
#endif
};

#endif//_OS_CODEFRAGMENT_H_
