Crazy Eddies GUI System: CEGUIVector.h Source File

- Main Page
- Namespaces
- Classes
- Files
- Directories
- Related Pages

# CEGUIVector.h

    00001 /************************************************************************
    00002         filename:       CEGUIVector.h
    00003         created:        14/3/2004
    00004         author:         Paul D Turner
    00005
    00006         purpose:        Defines interfaces for Vector classes
    00007 *************************************************************************/
    00008 /*************************************************************************
    00009     Crazy Eddie's GUI System (http://www.cegui.org.uk)
    00010     Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
    00011
    00012     This library is free software; you can redistribute it and/or
    00013     modify it under the terms of the GNU Lesser General Public
    00014     License as published by the Free Software Foundation; either
    00015     version 2.1 of the License, or (at your option) any later version.
    00016
    00017     This library is distributed in the hope that it will be useful,
    00018     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00019     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00020     Lesser General Public License for more details.
    00021
    00022     You should have received a copy of the GNU Lesser General Public
    00023     License along with this library; if not, write to the Free Software
    00024     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00025 *************************************************************************/
    00026 #ifndef _CEGUIVector_h_
    00027 #define _CEGUIVector_h_
    00028
    00029 #include "CEGUIBase.h"
    00030 #include "CEGUISize.h"
    00031
    00032
    00033 // Start of CEGUI namespace section
    00034 namespace CEGUI
    00035 {
    00036
    00041 class CEGUIEXPORT Vector2
    00042 {
    00043 public:
    00044         Vector2(void) {}
    00045         Vector2(float x, float y) : d_x(x), d_y(y) {}
    00046
    00047         Vector2& operator*=(const Vector2& vec)
    00048         {
    00049                 d_x *= vec.d_x;
    00050                 d_y *= vec.d_y;
    00051
    00052                 return *this;
    00053         }
    00054
    00055         Vector2& operator/=(const Vector2& vec)
    00056         {
    00057                 d_x /= vec.d_x;
    00058                 d_y /= vec.d_y;
    00059
    00060                 return *this;
    00061         }
    00062
    00063         Vector2& operator+=(const Vector2& vec)
    00064         {
    00065                 d_x += vec.d_x;
    00066                 d_y += vec.d_y;
    00067
    00068                 return *this;
    00069         }
    00070
    00071         Vector2& operator-=(const Vector2& vec)
    00072         {
    00073                 d_x -= vec.d_x;
    00074                 d_y -= vec.d_y;
    00075
    00076                 return *this;
    00077         }
    00078
    00079         Vector2 operator+(const Vector2& vec) const
    00080         {
    00081                 return Vector2(d_x + vec.d_x, d_y + vec.d_y);
    00082         }
    00083
    00084         Vector2 operator-(const Vector2& vec) const
    00085         {
    00086                 return Vector2(d_x - vec.d_x, d_y - vec.d_y);
    00087         }
    00088
    00089         Vector2 operator*(const Vector2& vec) const
    00090         {
    00091                 return Vector2(d_x * vec.d_x, d_y * vec.d_y);
    00092         }
    00093
    00094         bool    operator==(const Vector2& vec) const
    00095         {
    00096                 return ((d_x == vec.d_x) && (d_y == vec.d_y));
    00097         }
    00098
    00099         bool    operator!=(const Vector2& vec) const
    00100         {
    00101                 return !(operator==(vec));
    00102         }
    00103
    00104     Size asSize() const     { return Size(d_x, d_y); }
    00105
    00106         float d_x, d_y;
    00107 };
    00108
    00113 typedef Vector2         Point;
    00114
    00115
    00120 class CEGUIEXPORT Vector3
    00121 {
    00122 public:
    00123         Vector3(void) {}
    00124         Vector3(float x, float y, float z) : d_x(x), d_y(y), d_z(z) {}
    00125
    00126         float   d_x, d_y, d_z;
    00127 };
    00128
    00129 } // End of  CEGUI namespace section
    00130
    00131
    00132 #endif  // end of guard _CEGUIVector_h_