Crazy Eddies GUI System: openglrenderer.h Source File

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# openglrenderer.h

    00001 /************************************************************************
    00002         filename:       openglrenderer.h
    00003         created:        9/4/2004
    00004         author:         Mark Strom
    00005                                 mwstrom@gmail.com
    00006
    00007         purpose:        Interface to Renderer implemented via Opengl
    00008 *************************************************************************/
    00009 /*************************************************************************
    00010     Crazy Eddie's GUI System (http://www.cegui.org.uk)
    00011     Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
    00012
    00013     This library is free software; you can redistribute it and/or
    00014     modify it under the terms of the GNU Lesser General Public
    00015     License as published by the Free Software Foundation; either
    00016     version 2.1 of the License, or (at your option) any later version.
    00017
    00018     This library is distributed in the hope that it will be useful,
    00019     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00020     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00021     Lesser General Public License for more details.
    00022
    00023     You should have received a copy of the GNU Lesser General Public
    00024     License along with this library; if not, write to the Free Software
    00025     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00026 *************************************************************************/
    00027 #ifndef _openglrenderer_h_
    00028 #define _openglrenderer_h_
    00029
    00030 #include "CEGUIBase.h"
    00031
    00032 #if defined( __WIN32__ ) || defined( _WIN32 )
    00033 #   ifdef OPENGL_GUIRENDERER_EXPORTS
    00034 #       define OPENGL_GUIRENDERER_API __declspec(dllexport)
    00035 #   else
    00036 #       define OPENGL_GUIRENDERER_API __declspec(dllimport)
    00037 #   endif
    00038 #else
    00039 #   define OPENGL_GUIRENDERER_API
    00040 #endif
    00041
    00042
    00043 #if defined(_WIN32)//  All this taken from glut.h
    00044 #  ifndef APIENTRY
    00045 #   define GLUT_APIENTRY_DEFINED
    00046 #   if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
    00047 #    define APIENTRY    __stdcall
    00048 #   else
    00049 #    define APIENTRY
    00050 #   endif
    00051 #  endif
    00052 /* XXX This is from Win32's <winnt.h> */
    00053 #  ifndef CALLBACK
    00054 #   if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) || defined(__LCC__)
    00055 #    define CALLBACK __stdcall
    00056 #   else
    00057 #    define CALLBACK
    00058 #   endif
    00059 #  endif
    00060 /* XXX Hack for lcc compiler.  It doesn't support __declspec(dllimport), just __stdcall. */
    00061 #  if defined( __LCC__ )
    00062 #   undef WINGDIAPI
    00063 #   define WINGDIAPI __stdcall
    00064 #  else
    00065 /* XXX This is from Win32's <wingdi.h> and <winnt.h> */
    00066 #   ifndef WINGDIAPI
    00067 #    define GLUT_WINGDIAPI_DEFINED
    00068 #    define WINGDIAPI __declspec(dllimport)
    00069 #   endif
    00070 #  endif
    00071 /* XXX This is from Win32's <ctype.h> */
    00072 #  ifndef _WCHAR_T_DEFINED
    00073 typedef unsigned short wchar_t;
    00074 #   define _WCHAR_T_DEFINED
    00075 #  endif
    00076 # endif //win32 end glut.h stuff
    00077
    00078 /* XXX Hack for finding headers in Apple's OpenGL framework. */
    00079 #if defined( __APPLE__ )
    00080 #include <OpenGL/gl.h>
    00081 #include <OpenGL/glu.h>
    00082 #else /* __APPLE__ */
    00083 #include <GL/gl.h>
    00084 #include <GL/glu.h>
    00085 #endif /* __APPLE__ */
    00086 #include <list>
    00087 #include <set>
    00088
    00089 #include "CEGUIRenderer.h"
    00090 #include "CEGUITexture.h"
    00091
    00092
    00093 #if defined(_WIN32)
    00094 #  if defined(_DEBUG)
    00095 #     pragma comment(lib, "CEGUIBase_d.lib")
    00096 #  else
    00097 #     pragma comment(lib, "CEGUIBase.lib")
    00098 #  endif
    00099 #endif
    00100
    00101 #if defined(_MSC_VER)
    00102 #       pragma warning(push)
    00103 #       pragma warning(disable : 4251)
    00104 #endif
    00105
    00106 #define OGLRENDERER_VBUFF_CAPACITY      4096
    00107
    00108
    00109 // Start of CEGUI namespace section
    00110 namespace CEGUI
    00111 {
    00112 /*************************************************************************
    00113         Forward refs
    00114 *************************************************************************/
    00115 class OpenGLTexture;
    00116
    00121 class OPENGL_GUIRENDERER_API OpenGLRenderer : public Renderer
    00122 {
    00123 public:
    00131     OpenGLRenderer(uint max_quads);
    00132         OpenGLRenderer(uint max_quads,int width, int height);
    00133
    00134
    00139     virtual ~OpenGLRenderer(void);
    00140
    00141     // add's a quad to the list to be rendered
    00142     virtual     void    addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode);
    00143
    00144     // perform final rendering for all queued renderable quads.
    00145     virtual     void    doRender(void);
    00146
    00147     // clear the queue
    00148     virtual     void    clearRenderList(void);
    00149
    00150
    00166     virtual void        setQueueingEnabled(bool setting)                {d_queueing = setting;}
    00167
    00168
    00169     // create an empty texture
    00170     virtual     Texture*        createTexture(void);
    00171
    00172     // create a texture and load it with the specified file.
    00173     virtual     Texture*        createTexture(const String& filename, const String& resourceGroup);
    00174
    00175     // create a texture and set it to the specified size
    00176     virtual     Texture*        createTexture(float size);
    00177
    00178     // destroy the given texture
    00179     virtual     void            destroyTexture(Texture* texture);
    00180
    00181     // destroy all textures still active
    00182     virtual void                destroyAllTextures(void);
    00183
    00191     virtual bool        isQueueingEnabled(void) const   {return d_queueing;}
    00192
    00193
    00201     virtual float       getWidth(void) const            {return d_display_area.getWidth();}
    00202
    00203
    00211     virtual float       getHeight(void) const           {return d_display_area.getHeight();}
    00212
    00213
    00221     virtual Size        getSize(void) const                     {return d_display_area.getSize();}
    00222
    00223
    00232     virtual Rect        getRect(void) const                     {return d_display_area;}
    00233
    00234
    00242     virtual     uint    getMaxTextureSize(void) const           {return d_maxTextureSize;}
    00243
    00244
    00252     virtual     uint    getHorzScreenDPI(void) const    {return 96;}
    00253
    00254
    00262     virtual     uint    getVertScreenDPI(void) const    {return 96;}
    00263
    00264
    00282         void    setDisplaySize(const Size& sz);
    00283
    00284
    00291     void grabTextures(void);
    00292
    00293
    00298     void restoreTextures(void);
    00299
    00300
    00301 private:
    00302     /************************************************************************
    00303                 Implementation Constants
    00304     ************************************************************************/
    00305     static const int                    VERTEX_PER_QUAD;
    00306     static const int                    VERTEX_PER_TRIANGLE;
    00307     static const int                    VERTEXBUFFER_CAPACITY;
    00308
    00309     /*************************************************************************
    00310                 Implementation Structs & classes
    00311     *************************************************************************/
    00312     struct MyQuad
    00313     {
    00314         float tex[2];
    00315         long color;
    00316         float vertex[3];
    00317     };
    00318
    00323     struct QuadInfo
    00324     {
    00325         GLuint          texid;
    00326         Rect            position;
    00327         float           z;
    00328         Rect            texPosition;
    00329                 long            topLeftCol;
    00330                 long            topRightCol;
    00331                 long            bottomLeftCol;
    00332                 long            bottomRightCol;
    00333
    00334         QuadSplitMode   splitMode;
    00335
    00336                 bool operator<(const QuadInfo& other) const
    00337                 {
    00338                         // this is intentionally reversed.
    00339                         return z > other.z;
    00340                 }
    00341
    00342     };
    00343
    00344
    00345     /*************************************************************************
    00346                 Implementation Methods
    00347     *************************************************************************/
    00348     // setup states etc
    00349     void        initPerFrameStates(void);
    00350
    00351     // restore states
    00352     void  exitPerFrameStates(void);
    00353
    00354     // render whatever is in the vertex buffer
    00355     void        renderVBuffer(void);
    00356
    00357     // sort quads list according to texture
    00358     void        sortQuads(void);
    00359
    00360     // render a quad directly to the display
    00361     void        renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode);
    00362
    00363         // convert colour value to whatever the OpenGL system is expecting.
    00364         long    colourToOGL(const colour& col) const;
    00365
    00366         // set the module ID string
    00367         void setModuleIdentifierString();
    00368
    00369
    00370     /*************************************************************************
    00371             Implementation Data
    00372     *************************************************************************/
    00373         typedef std::multiset<QuadInfo>         QuadList;
    00374         QuadList d_quadlist;
    00375
    00376         Rect            d_display_area;
    00377
    00378         MyQuad          myBuff[OGLRENDERER_VBUFF_CAPACITY];
    00379
    00380         bool            d_queueing;
    00381         uint            d_currTexture;
    00382         int                     d_bufferPos;
    00383         bool            d_sorted;
    00384
    00385         std::list<OpenGLTexture*>       d_texturelist;
    00386         GLint       d_maxTextureSize;
    00387 };
    00388
    00389 } // End of  CEGUI namespace section
    00390
    00391 #if defined(_MSC_VER)
    00392 #       pragma warning(pop)
    00393 #endif
    00394
    00395 #endif  // end of guard _openglrenderer_h_