Crazy Eddies GUI System: CEGUITexture.h Source File

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# CEGUITexture.h

    00001 /************************************************************************
    00002         filename:       CEGUITexture.h
    00003         created:        21/2/2004
    00004         author:         Paul D Turner
    00005
    00006         purpose:        Defines abstract interface for texture objects.  Texture
    00007                                 objects are created & destroyed by the Renderer.
    00008 *************************************************************************/
    00009 /*************************************************************************
    00010     Crazy Eddie's GUI System (http://www.cegui.org.uk)
    00011     Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
    00012
    00013     This library is free software; you can redistribute it and/or
    00014     modify it under the terms of the GNU Lesser General Public
    00015     License as published by the Free Software Foundation; either
    00016     version 2.1 of the License, or (at your option) any later version.
    00017
    00018     This library is distributed in the hope that it will be useful,
    00019     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00020     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00021     Lesser General Public License for more details.
    00022
    00023     You should have received a copy of the GNU Lesser General Public
    00024     License along with this library; if not, write to the Free Software
    00025     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00026 *************************************************************************/
    00027 #ifndef _CEGUITexture_h_
    00028 #define _CEGUITexture_h_
    00029
    00030 #include "CEGUIBase.h"
    00031 #include "CEGUIString.h"
    00032
    00033 // Start of CEGUI namespace section
    00034 namespace CEGUI
    00035 {
    00045 class CEGUIEXPORT Texture
    00046 {
    00047 public:
    00048         /*************************************************************************
    00049                 Abstract Interface
    00050         *************************************************************************/
    00058         virtual ushort  getWidth(void) const = 0;
    00059
    00060
    00068         virtual ushort  getHeight(void) const = 0;
    00069
    00070
    00084         virtual void    loadFromFile(const String& filename, const String& resourceGroup) = 0;
    00085
    00086
    00103         virtual void    loadFromMemory(const void* buffPtr, uint buffWidth, uint buffHeight) = 0;
    00104
    00105
    00113         Renderer*       getRenderer(void) const                 {return d_owner;}
    00114
    00115
    00116 protected:
    00117         /*************************************************************************
    00118                 Construction and Destruction
    00119         *************************************************************************/
    00124         Texture(Renderer* owner) : d_owner(owner) {}
    00125
    00126 public:         // luabind compatibility
    00131         virtual ~Texture(void) {}
    00132
    00133 private:
    00134         Renderer* d_owner;              //<! Renderer object that created and owns this texture
    00135 };
    00136
    00137 } // End of  CEGUI namespace section
    00138
    00139 #endif  // end of guard _CEGUITexture_h_