Crazy Eddies GUI System: d3d9renderer.h Source File

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# d3d9renderer.h

    00001 /************************************************************************
    00002         filename:       d3d9renderer.h
    00003         created:        17/7/2004
    00004         author:         Paul D Turner with D3D 9 Updates by Magnus Österlind
    00005
    00006         purpose:        Interface for DirectX 9.0 Renderer class
    00007 *************************************************************************/
    00008 /*************************************************************************
    00009     Crazy Eddie's GUI System (http://www.cegui.org.uk)
    00010     Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
    00011
    00012     This library is free software; you can redistribute it and/or
    00013     modify it under the terms of the GNU Lesser General Public
    00014     License as published by the Free Software Foundation; either
    00015     version 2.1 of the License, or (at your option) any later version.
    00016
    00017     This library is distributed in the hope that it will be useful,
    00018     but WITHOUT ANY WARRANTY; without even the implied warranty of
    00019     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    00020     Lesser General Public License for more details.
    00021
    00022     You should have received a copy of the GNU Lesser General Public
    00023     License along with this library; if not, write to the Free Software
    00024     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
    00025 *************************************************************************/
    00026 /*************************************************************************
    00027         This file contains code that is specific to Win32 and DirectX
    00028 *************************************************************************/
    00029 #ifndef _d3d9renderer_h_
    00030 #define _d3d9renderer_h_
    00031
    00032 #include "CEGUIBase.h"
    00033 #include "CEGUIRenderer.h"
    00034 #include "CEGUITexture.h"
    00035 #include <d3d9.h>
    00036 #include <list>
    00037 #include <set>
    00038
    00039 #ifdef DIRECTX9_GUIRENDERER_EXPORTS
    00040 #define DIRECTX9_GUIRENDERER_API __declspec(dllexport)
    00041 #else
    00042 #define DIRECTX9_GUIRENDERER_API __declspec(dllimport)
    00043 #endif
    00044
    00045
    00046 #if defined(_MSC_VER)
    00047 #       pragma warning(push)
    00048 #       pragma warning(disable : 4251)
    00049 #endif
    00050
    00051
    00052 // Start of CEGUI namespace section
    00053 namespace CEGUI
    00054 {
    00055 /*************************************************************************
    00056         Forward refs
    00057 *************************************************************************/
    00058 class DirectX9Texture;
    00059
    00064 class DIRECTX9_GUIRENDERER_API DirectX9Renderer : public Renderer
    00065 {
    00066 public:
    00077         DirectX9Renderer(LPDIRECT3DDEVICE9 device, uint max_quads);
    00078
    00083         virtual ~DirectX9Renderer(void);
    00084
    00085         // add's a quad to the list to be rendered
    00086         virtual void    addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode);
    00087
    00088         // perform final rendering for all queued renderable quads.
    00089         virtual void    doRender(void);
    00090
    00091         // clear the queue
    00092         virtual void    clearRenderList(void);
    00093
    00094
    00110         virtual void    setQueueingEnabled(bool setting)                {d_queueing = setting;}
    00111
    00112
    00113         // create an empty texture
    00114         virtual Texture*        createTexture(void);
    00115
    00116         // create a texture and load it with the specified file.
    00117         virtual Texture*        createTexture(const String& filename, const String& resourceGroup);
    00118
    00119         // create a texture and set it to the specified size
    00120         virtual Texture*        createTexture(float size);
    00121
    00122         // destroy the given texture
    00123         virtual void            destroyTexture(Texture* texture);
    00124
    00125         // destroy all textures still active
    00126         virtual void            destroyAllTextures(void);
    00127
    00128         // return ptr to device
    00129         LPDIRECT3DDEVICE9       getDevice(void) const           {return d_device;}
    00130
    00131
    00139         virtual bool    isQueueingEnabled(void) const   {return d_queueing;}
    00140
    00141
    00149         virtual float   getWidth(void) const            {return d_display_area.getWidth();}
    00150
    00151
    00159         virtual float   getHeight(void) const           {return d_display_area.getHeight();}
    00160
    00161
    00169         virtual Size    getSize(void) const                     {return d_display_area.getSize();}
    00170
    00171
    00180         virtual Rect    getRect(void) const                     {return d_display_area;}
    00181
    00182
    00190         virtual uint    getMaxTextureSize(void) const           {return d_maxTextureSize;}
    00191
    00192
    00200         virtual uint    getHorzScreenDPI(void) const    {return 96;}
    00201
    00202
    00210         virtual uint    getVertScreenDPI(void) const    {return 96;}
    00211
    00212
    00219         virtual void    preD3DReset(void);
    00220
    00221
    00228         virtual void    postD3DReset(void);
    00229
    00230
    00248         void    setDisplaySize(const Size& sz);
    00249
    00250
    00251 private:
    00252         /************************************************************************
    00253                 Implementation Constants
    00254         ************************************************************************/
    00255         static const int                        VERTEX_PER_QUAD;
    00256         static const int                        VERTEX_PER_TRIANGLE;
    00257         static const int                        VERTEXBUFFER_CAPACITY;
    00258         static const ulong                      VERTEX_FVF;
    00259
    00260         /*************************************************************************
    00261             Implementation Structs & classes
    00262         *************************************************************************/
    00267         struct QuadVertex {
    00268                 FLOAT x, y, z, rhw;
    00269                 DWORD diffuse;
    00270                 float tu1, tv1;
    00271         };
    00272
    00277         struct QuadInfo
    00278         {
    00279                 LPDIRECT3DTEXTURE9      texture;
    00280                 Rect                            position;
    00281                 float                           z;
    00282                 Rect                            texPosition;
    00283                 ulong                           topLeftCol;
    00284                 ulong                           topRightCol;
    00285                 ulong                           bottomLeftCol;
    00286                 ulong                           bottomRightCol;
    00287
    00288         QuadSplitMode       splitMode;
    00289
    00290                 bool operator<(const QuadInfo& other) const
    00291                 {
    00292                         // this is intentionally reversed.
    00293                         return z > other.z;
    00294                 }
    00295         };
    00296
    00297
    00298         /*************************************************************************
    00299             Implementation Methods
    00300         *************************************************************************/
    00301         // setup states etc
    00302         void    initPerFrameStates(void);
    00303
    00304         // renders whatever is in the vertex buffer
    00305         void    renderVBuffer(void);
    00306
    00307         // sort quads list according to texture
    00308         void    sortQuads(void);
    00309
    00310         // render a quad directly to the display
    00311         void    renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode);
    00312
    00313         // return size of device view port (if possible)
    00314         Size    getViewportSize(void);
    00315
    00316         // method to do work of constructor
    00317         void    constructor_impl(LPDIRECT3DDEVICE9 device, const Size& display_size);
    00318
    00319
    00320         /*************************************************************************
    00321             Implementation Data
    00322         *************************************************************************/
    00323         Rect                            d_display_area;
    00324
    00325         typedef std::multiset<QuadInfo>         QuadList;
    00326         QuadList d_quadlist;
    00327         bool    d_queueing;
    00328
    00329         LPDIRECT3DDEVICE9               d_device;
    00330         LPDIRECT3DTEXTURE9              d_currTexture;
    00331         LPDIRECT3DVERTEXBUFFER9 d_buffer;
    00332         int                                             d_bufferPos;
    00333
    00334         std::list<DirectX9Texture*>     d_texturelist;
    00335
    00336         uint    d_maxTextureSize;
    00337 };
    00338
    00339 } // End of  CEGUI namespace section
    00340
    00341 #if defined(_MSC_VER)
    00342 #       pragma warning(pop)
    00343 #endif
    00344
    00345 #endif  // end of guard _d3d9renderer_h_