/**********************************************************************

  Audacity: A Digital Audio Editor

  Ruler.cpp

  Dominic Mazzoni

  This file contains the implementations of Ruler and RulerPanel.
  See Ruler.h for information about what these classes are for.

**********************************************************************/

#include <math.h>

#include <wx/dcscreen.h>

#include "../Internat.h"
#include "Ruler.h"


//
// Ruler
//

Ruler::Ruler()
{
   mMin = 0.0;
   mMax = 100.0;
   mOrientation = wxHORIZONTAL;
   mSpacing = 6;
   mHasSetSpacing = false;
   mFormat = RealFormat;
   mFlip = false;
   mLog = false;
   mLabelEdges = false;
   mUnits = "";

   mLeft = -1;
   mTop = -1;
   mRight = -1;
   mBottom = -1;

   int fontSize = 10;
#ifdef __WXMSW__
   fontSize = 8;
#endif

   mMinorFont = new wxFont(fontSize, wxSWISS, wxNORMAL, wxNORMAL);
   mMajorFont = new wxFont(fontSize, wxSWISS, wxNORMAL, wxBOLD);

   #ifdef __WXMAC__
   mMinorFont->SetNoAntiAliasing(true);
   mMajorFont->SetNoAntiAliasing(true);
   #endif

   mMajorLabels = 0;
   mMinorLabels = 0;
   mBits = NULL;
   
   mValid = false;
}

Ruler::~Ruler()
{
   Invalidate();  // frees up our arrays

   delete[] mBits;
   delete mMinorFont;
   delete mMajorFont;
}

void Ruler::SetFormat(RulerFormat format)
{
   // IntFormat, RealFormat, TimeFormat, or LinearDBFormat

   if (mFormat != format) {
      mFormat = format;
      
      Invalidate();
   }
}

void Ruler::SetLog(bool log)
{
   // Logarithmic

   if (mLog != log) {
      mLog = log;
      
      Invalidate();
   }
}

void Ruler::SetUnits(wxString units)
{
   // Specify the name of the units (like "dB") if you
   // want numbers like "1.6" formatted as "1.6 dB".

   if (mUnits != units) {
      mUnits = units;
      
      Invalidate();
   }
}

void Ruler::SetOrientation(int orient)
{
   // wxHORIZONTAL || wxVERTICAL

   if (mOrientation != orient) {
      mOrientation = orient;
      
      if (mOrientation == wxVERTICAL && !mHasSetSpacing)
         mSpacing = 2;
      
      Invalidate();
   }
}

void Ruler::SetRange(double min, double max)
{
   // For a horizontal ruler,
   // min is the value in the center of pixel "left",
   // max is the value in the center of pixel "right".

   if (mMin != min || mMax != max) {
      mMin = min;
      mMax = max;
      
      Invalidate();
   }
}

void Ruler::SetSpacing(int spacing)
{
   mHasSetSpacing = true;

   if (mSpacing != spacing) {
      mSpacing = spacing;

      Invalidate();
   }
}

void Ruler::SetLabelEdges(bool labelEdges)
{
   // If this is true, the edges of the ruler will always
   // receive a label.  If not, the nearest round number is
   // labeled (which may or may not be the edge).

   if (mLabelEdges != labelEdges) {
      mLabelEdges = labelEdges;
      
      Invalidate();
   }
}

void Ruler::SetFlip(bool flip)
{
   // If this is true, the orientation of the tick marks
   // is reversed from the default; eg. above the line
   // instead of below

   if (mFlip != flip) {
      mFlip = flip;
      
      Invalidate();
   }
}

void Ruler::SetFonts(wxFont &minorFont, wxFont &majorFont)
{
   *mMinorFont = minorFont;
   *mMajorFont = majorFont;

   #ifdef __WXMAC__
   mMinorFont->SetNoAntiAliasing(true);
   mMajorFont->SetNoAntiAliasing(true);
   #endif

   Invalidate();
}

void Ruler::SetBounds(int left, int top, int right, int bottom)
{
   if (mLeft != left || mTop != top ||
       mRight != right || mBottom != bottom) {
      mLeft = left;
      mTop = top;
      mRight = right;
      mBottom = bottom;

      Invalidate();
   }
}

void Ruler::Invalidate()
{
   mValid = false;

   if (mMajorLabels) {
      delete [] mMajorLabels;
      mMajorLabels = NULL;
   }
   if (mMinorLabels) {
      delete [] mMinorLabels;
      mMinorLabels = NULL;
   }
   if (mBits) {
      delete [] mBits;
      mBits = NULL;
   }

}

void Ruler::FindLinearTickSizes(double UPP)
{
   // Given the dimensions of the ruler, the range of values it
   // has to display, and the format (i.e. Int, Real, Time),
   // figure out how many units are in one Minor tick, and
   // in one Major tick.
   //
   // The goal is to always put tick marks on nice round numbers
   // that are easy for humans to grok.  This is the most tricky
   // with time.

   double d;

   // As a heuristic, we want at least 16 pixels
   // between each minor tick
   double units = 16 * fabs(UPP);

   mDigits = 0;

   switch(mFormat) {
   case LinearDBFormat:
      if (units < 0.1) {
         mMinor = 0.1;
         mMajor = 0.5;
         return;
      }
      if (units < 1.0) {
         mMinor = 1.0;
         mMajor = 6.0;
         return;
      }
      mMinor = 3.0;
      mMajor = 12.0;
      return;

   case IntFormat:
      d = 1.0;
      for(;;) {
         if (units < d) {
            mMinor = d;
            mMajor = d*5.0;
            return;
         }
         d *= 5.0;
         if (units < d) {
            mMinor = d;
            mMajor = d*2.0;
            return;
         }
         d *= 2.0;
      }
      break;

   case TimeFormat:
      if (units > 0.5) {
         if (units < 1.0) { // 1 sec
            mMinor = 1.0;
            mMajor = 5.0;
            return;
         }
         if (units < 5.0) { // 5 sec
            mMinor = 5.0;
            mMajor = 15.0;
            return;
         }
         if (units < 10.0) {
            mMinor = 10.0;
            mMajor = 30.0;
            return;
         }
         if (units < 15.0) {
            mMinor = 15.0;
            mMajor = 60.0;
            return;
         }
         if (units < 30.0) {
            mMinor = 30.0;
            mMajor = 60.0;
            return;
         }
         if (units < 60.0) { // 1 min
            mMinor = 60.0;
            mMajor = 300.0;
            return;
         }
         if (units < 300.0) { // 5 min
            mMinor = 300.0;
            mMajor = 900.0;
            return;
         }
         if (units < 600.0) { // 10 min
            mMinor = 600.0;
            mMajor = 1800.0;
            return;
         }
         if (units < 900.0) { // 15 min
            mMinor = 900.0;
            mMajor = 3600.0;
            return;
         }
         if (units < 1800.0) { // 30 min
            mMinor = 1800.0;
            mMajor = 3600.0;
            return;
         }
         if (units < 3600.0) { // 1 hr
            mMinor = 3600.0;
            mMajor = 6*3600.0;
            return;
         }
         if (units < 6*3600.0) { // 6 hrs
            mMinor = 6*3600.0;
            mMajor = 24*3600.0;
            return;
         }
         if (units < 24*3600.0) { // 1 day
            mMinor = 24*3600.0;
            mMajor = 7*24*3600.0;
            return;
         }

         mMinor = 24.0 * 7.0 * 3600.0; // 1 week
         mMajor = 24.0 * 7.0 * 3600.0;
      }

      // Otherwise fall through to RealFormat
      // (fractions of a second should be dealt with
      // the same way as for RealFormat)

   case RealFormat:
      d = 0.000001;
      mDigits = 6;
      for(;;) {
         if (units < d) {
            mMinor = d;
            mMajor = d*5.0;
            return;
         }
         d *= 5.0;
         if (units < d) {
            mMinor = d;
            mMajor = d*2.0;
            return;
         }
         d *= 2.0;
         mDigits--;
      }
      break;

   }

}

wxString Ruler::LabelString(double d, bool major)
{
   // Given a value, turn it into a string according
   // to the current ruler format.  The number of digits of
   // accuracy depends on the resolution of the ruler,
   // i.e. how far zoomed in or out you are.

   wxString s;

   // Replace -0 with 0
   if (d < 0.0 && d+mMinor > 0.0)
      d = 0.0;

   switch(mFormat) {
   case IntFormat:
      s.Printf("%d", (int)floor(d+0.5));
      break;
   case LinearDBFormat:
      if (mMinor >= 1.0)
         s.Printf("%d", (int)floor(d+0.5));
      else {
         s.Printf("%.1f", d);
      }
      break;
   case RealFormat:
      if (mMinor >= 1.0)
         s.Printf("%d", (int)floor(d+0.5));
      else {
         s.Printf(wxString::Format("%%.%df", mDigits), d);
      }
      break;
   case TimeFormat:
      if (major) {
         if (d < 0) {
            s = "-";
            d = -d;
         }

         #if ALWAYS_HH_MM_SS
         int secs = (int)(d + 0.5);
         if (mMinor >= 1.0) {
            s.Printf("%d:%02d:%02d", secs/3600, (secs/60)%60, secs%60);
         }
         else {
            wxString t1, t2, format;
            t1.Printf("%d:%02d:", secs/3600, (secs/60)%60);
            format.Printf("%%0%d.%dlf", mDigits+3, mDigits);
            t2.Printf((const char *)format, fmod(d, 60.0));
            s += t1 + t2;
         }
         break;
         #endif

         if (mMinor >= 3600.0) {
            int hrs = (int)(d / 3600.0 + 0.5);
            wxString h;
            h.Printf("%d:00:00", hrs);
            s += h;
         }
         else if (mMinor >= 60.0) {
            int minutes = (int)(d / 60.0 + 0.5);
            wxString m;
            if (minutes >= 60)
               m.Printf("%d:%02d:00", minutes/60, minutes%60);
            else
               m.Printf("%d:00", minutes);
            s += m;
         }
         else if (mMinor >= 1.0) {
            int secs = (int)(d + 0.5);
            wxString t;
            if (secs >= 3600)
               t.Printf("%d:%02d:%02d", secs/3600, (secs/60)%60, secs%60);
            else if (secs >= 60)
               t.Printf("%d:%02d", secs/60, secs%60);
            else
               t.Printf("%d", secs);
            s += t;
         }
         else {
            int secs = (int)(d);
            wxString t1, t2, format;

            if (secs >= 3600)
               t1.Printf("%d:%02d:", secs/3600, (secs/60)%60);
            else if (secs >= 60)
               t1.Printf("%d:", secs/60);

            if (secs >= 60)
               format.Printf("%%0%d.%dlf", mDigits+3, mDigits);
            else
               format.Printf("%%%d.%dlf", mDigits+3, mDigits);
            t2.Printf((const char *)format, fmod(d, 60.0));

            s += t1 + t2;
         }
      }
      else {
      }
   }
   
   if (mUnits != "")
      s = (s + " " + mUnits);

   return s;
}

void Ruler::Tick(int pos, double d, bool major)
{
   wxString l;
   wxCoord strW, strH;
   int strPos, strLen, strLeft, strTop;

   Label *label;
   if (major)
      label = &mMajorLabels[mNumMajor++];
   else
      label = &mMinorLabels[mNumMinor++];

   label->pos = pos;
   label->lx = mLeft - 1000; // don't display
   label->ly = mTop - 1000;  // don't display
   label->text = "";

   mDC->SetFont(major? *mMajorFont: *mMinorFont);

   l = LabelString(d, major);
   mDC->GetTextExtent(l, &strW, &strH);

   if (mOrientation == wxHORIZONTAL) {
      strLen = strW;
      strPos = pos - strW/2;
      if (strPos < 0)
         strPos = 0;
      if (strPos + strW >= mLength)
         strPos = mLength - strW;
      strLeft = mLeft + strPos;
      if (mFlip)
         strTop = mTop + 4;
      else
         strTop = mBottom - strH - 6;
   }
   else {
      strLen = strH;
      strPos = pos - strH/2;
      if (strPos < 0)
         strPos = 0;
      if (strPos + strH >= mLength)
         strPos = mLength - strH;
      strTop = mTop + strPos;
      if (mFlip)
         strLeft = mLeft + 4;
      else
         strLeft = mRight - strW - 6;
   }

   // See if any of the pixels we need to draw this
   // label is already covered

   int i;
   for(i=0; i<strLen; i++)
      if (mBits[strPos+i])
         return;

   // If not, position the label and give it text

   label->lx = strLeft;
   label->ly = strTop;
   label->text = l;

   // And mark these pixels, plus some surrounding
   // ones (the spacing between labels), as covered

   int leftMargin = mSpacing;
   if (strPos < leftMargin)
      leftMargin = strPos;
   strPos -= leftMargin;
   strLen += leftMargin;

   int rightMargin = mSpacing;
   if (strPos + strLen > mLength - mSpacing)
      rightMargin = mLength - strPos - strLen;
   strLen += rightMargin;

   for(i=0; i<strLen; i++)
      mBits[strPos+i] = 1;
}

void Ruler::Update()
{
  Update(NULL, 0, 0);
}

void Ruler::Update( Envelope *speedEnv, long minSpeed, long maxSpeed )
{
   // This gets called when something has been changed
   // (i.e. we've been invalidated).  Recompute all
   // tick positions.

   if (mOrientation == wxHORIZONTAL)
      mLength = mRight-mLeft;
   else
      mLength = mBottom-mTop;

   int i;
   int j;

   mNumMajor = 0;
   mMajorLabels = new Label[mLength+1];
   mNumMinor = 0;
   mMinorLabels = new Label[mLength+1];
   
   if (mBits)
      delete[] mBits;
   mBits = new int[mLength+1];
   for(i=0; i<=mLength; i++)
      mBits[i] = 0;

   if(mLog==false) {

      double UPP = (mMax-mMin)/mLength;  // Units per pixel

      FindLinearTickSizes(UPP);
      
      // Left and Right Edges
      if (mLabelEdges) {
         Tick(0, mMin, true);
         Tick(mLength, mMax, true);
      }
      
      // Zero (if it's in the middle somewhere)
      if (mMin * mMax < 0.0) {
         int mid = (int)(mLength*(mMin/(mMin-mMax)) + 0.5);
         Tick(mid, 0.0, true);
      }
      
      double sg = UPP > 0.0? 1.0: -1.0;
      
      // Major ticks
      double d = mMin - UPP/2;
      double lastD = d;
      int majorInt = (int)floor(sg * d / mMajor);
      i = -1;
      while(i <= mLength) {
         double warpfactor;
         if( d>0 && speedEnv != NULL ) {
            warpfactor = speedEnv->Average( lastD, d );
            // Now we re-scale so that 0.5 is normal speed and
            // 0 and 1.0 are min% and max% of normal speed
            warpfactor = (maxSpeed * (1 - warpfactor) +
                          warpfactor * minSpeed) / 100.0;
         }
         else
            warpfactor = 1.0;
         
         i++;
         lastD = d;
         d += UPP*warpfactor;
         
         if ((int)floor(sg * d / mMajor) > majorInt) {
            majorInt = (int)floor(sg * d / mMajor);
            Tick(i, sg * majorInt * mMajor, true);
         }
      }
         
      // Minor ticks
      d = mMin - UPP/2;
      lastD = d;
      int minorInt = (int)floor(sg * d / mMinor);
      i = -1;
      while(i <= mLength) {
         double warpfactor;
         if( d>0 && speedEnv != NULL ) {
            warpfactor = speedEnv->Average( lastD, d );
            // Now we re-scale so that 0.5 is normal speed and
            // 0 and 1.0 are min% and max% of normal speed
            warpfactor = (maxSpeed * (1 - warpfactor) +
                          warpfactor * minSpeed) / 100.0;
         }
         else
            warpfactor = 1.0;
         
         i++;
         lastD = d;
         d += UPP*warpfactor;
         
         if ((int)floor(sg * d / mMinor) > minorInt) {
            minorInt = (int)floor(sg * d / mMinor);
            Tick(i, sg * minorInt * mMinor, false);
         }
      }
      
      // Left and Right Edges
      if (mLabelEdges) {
         Tick(0, mMin, true);
         Tick(mLength, mMax, true);
      }
      
   }
   else {
      // log case
      
      double loLog = log10(mMin);
      double hiLog = log10(mMax);
      double scale = mLength/(hiLog - loLog);
      int loDecade = (int) floor(loLog);
      int hiDecade = (int) ceil(hiLog);
      
      int pos;
      double val;
      double startDecade = pow(10., (double)loDecade);
      
      // Major ticks are the decades
      double decade = startDecade;
      for(i=loDecade; i<hiDecade; i++) {
         if(i!=loDecade) {
            val = decade;
            if(val > mMin && val < mMax) {
               pos = (int)(((log10(val) - loLog)*scale)+0.5);
               Tick(pos, val, true);
            }
         }
         decade *= 10.;
      }
      
      // Minor ticks are multiples of decades
      decade = startDecade;
      for(i=loDecade; i<hiDecade; i++) {
         for(j=2; j<=9; j++) {
            val = decade * j;
            if(val > mMin && val < mMax) {
               pos = (int)(((log10(val) - loLog)*scale)+0.5);
               Tick(pos, val, false);
            }
         }
         decade *= 10.;
      }
   }
   
   mValid = true;
}

void Ruler::Draw(wxDC& dc)
{
   Draw( dc, NULL, 0, 0 );
}

void Ruler::Draw(wxDC& dc, Envelope *speedEnv, long minSpeed, long maxSpeed)
{
   mDC = &dc;

   if (!mValid)
      Update( speedEnv, minSpeed, maxSpeed );

   mDC->SetPen(*wxBLACK_PEN);
   mDC->SetTextForeground(*wxBLACK);

   if (mOrientation == wxHORIZONTAL)
      mDC->DrawLine(mLeft, mBottom, mRight+1, mBottom);
   else
      mDC->DrawLine(mRight, mTop, mRight, mBottom+1);

   int i;

   mDC->SetFont(*mMajorFont);

   for(i=0; i<mNumMajor; i++) {
      int pos = mMajorLabels[i].pos;

      if (mOrientation == wxHORIZONTAL) {
         if (mFlip)
            mDC->DrawLine(mLeft + pos, mTop,
                          mLeft + pos, mTop + 4);
         else
            mDC->DrawLine(mLeft + pos, mBottom - 4,
                          mLeft + pos, mBottom);
      }
      else {
         if (mFlip)
            mDC->DrawLine(mLeft, mTop + pos,
                          mLeft + 4, mTop + pos);
         else
            mDC->DrawLine(mRight - 4, mTop + pos,
                          mRight, mTop + pos);
      }

      if (mMajorLabels[i].text != "")
         mDC->DrawText(mMajorLabels[i].text,
                       mMajorLabels[i].lx,
                       mMajorLabels[i].ly);
   }

   mDC->SetFont(*mMinorFont);

   for(i=0; i<mNumMinor; i++) {
      int pos = mMinorLabels[i].pos;

      if (mOrientation == wxHORIZONTAL) {
         if (mFlip)
            mDC->DrawLine(mLeft + pos, mTop,
                          mLeft + pos, mTop + 2);
         else
            mDC->DrawLine(mLeft + pos, mBottom - 2,
                          mLeft + pos, mBottom);
      }
      else {
         if (mFlip)
            mDC->DrawLine(mLeft, mTop + pos,
                          mLeft + 2, mTop + pos);
         else
            mDC->DrawLine(mRight - 2, mTop + pos,
                          mRight, mTop + pos);
      }

      if (mMinorLabels[i].text != "")
         mDC->DrawText(mMinorLabels[i].text,
                       mMinorLabels[i].lx,
                       mMinorLabels[i].ly);
   }
}




//
// RulerPanel
//

BEGIN_EVENT_TABLE(RulerPanel, wxPanel)
    EVT_PAINT(RulerPanel::OnPaint)
    EVT_SIZE(RulerPanel::OnSize)
END_EVENT_TABLE()

IMPLEMENT_CLASS(RulerPanel, wxPanel)

RulerPanel::RulerPanel(wxWindow* parent, wxWindowID id,
                       const wxPoint& pos /*= wxDefaultPosition*/,
                       const wxSize& size /*= wxDefaultSize*/):
   wxPanel(parent, id, pos, size)
{
   int width, height;
   GetClientSize(&width, &height);

   ruler.SetBounds(0, 0, width, height);
}

RulerPanel::~RulerPanel()
{
}

void RulerPanel::OnPaint(wxPaintEvent &evt)
{
   wxPaintDC dc(this);

   ruler.Draw(dc);
}

void RulerPanel::OnSize(wxSizeEvent &evt)
{
   int width, height;
   GetClientSize(&width, &height);

   ruler.SetBounds(0, 0, width-1, height-1);

   Refresh(false);
}


/**********************************************************************

  Implementation of AdornedRulerPanel.
  Either we find a way to make this more generic, Or it will move
  out of the widgets subdirectory into its own source file.

**********************************************************************/
//#include <math.h>
//#include <wx/dcscreen.h>
//#include "Ruler.h"

#include "../ViewInfo.h"
#include "../AColor.h"

#if 0
AdornedRulerPanel::AdornedRulerPanel(wxWindow* parent, wxWindowID id,
              const wxPoint& pos,
              const wxSize& size ) :
   RulerPanel( parent, id, pos, size )
{
   ruler.SetLabelEdges(false);
   ruler.SetFormat(Ruler::TimeFormat);

}
#endif

AdornedRulerPanel::AdornedRulerPanel()
{
   ruler.SetLabelEdges(false);
   ruler.SetFormat(Ruler::TimeFormat);
}


AdornedRulerPanel::~AdornedRulerPanel()
{
}

void AdornedRulerPanel::SetSize( const wxRect & r )
{
   mRect = r;
}

void AdornedRulerPanel::GetSize( int * width, int * height )
{
   *width = mRect.width;
   *height= mRect.height;
}


void AdornedRulerPanel::DrawAdornedRuler(
   wxDC * dc, ViewInfo * pViewInfo, bool text, bool indicator, bool bRecording)
{
   wxRect r;

   mViewInfo = pViewInfo;

   GetSize(&r.width, &r.height);
   r.x = 0;
   r.y = 0;

   DrawBorder(dc, r);

   if (pViewInfo->sel0 < pViewInfo->sel1)
      DrawSelection(dc, r);

   if( indicator )
      DrawIndicator(dc, bRecording);

   DrawMarks(dc, r, text);

}

void AdornedRulerPanel::DrawBorder(wxDC * dc, wxRect & r)
{
   // Draw AdornedRulerPanel border
   AColor::Medium(dc, false);
   dc->DrawRectangle(r);

   r.width--;
   r.height--;
   AColor::Bevel(*dc, true, r);

   dc->SetPen(*wxBLACK_PEN);
   dc->DrawLine(r.x, r.y + r.height + 1, r.x + r.width + 1,
                r.y + r.height + 1);
}

void AdornedRulerPanel::DrawSelection(wxDC * dc, const wxRect r)
{
   // Draw selection
   double sel0 = mViewInfo->sel0 - mViewInfo->h +
       GetLeftOffset() / mViewInfo->zoom;
   double sel1 = mViewInfo->sel1 - mViewInfo->h +
       GetLeftOffset() / mViewInfo->zoom;

   if (sel0 < 0.0)
      sel0 = 0.0;
   if (sel1 > (r.width / mViewInfo->zoom))
      sel1 = r.width / mViewInfo->zoom;

   int p0 = int (sel0 * mViewInfo->zoom + 0.5);
   int p1 = int (sel1 * mViewInfo->zoom + 0.5);

   wxBrush selectedBrush;
   selectedBrush.SetColour(148, 148, 170);
   wxPen selectedPen;
   selectedPen.SetColour(148, 148, 170);
   dc->SetBrush(selectedBrush);
   dc->SetPen(selectedPen);

   wxRect sr;
   sr.x = p0;
   sr.y = 1;
   sr.width = p1 - p0 - 1;
   sr.height = GetRulerHeight() - 3;
   dc->DrawRectangle(sr);
}

void AdornedRulerPanel::DrawMarks(wxDC * dc, const wxRect r, bool /*text */ )
{
   ruler.SetBounds(r.x, r.y, r.x + r.width - 1, r.y + r.height - 1);
   double min = mViewInfo->h - GetLeftOffset() / mViewInfo->zoom;
   double max = min + r.width / mViewInfo->zoom;
   ruler.SetRange(min, max);

   ruler.Draw(*dc);
}

//
//This draws the little triangular indicator on the 
//AdornedRulerPanel.
//
void AdornedRulerPanel::DrawIndicator(wxDC * dc, bool bRecording)
{
   // Draw indicator
   double ind = indicatorPos; 

   if (ind >= mViewInfo->h && ind <= (mViewInfo->h + mViewInfo->screen)) {
      int indp =
          GetLeftOffset() + int ((ind - mViewInfo->h) * mViewInfo->zoom);

      AColor::IndicatorColor(dc, bRecording );
//      dc->SetPen(*wxTRANSPARENT_PEN);
//      dc->SetBrush(*wxBLACK_BRUSH);

      int indsize = 6;

      wxPoint tri[3];
      tri[0].x = indp;
      tri[0].y = (indsize * 3)/2 + 1;
      tri[1].x = indp - indsize;
      tri[1].y = 1;
      tri[2].x = indp + indsize;
      tri[2].y = 1;

      dc->DrawPolygon(3, tri);
   }
}
