/*! \file dlg_box.h
    \brief Interface for some basic classes from which all of ASC's dialogs are derived
*/

//     $Id: dlg_box.h,v 1.33 2004/07/12 18:15:04 mbickel Exp $
//
//     $Log: dlg_box.h,v $
//     Revision 1.33  2004/07/12 18:15:04  mbickel
//      Lots of tweaks and fixed for more portability and compilation with mingw
//
//     Revision 1.32  2004/05/11 20:22:33  mbickel
//      Readded research system to ASC
//
//     Revision 1.31  2004/01/16 15:33:45  mbickel
//     Completely rewritten game event system
//     TPWM-decoding-Patch
//     Fixed: swallog message: wrong coordinates
//     Autotraining for units with max ammo only
//     Movement required for clearing mines
//     Unit names can be edited
//     weather dependen object properties
//     Unit swallowed by ground -> unified message
//     units cannot enter enemy transports
//     Building entry has constant movemalus
//     Message for resource transfer for providing player
//     increased ammo production cost
//     Fixed: unit could attack after movement (with RF on) although "no attack after move" property was set
//     Buildings: new properties: "ExternalResourceTransfer", "ExternalAmmoTransfer"
//     Container: Movemalus override for unloading
//     Startup map specified in ASC.INI
//
//     Revision 1.30  2002/10/05 21:22:09  mbickel
//      Added inheritance to textfiles
//
//     Revision 1.29  2002/10/02 20:21:00  mbickel
//      Many tweaks to compile ASC with gcc 3.2 (not completed yet)
//
//     Revision 1.28  2002/03/19 20:38:56  mbickel
//      Some cleanup and documentation in dlg_box
//      Fixed some type assignment errors
//
//     Revision 1.27  2001/12/19 17:16:28  mbickel
//      Some include file cleanups
//
//     Revision 1.26  2001/10/11 10:41:06  mbickel
//      Restructured platform fileio handling
//      Added map archival information to mapeditor
//
//     Revision 1.25  2001/10/02 14:06:28  mbickel
//      Some cleanup and documentation
//      Bi3 import tables now stored in .asctxt files
//      Added ability to choose amoung different BI3 import tables
//      Added map transformation tables
//
//     Revision 1.24  2001/08/09 10:28:22  mbickel
//      Fixed AI problems
//      Mapeditor can edit a units AI parameter
//
//     Revision 1.23  2001/07/15 21:00:25  mbickel
//      Some cleanup in the vehicletype class
//
//     Revision 1.22  2001/07/14 21:07:46  mbickel
//      Sound works now under Win32 too
//      Error reporting on Win32 during startup works again.
//
//     Revision 1.21  2001/05/21 12:46:19  mbickel
//      Fixed infinite loop in AI::strategy
//      Fixed bugs in mapeditor - event editing
//      Fixed bugs in even loading / writing
//      Fixed wrong build order AI <-> main program
//
//     Revision 1.20  2001/02/26 12:35:08  mbickel
//      Some major restructuing:
//       new message containers
//       events don't store pointers to units any more
//       tfield class overhauled
//
//     Revision 1.19  2001/01/28 14:04:12  mbickel
//      Some restructuring, documentation and cleanup
//      The resource network functions are now it their own files, the dashboard
//       as well
//      Updated the TODO list
//
//     Revision 1.18  2000/12/28 11:12:45  mbickel
//      Fixed: no redraw when restoring fullscreen focus in WIN32
//      Better error message handing in WIN32
//
//     Revision 1.17  2000/11/21 20:27:01  mbickel
//      Fixed crash in tsearchfields (used by object construction for example)
//      AI improvements
//      configure.in: added some debug output
//                    fixed broken check for libbz2
//
//     Revision 1.16  2000/10/18 14:14:04  mbickel
//      Rewrote Event handling; DOS and WIN32 may be currently broken, will be
//       fixed soon.
//
//     Revision 1.15  2000/08/26 15:33:42  mbickel
//      Warning message displayed if empty password is entered
//      pcxtank now displays error messages
//
//     Revision 1.14  2000/08/12 12:52:45  mbickel
//      Made DOS-Version compile and run again.
//
//     Revision 1.13  2000/08/12 09:17:25  gulliver
//     *** empty log message ***
//
//     Revision 1.12  2000/08/08 09:48:08  mbickel
//
//      speed up of dialog boxes in linux
//      fixed graphical errors in attack
//      fixed graphical error in ammo transfer
//      fixed reaction fire not allowing manual attack
//
//     Revision 1.11  2000/08/06 11:38:58  mbickel
//      New map paramter: fuel globally available
//      Mapeditor can now filter buildings too
//      Fixed unfreed memory in fullscreen image loading
//      Fixed: wasted cpu cycles in building
//      map parameters can be specified when starting a map
//      map parameters are reported to all players in multiplayer games
//
//     Revision 1.10  2000/08/03 13:12:09  mbickel
//      Fixed: on/off switching of generator vehicle produced endless amounts of energy
//      Repairing units now reduces their experience
//      negative attack- and defenseboni possible
//      changed attackformula
//
//     Revision 1.9  2000/05/23 20:40:42  mbickel
//      Removed boolean type
//
//     Revision 1.8  2000/05/06 20:25:23  mbickel
//      Fixed: -recognition of a second mouse click when selection a pd menu item
//             -movement: fields the unit can only pass, but not stand on them,
//                        are marked darker
//             -intedit/stredit: mouseclick outside is like hitting enter
//
//     Revision 1.7  2000/04/27 16:25:20  mbickel
//      Attack functions cleanup
//      New vehicle categories
//      Rewrote resource production in ASC resource mode
//      Improved mine system: several mines on a single field allowed
//      Added unitctrl.* : Interface for vehicle functions
//        currently movement and height change included
//      Changed timer to SDL_GetTicks
//
//     Revision 1.6  2000/03/29 09:58:45  mbickel
//      Improved memory handling for DOS version
//      Many small changes I can't remember ;-)
//
//     Revision 1.5  2000/01/04 19:43:51  mbickel
//      Continued Linux port
//
//     Revision 1.4  2000/01/01 19:04:17  mbickel
//     /tmp/cvsVhJ4Z3
//
//     Revision 1.3  1999/11/22 18:27:14  mbickel
//      Restructured graphics engine:
//        VESA now only for DOS
//        BASEGFX should be platform independant
//        new interface for initialization
//      Rewrote all ASM code in C++, but it is still available for the Watcom
//        versions
//      Fixed bugs in RLE decompression, BI map importer and the view calculation
//
//     Revision 1.2  1999/11/16 03:41:25  tmwilson
//     	Added CVS keywords to most of the files.
//     	Started porting the code to Linux (ifdef'ing the DOS specific stuff)
//     	Wrote replacement routines for kbhit/getch for Linux
//     	Cleaned up parts of the code that gcc barfed on (char vs unsigned char)
//     	Added autoconf/automake capabilities
//     	Added files used by 'automake --gnu'
//
//
/*
    This file is part of Advanced Strategic Command; http://www.asc-hq.de
    Copyright (C) 1994-1999  Martin Bickel  and  Marc Schellenberger

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; see the file COPYING. If not, write to the 
    Free Software Foundation, Inc., 59 Temple Place, Suite 330, 
    Boston, MA  02111-1307  USA
*/

#ifndef dlg_boxH
#define dlg_boxH

#include <cstring>

#include "newfont.h"
#include "events.h"
#include "basegfx.h"

  #define dlg_wintitle 1  
  #define dlg_in3d 2  
  #define dlg_notitle 4  
  #define dlg_3dtitle 8


/** This variable is set to true after the game is finished loading and is operational.
    It is used for the fatal error message dialog box on win32, which will be the
    standard Win32 dialog during startup, while during game it will use ASCs dialog system */
extern bool gameStartupComplete;

  class   tdlgengine {
                 protected:
                    int              x1, y1, xsize, ysize;

                 public:

                    struct tbutton {
                               int  art;                   /*  art:  0: normaler button
                                                                                  style:
                                                                                    ţ 1:   standard
                                                                                    ţ 2:   mit "dauerfeuer"  */

                               integer      x1, y1, x2, y2;              /*  1: texteingabefield  */
                               int id;                          /*  2: zahleingabefield  */
                               int style;                       /*  3: checkbox
                                                                                  style:
                                                                                     ţ 10 : nur einschaltbar */
                               int status;                      /*  4: schieberegler    */
                               tbutton*      next;                        /*  5: scrollbar        */
                               const char*  text;
                               void*      data;
                               void*      data2;
                               int      min, max;   // max = itemsvisible bei scrollbar
                               char      active;

                               int          keynum;
                               tkey         key[6];

                               int          markedkeynum;
                               tkey         markedkey[6];
                               int          scrollspeed;
                               char         pressed;
                               int          newpressed;    // nur f?r Maus-"Dauerfeuer"
                               int          lasttick;      //  nur f?r Maus-"Dauerfeuer"
                               const char** entries;       // only for drop down
                               int          entrynum;      // only for drop down
                            };

                    typedef tbutton* pbutton;



                  struct ttaborder {
                     int         id;
                     tbutton*      button;
                     integer      x1, y1, x2, y2;
                  };

                     pbutton      firstbutton;

                     tkey         taste;
                     int          prntkey;

                     void         addbutton( const char *       ltxt,
                       int          lx1,
                       int          ly1,
                       int          lx2,
                       int          ly2,
                       int         lart,
                       int         lstyle,
                       int         lid,
                       char      enabled);
                     void         addbutton( const char *       ltxt,
                       tmouserect   rect1,
                       int         lart,
                       int         lstyle,
                       int         lid,
                       char      enabled);

                                                       /********************************/
                                                       /* art:  0: Normaler Button     */
                                                       /*       1: Texteingabefield     */
                                                       /*       2: ZahlEingabefield     */
                                                       /*       3: CheckBox            */
                                                       /*       4: Schieberegler       */
                                                       /*       5: Scrollbar           */
                                                       /*       6: Drop Down           */
                                                       /********************************/


                     void         addeingabe(int         lid,
                        void*      data,
                        int      min,
                        int      max);

                     void         addscrollbar(int          lx1,
                          int          ly1,
                          int          lx2,
                          int          ly2,
                          int*         numberofitems,
                          int          itemsvisible,
                          int*         actitem,
                          int         lid,
                          int         keys);  /*   0 = keine tasten-, 1 = immer tasten-, 2= markiert tasten  */
                                   /*   !! a scrollbar needs the two ids following lid for internal usage !!   */ 
                     void         addscrollbar( tmouserect rec,
                          int*         numberofitems,
                          int          itemsvisible,
                          int*         actitem,
                          int         lid,
                          int         keys);

                     void addDropDown( int x1, int y1, int x2, int y2, int ID, const char** entries, int entrynum, int* pos );


                     virtual void         buttonpressed(int         id) ;
                     virtual void         showbutton(int         id) = 0;
                      void                 clearkey ( char id );
                      void                 addkey(int         id, tkey         key);
                      void                 addmarkedkey( int id, tkey         key);
                     pbutton getbutton ( int id );

                     virtual ~tdlgengine() {};
                  };
typedef class tdialogbox* pdialogbox;

  class   tdialogbox : public tdlgengine  {
                 public:
                     int             textcolor;
                     integer          starty;
                     int           ms;
                     void*      tp;
                     char      imagesaved; 
                     const char*        title;
                     int         windowstyle;
                     ttaborder    taborder[100]; 
                     int         tabcount; 
                     int         markedtab; 
                     int         disablecolor; 
                     int          boxstatus;
                     static collategraphicoperations* pcgo;

                     tdialogbox();

                     void         init(void);
                     void         buildgraphics(void);       
                     virtual void   changecoordinates(void)  ;
                     virtual void   run(void) ;
                     void         done(void);


                      virtual char      checkvalue(int         id, void*      p)  ;
                      void                 editfield(pbutton      pb);
                      void                 editfield( int id );
                      void                 toggleswitch(pbutton      pb);
                      virtual void         enablebutton(int         id)  ;
                      virtual void         disablebutton(int         id)  ;
                      virtual void         execbutton(pbutton      pb, char      mouse) ;
                      void         showbutton(int         id);
                      void         hidebutton(int         id);
                      void         setscrollspeed(char        id , int  speed);
                      void         rebuildtaborder(void);
                      void         showtabmark(int         b);


                      virtual void setclipping ( void );
                      virtual void paint     ( void );    // komplettes zeichnen, mit framebuf, redraw und copy ...
                      virtual void redrawall ( void );    // l„át die aktuelle und alle darunterliegenden Boxen sich neu zeichnen
                      virtual void redrawall2 ( int xx1, int yy1, int xx2, int yy2 );    // l„át die aktuelle und bei Bedarf alle darunterliegenden Boxen sich neu zeichnen
                      virtual int  getcapabilities ( void );  // Dann muá REDRAW ?berladen werden
                      void repaintdisplay( void );
              protected:
                      int virtualbufoffset;
                      pdialogbox next;
                      pdialogbox prev;
                      static pdialogbox first;

                      int dlg_mode;           /*            Bit 1 :  redraw funktionalit„t 
                                                                2 :  zugrunde liegende Dialogboxen unterst?tzen redraw  */

                      virtual void redraw ( void );       // Zeichner die dialogbox in den aktuellen Puffer

                      virtual void setvirtualframebuf ( void );
                      virtual void copyvirtualframebuf ( void );

                      char knopfsuccessful;
                      void         newknopf(integer      xx1,
                                            integer      yy1,
                                            integer      xx2,
                                            integer      yy2);
                      void         knopfdruck(int      xx1,
                                              int      yy1,
                                              int      xx2,
                                              int      yy2);
                      void         knopf(integer      xx1,
                                         integer      yy1,
                                         integer      xx2,
                                         integer      yy2);
                      void         newknopfdruck4(integer      xx1,
                                                  integer      yy1,
                                                  integer      xx2,
                                                  integer      yy2);
                      void         newknopfdruck3(integer      xx1,
                                                  integer      yy1,
                                                  integer      xx2,
                                                  integer      yy2);
                      void         newknopfdruck2(integer      xx1,
                                                  integer      yy1,
                                                  integer      xx2,
                                                  integer      yy2);

                      void         newknopfdruck(integer      xx1,
                                                 integer      yy1,
                                                 integer      xx2,
                                                 integer      yy2);
                      void         rahmen(bool      invers,
                                          int          x1,
                                          int          y1,
                                          int          x2,
                                          int          y2);
                      void         rahmen(bool      invers,
                                          tmouserect   rect );

                      void         rahmen3(char *       txt,
                                           integer      x1,
                                           integer      y1,
                                           integer      x2,
                                           integer      y2,
                                           int         style);
                      void         bar ( tmouserect rect, int color );
                      void         bar ( int x1, int y1, int x2, int y2, int color );

                      virtual void dispeditstring ( char* st ,
                                                    int   x1, 
                                                    int   y1 );
                                           
                      void         stredit(char *       s,
                                           int          x1,
                                           int          y1,
                                           int          wdth,
                                           int          max);
                                           
                      virtual int    gettextwdth_stredit ( char* txt, 
                                                           pfont font );
                                           
                      virtual void         lne(int          x1,
                                               int          y1,
                                               char *       s,
                                               int          position,
                                               char      einfuegen);
                                               
                      void         intedit(int     *    st,
                                           int          x1,
                                           int          y1,
                                           int          wdth,
                                           int          min,
                                           int          max);
                      void         paintsurface2 ( int xx1, int yy1, int xx2, int yy2 );
                      void         paintsurface  ( int xx1, int yy1, int xx2, int yy2 );
                      virtual ~tdialogbox();
                   };


//! displays a message in the status line of ASC
extern int  displaymessage2( const char* formatstring, ... );

/** displays a dialog box with a message
   \param formatstring the text, which may contain the same format arguments as sprintf
   \param num 0 normal text, the dialog box will stay visible until removemessage() is called
              1 red text for error message
              2 fatal error, the program will be closed
              3 normal text
*/
extern void displaymessage( const char* formatstring, int num, ... );


/** displays a dialog box with a message
   \param text the text
   \param num 0 normal text, the dialog box will stay visible until removemessage() is called
              1 red text for error message
              2 fatal error, the program will be closed
              3 normal text
*/
extern void displaymessage( const ASCString& text, int num );

//! closes a message dialog box that has been opened by displaymessage()
extern void removemessage( void );

//! displays a dialogbog with the given help topic \sa viewtext2(int)
extern void  help( int id);

//! displays a dialogbog with the given message \sa help(int)
extern void viewtext2 ( int id);

extern int  viewtextquery( int        id,
                           char *       title,
                           char *       s1,
                           char *       s2);


class tviewtext {
      protected:
         struct tstartpoint {
                     int ypos;
                     int textcolor;
                     int background;
                     pfont font;
                     int eeinzug;
                     int aeinzug;
                     int height;
                     const char* textpointer;
                     tstartpoint* next;
                     int xpos;
                     int maxlineheight;
                };
         typedef tstartpoint* pstartpoint;

       public: 
         tviewtext();

         void setparams ( int xx1, int yy1, int xx2, int yy2, const char* ttxt, char clr, char bkgr);
         void setpos ( int xx1, int yy1, int xx2, int yy2 );

         void displaytext ( void );
         void evalcommand ( const char** s);
         void nextline ( int einzug, const char* txtptr );
         void displaysingleline ( char* t);
         void fillline ( int x1, int x2 );
         void setnewlineheight ( int h );

         int tvt_x1, tvt_y1, tvt_x2, tvt_y2, tvt_xp,  tvt_yp, tvt_starty;
         int tvt_color, tvt_background;
         int tvt_dispactive;
         int eeinzug, aeinzug;
         int tvt_maxlineheight;
         const char*  tvt_text;
         char*  actline;
         void*  tvt_firstlinebuf;
         tgraphmodeparameters tvt_firstlinebufparm;
         int   tvt_firstlinebufheight;
                     
         virtual ~tviewtext();
       protected:
         pstartpoint tvt_startpoint;
         int defaulttextcolor;
      };


class tviewtextwithscrolling : public tviewtext {
        public:
          void checkscrolling ( void );
          int textsizey, textsizeycomplete;
          virtual void repaintscrollbar ( void ) = 0;
      };

extern int actdisplayedmessage;
extern long lastdisplayedmessageticker ;


#define linesshown 13  

class tvirtualscreenbuf {
      public:
        int size; 
        tvirtualscreenbuf ( void );
        void init ( void );
        ~tvirtualscreenbuf ();
        void* buf;
      } ;

extern tvirtualscreenbuf virtualscreenbuf; 
extern int getplayercolor ( int i );

extern void   strrd8u(int  l, char* s);   // aufrunden
extern void   strrd8d(int  l, char* s);   // abrunden
extern void   strrd8n(int  l, char* s);   // mathematisch korrekt runden
extern char*  strrrd8u(int  l);           // aufrunden
extern char*  strrrd8d(int  l);           // abrunden
extern char*  strrrd8n(int  l);           // mathematisch korrekt runden


/** returns the message with the given ID from the message system. This system spans
    the helpfiles and the message files associated with the maps */
extern ASCString readtextmessage( int id );



class   tstringselect : public tdialogbox {
                public :
                     char txt[2000];
                     char  ok;
                     int sy,ey,sx,ex,action,dx;
                     int dk;
                     int msel,mouseselect,redline,lnshown,numberoflines,firstvisibleline,startpos;
                     char scrollbarvisible;
                     void init(void);
                     tstringselect ( );
                     virtual void setup(void);
                     virtual void run(void);
                     virtual void buttonpressed(int id);
                     void scrollbar_on(void);
                     void viewtext(void);
                     virtual void resettextfield(void);
                     virtual void get_text( int nr);
                     void done(void);
                 };

extern int getid( const char* title, int lval, int min, int max );
extern ASCString editString( const ASCString& title, const ASCString& defaultValue = "" );


/** displays a dialogbox which lets you chose one of a number of strings.
    \param tittle the title of the dialog box
    \param entires the list of strings
    \returns the selected index or -1 if nothing was selected
*/
extern int chooseString ( const ASCString& title, const vector<ASCString>& entries, int defaultEntry = -1 );

/** displays a dialogbox which lets you chose one of a number of strings.
    \param tittle the title of the dialog box
    \param entires the list of strings
    \returns button-number, selected index 
*/
extern pair<int,int> chooseString ( const ASCString& title, const vector<ASCString>& entries, const vector<ASCString>& buttons, int defaultEntry = -1 );


#endif

