/*
 *	aegis - project change supervisor
 *	Copyright (C) 1995, 2002, 2003 Peter Miller;
 *	All rights reserved.
 *
 *	This program is free software; you can redistribute it and/or modify
 *	it under the terms of the GNU General Public License as published by
 *	the Free Software Foundation; either version 2 of the License, or
 *	(at your option) any later version.
 *
 *	This program is distributed in the hope that it will be useful,
 *	but WITHOUT ANY WARRANTY; without even the implied warranty of
 *	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *	GNU General Public License for more details.
 *
 *	You should have received a copy of the GNU General Public License
 *	along with this program; if not, write to the Free Software
 *	Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111, USA.
 *
 * MANIFEST: functions to manipulate languages
 */

#include <ac/locale.h>
#include <ac/libintl.h>
#include <ac/stdlib.h>

#include <env.h>
#include <error.h>
#include <language.h>
#include <libdir.h>


#ifdef DEBUG

enum state_ty
{
    state_uninitialized,
    state_C,
    state_human
};
typedef enum state_ty state_ty;

static state_ty state;

#endif /* DEBUG */


/*
 * NAME
 *	language_init - initialize language functions
 *
 * DESCRIPTION
 *	The language_init function must be called at the start of the
 *	program, to set the various locale features.
 *
 *	This function must be called after the setuid initialization.
 *	If you forget to call me, all bets are off.
 */

void
language_init(void)
{
    const char      *lib;
    static const char package[] = "aegis";

    /*
     * Protect against multiple invokation.
     */
#ifdef DEBUG
    if (state != state_uninitialized)
	fatal_raw("language_init() called more than once (bug)");
    state = state_C;
#endif

    /*
     * Default the error message language to English if not set.
     * Since we expect to be using GNU Gettext, only set the LANGUAGE
     * environment variable.
     */
    if (!getenv("LANGUAGE") && !getenv("LANG"))
	env_set("LANGUAGE", "en");

    /*
     * Set the locale to the default (as defined by the environment
     * variables) and set the message domain information.
     */
    lib = getenv("AEGIS_MESSAGE_LIBRARY");
    if (!lib || !*lib)
	lib = configured_nlsdir();
#ifdef HAVE_SETLOCALE
#ifdef HAVE_GETTEXT
    setlocale(LC_ALL, "");
    bindtextdomain(package, lib);
    textdomain(package);
#endif /* HAVE_GETTEXT */

    /*
     * set the main body of the program use use the C locale
     */
    setlocale(LC_ALL, "C");
#endif /* HAVE_SETLOCALE */
}


/*
 * NAME
 *	language_human - set for human conversation
 *
 * DESCRIPTION
 *	The language_human function must be called to change the general
 *	mode over to the default locale (usually dictated by the LANG
 *	environment variable, et al).
 *
 *	The language_human and language_C functions MUST bracket human
 *	interactions, otherwise the mostly-english C locale will be
 *	used.  The default locale through-out the program is otherwise
 *	assumed to be C.
 */

void
language_human(void)
{
#ifdef DEBUG
    switch (state)
    {
    case state_uninitialized:
	fatal_raw("you must call language_init() in main (bug)");

    case state_human:
	fatal_raw("unbalanced language_human() call (bug)");

    case state_C:
	break;
    }
    state = state_human;
#endif
#ifdef HAVE_SETLOCALE
#ifdef HAVE_GETTEXT
    /*
     * only need to flap the locale about like this
     * if we are using the gettext function
     */
    setlocale(LC_ALL, "");
#endif /* HAVE_GETTEXT */
#endif /* HAVE_SETLOCALE */
}


/*
 * NAME
 *	language_C - set for program conversation
 *
 * DESCRIPTION
 *	The language_C function must be called to restore the locale to
 *	C, so that all the non-human stuff will work.
 *
 *	The language_human and language_C functions MUST bracket human
 *	interactions, otherwise the mostly-english C locale will be
 *	used.  The default locale through-out the program is otherwise
 *	assumed to be C.
 */

void
language_C(void)
{
#ifdef DEBUG
    switch (state)
    {
    case state_uninitialized:
	fatal_raw("you must call language_init() in main (bug)");

    case state_C:
	fatal_raw("unbalanced language_C() call (bug)");

    case state_human:
	break;
    }
    state = state_C;
#endif
#ifdef HAVE_SETLOCALE
#ifdef HAVE_GETTEXT
    /*
     * only need to flap the locale about like this
     * if we are using the gettext function
     */
    setlocale(LC_ALL, "C");
#endif /* HAVE_GETTEXT */
#endif /* HAVE_SETLOCALE */
}
