
general:
- geometry <string>
- iconify <bool>

Xwindow:
- geometry <string>
- iconify <bool>
- x <int>
- y <int>
- width <int>
- height <int>
- button1redirect <gadget name>
- button2redirect <gadget name>
- button3redirect <gadget name>
- button4redirect <gadget name>
- button5redirect <gadget name>
- atpointer <bool>

appwindow:
- openatonce <bool>

Xcolors:
- basecolor <string>
- col_background <string>
- col_darkbackground <string>
- col_markbackground <string>
- col_shinebackground <string>
- col_selected <string>
- col_active <string>
- col_shine <string>
- col_shadow <string>
- col_shine2 <string>
- col_shadow2 <string>
- col_text <string>
- col_hitext <string>
- col_selectedtext <string>
- col_black <string>
- col_white <string>

Ddraw:
- text <string>
- bordersize <int>

popup.<itemname>:
- shortcut <char>
- graphic <gfx-object name>

gadget:
- background <string>
- weight <int>
- backingstore <bool>
- button1 <int>
- button2 <int>
- button3 <int>
- button4 <int>
- button5 <int>
- locked <bool>

appwindow:
- percentsize <int>
- openatonce <bool>

selgadget:
- state (PRESSED|RELEASED)

mxgadget:
- selected <int>

choice:
- selected <int>
- hilight <bool>

group:
- direction (Horiz|Vert)
- disbaleexpose <bool>

card:
- selected <int>

multilistview.listfield_<number>:
- weight <int>
- width <int>

button:
- hilight <bool>

go_button:
- hilight <bool>

scroller:
- hilight <bool>

slider:
- hilight <bool>



---------------------------------------------------------------------
Values:
int: Integer
string: String
bool: (True|False)
char: Character

