Date:	03/04/2005
Name:	UMark for Linux
Ver.:	2.0.0 Beta 3
Author:	Jeffrey Bakker
Email:	author@unrealmark.net
Web:	http://www.unrealmark.net
Forum:	http://forum.unrealmark.net


Requirements:
Please read the INSTALL file for details.


Installation:
IMPORTANT! This program has specific installation instructions. Please read
the INSTALL file for details.


Description:
UMark is an open source graphical user interface that allows gamers and/or
hardware reviewers to easily custom configure and run benchmarks on Unreal®
Tournament 200x (UT2003 and UT2004, both demo and retail versions). UMark
supports "botmatch", "flyby", and "timedemo" benchmarking. Users have the
availability to save/load their benchmark scores, or submit them online.

This version of UMark is a complete rewrite, as a great deal of the original
UMark code is Windows-centric, therefore it cannot be reused. In fact, this
Linux port of UMark is being developed using Perl and C with Gtk+ 2.0, as
opposed to C++ with the MFC framework.

UMark for Linux tries to look (but better) and feel like the original Windows
version, but some functionality and features may be different, as the Unreal
Engine treats configuration in the two operating systems differently.


NOTES:
This release introduces timedemo benchmarking, while it says goodbye to GNOME
as it is now written in pure Gtk+ 2.0 code. As a result of this, the GUI has
of course been changed a little.

At the moment, submissions to UMark Online from Linux is possible, but it is
disabled and still considered a work in progress until the cheat protection
system has been fully implemented.

Using custom .ini files only seem to work if they are placed inside of your
$HOME/.ut200x/System directory, otherwise UT200x will just use your current
UT2004.ini and User.ini files.


Mulitple UT200x Installations?
UMark supports UT2003 and UT2004, both demo and retail versions. UMark can
work with all four of the preceeding games installed at once, however it is
not really recommended to have the demo and retail version of the same game at
the same time. UT2003 demo and retail may coexist on the same system and will
work with UMark, but they share the same home directory and log files. UT2004
demo and retail may also coexist and run with UMark, but their installers
create the same symlink. If you have both demo and retail versions of UT2004
you must edit your ~/.umarkrc file to point to their install paths. This is
quite a trivial topic, as most people who have the reatil version won't need
the demo, but it is explained, nevertheless.



UMark (C)2004-2005 Jeffrey Bakker
UMark Online (C)2004-2005 Jeffrey Bakker
Unreal® Tournament 2003 (C)2002 Epic Games, Inc.
Unreal® Tournament 2004 (C)2004 Epic Games, Inc.
