////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2003
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////


#if !defined(__INCLUDE_HeightMapLoaderh_INCLUDE__)
#define __INCLUDE_HeightMapLoaderh_INCLUDE__

#include <landscape/HeightMapModifier.h>
#include <landscapedef/LandscapeDefn.h>
#include <GLEXT/GLBitmap.h>

namespace HeightMapLoader
{
	void loadTerrain(HeightMap &hmap, 
		GLBitmap &bitmap, 
		bool levelSurround,
		ProgressCounter *counter= 0);
	void saveTerrain(HeightMap &hmap, GLBitmap &bitmap);
	
	bool generateTerrain(
		unsigned int seed,
		LandscapeDefnType *defn,
		HeightMap &hmap,
		bool &levelSurround,
		ProgressCounter *counter = 0);
};


#endif
