////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2003
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////


#if !defined(__INCLUDE_GLWCheckBoxh_INCLUDE__)
#define __INCLUDE_GLWCheckBoxh_INCLUDE__
#include <GLW/GLWidget.h>

class GLWCheckBoxI
{
public:
	virtual ~GLWCheckBoxI();

	virtual void stateChange(bool state, unsigned int id) = 0;
};

class GLWCheckBox : public GLWidget
{
public:
	GLWCheckBox(float x = 0.0f, float y = 0.0f, 
		bool startState = true);
	virtual ~GLWCheckBox();

	virtual void draw();
	virtual void mouseDown(int button, float x, float y, bool &skipRest);

	bool &getState() { return state_; }
	void setState(bool state) { state_ = state; }
	void setHandler(GLWCheckBoxI *handler);

	REGISTER_CLASS_HEADER(GLWCheckBox);
protected:
	bool state_;
	GLWCheckBoxI *handler_;
};


#endif
