////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2003
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////


#if !defined(AFX_MESHLOD_H__B41BFFFA_EEFA_4BBD_A1B1_8376672E9B7B__INCLUDED_)
#define AFX_MESHLOD_H__B41BFFFA_EEFA_4BBD_A1B1_8376672E9B7B__INCLUDED_

#include <vector>
#include <3dsparse/Face.h>
#include <3dsparse/Vertex.h>

namespace MeshLOD
{
	void progressiveMesh(std::vector<Vertex *> &verts,
						 std::vector<Face *> &tri,
						 std::vector<int> &map);
};

#endif // !defined(AFX_MESHLOD_H__B41BFFFA_EEFA_4BBD_A1B1_8376672E9B7B__INCLUDED_)
