////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2004
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_LandscapeDefinitionCacheh_INCLUDE__)
#define __INCLUDE_LandscapeDefinitionCacheh_INCLUDE__

#include <landscapedef/LandscapeDefinition.h>

class ScorchedContext;
class LandscapeTex;
class LandscapeDefn;
class LandscapeDefinitionCache
{
public:
	LandscapeDefinitionCache();
	virtual ~LandscapeDefinitionCache();

	void setDefinition(ScorchedContext &context, LandscapeDefinition &defn);
	LandscapeDefinition &getDefinition() { return defn_; }
	LandscapeTex *getTex() { return cachedTex_; }
	LandscapeDefn *getDefn() { return cachedDefn_; }
	unsigned int getSeed() { return defn_.getSeed(); }

protected:
	LandscapeTex *cachedTex_;
	LandscapeDefn *cachedDefn_;
	LandscapeDefinition defn_;
};

#endif // __INCLUDE_LandscapeDefinitionCacheh_INCLUDE__
