////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2004
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#include <common/LoggerI.h>
#include <GLEXT/GLTexture.h>

LoggerInfo::LoggerInfo(
	LogType type,
	const char *message, 
	const char *time) : 
	type_(type),
	playerId_(0),
	otherPlayerId_(0),
	infoLen_(0),
	icon_(0),
	message_(message),
	time_(time)
{
}

void LoggerInfo::setMessage(const char *message)
{
	message_ = message;
}

void LoggerInfo::setInfoLen(unsigned int infoLen)
{
	infoLen_ = infoLen;
}

void LoggerInfo::setTime(const char *time)
{
	time_ = time;
}

void LoggerInfo::setIcon(GLTexture *icon)
{
	icon_ = icon;
}

void LoggerInfo::setPlayerId(unsigned int playerId)
{
	playerId_ = playerId;
}

void LoggerInfo::setOtherPlayerId(unsigned int playerId)
{
	otherPlayerId_ = playerId;
}


