////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2003
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_TankAIAdderh_INCLUDE__)
#define __INCLUDE_TankAIAdderh_INCLUDE__

#include <server/ScorchedServer.h>

namespace TankAIAdder
{
	const int SPECTATOR_ID = 1;
	const int MIN_TANK_ID = 2;
	const int MAX_TANK_ID = 100000;
	const int MIN_TARGET_ID = 200000;
	const int MAX_TARGET_ID = 400000;

	void addTankAIs(ScorchedServer &context);
	void addTankAI(ScorchedServer &context, const char *aiName);

	unsigned int getNextTankId(ScorchedContext &context);
	unsigned int getNextTargetId(ScorchedContext &context);
};

#endif
