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scorched3d_SOURCES = \
	../GLEXT/GLBitmap.cpp \
	../GLEXT/GLBitmap.h \
	../GLEXT/GLBitmapItterator.cpp \
	../GLEXT/GLBitmapItterator.h \
	../GLEXT/GLBitmapModifier.cpp \
	../GLEXT/GLBitmapModifier.h \
	../GLEXT/GLCamera.cpp \
	../GLEXT/GLCamera.h \
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	../GLEXT/GLConsole.cpp \
	../GLEXT/GLConsole.h \
	../GLEXT/GLConsoleFileReader.cpp \
	../GLEXT/GLConsoleFileReader.h \
	../GLEXT/GLConsoleLines.cpp \
	../GLEXT/GLConsoleLines.h \
	../GLEXT/GLConsoleMethods.cpp \
	../GLEXT/GLConsoleMethods.h \
	../GLEXT/GLConsoleRule.cpp \
	../GLEXT/GLConsoleRule.h \
	../GLEXT/GLConsoleRuleFn.cpp \
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	../GLEXT/GLConsoleRuleFnIAdapter.cpp \
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	../GLEXT/GLConsoleRuleMethod.cpp \
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	../GLEXT/GLDynamicVertexArray.h \
	../GLEXT/GLFont2d.cpp \
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	../GLEXT/GLGif.cpp \
	../GLEXT/GLGif.h \
	../GLEXT/GLImage.cpp \
	../GLEXT/GLImage.h \
	../GLEXT/GLInfo.cpp \
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	../GLEXT/GLLenseFlare.cpp \
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	../GLEXT/GLLuminance.cpp \
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	../GLEXT/GLMenuI.cpp \
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	../GLW/GLWDropDownColor.cpp \
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	../GLW/GLWDropDownText.h \
	../GLW/GLWFileView.cpp \
	../GLW/GLWFileView.h \
	../GLW/GLWFlag.cpp \
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	../GLW/GLWFont.cpp \
	../GLW/GLWFont.h \
	../GLW/GLWIcon.cpp \
	../GLW/GLWIcon.h \
	../GLW/GLWImageList.cpp \
	../GLW/GLWImageList.h \
	../GLW/GLWLabel.cpp \
	../GLW/GLWLabel.h \
	../GLW/GLWListView.cpp \
	../GLW/GLWListView.h \
	../GLW/GLWLoggerView.cpp \
	../GLW/GLWLoggerView.h \
	../GLW/GLWPanel.cpp \
	../GLW/GLWPanel.h \
	../GLW/GLWPlanView.cpp \
	../GLW/GLWPlanView.h \
	../GLW/GLWProgress.cpp \
	../GLW/GLWProgress.h \
	../GLW/GLWPushButton.cpp \
	../GLW/GLWPushButton.h \
	../GLW/GLWScorchedInfo.cpp \
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	../GLW/GLWScrollButton.cpp \
	../GLW/GLWScrollButton.h \
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	../GLW/GLWScrollW.h \
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	../GLW/GLWSelector.h \
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	../GLW/GLWSelectorPart.h \
	../GLW/GLWSlider.cpp \
	../GLW/GLWSlider.h \
	../GLW/GLWSpinBox.cpp \
	../GLW/GLWSpinBox.h \
	../GLW/GLWTab.cpp \
	../GLW/GLWTab.h \
	../GLW/GLWTalkBox.cpp \
	../GLW/GLWTalkBox.h \
	../GLW/GLWTankFire.cpp \
	../GLW/GLWTankFire.h \
	../GLW/GLWTankModel.cpp \
	../GLW/GLWTankModel.h \
	../GLW/GLWTextBox.cpp \
	../GLW/GLWTextBox.h \
	../GLW/GLWTextButton.cpp \
	../GLW/GLWTextButton.h \
	../GLW/GLWTip.cpp \
	../GLW/GLWTip.h \
	../GLW/GLWToolTip.cpp \
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	../GLW/GLWTranslate.cpp \
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	../GLW/GLWWeaponModel.cpp \
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	../GLW/GLWWindowSkin.h \
	../GLW/GLWWindowSkinManager.cpp \
	../GLW/GLWWindowSkinManager.h \
	../GLW/GLWidget.cpp \
	../GLW/GLWidget.h \
	../tankgraph/GLWTankTip.cpp \
	../tankgraph/GLWTankTip.h \
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	../tankgraph/GLWTankViewer.h \
	../tankgraph/MissileMesh.cpp \
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	../tankgraph/RenderTargets.cpp \
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	../tankgraph/TargetParticleRenderer.h \
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	../tankgraph/TargetRendererImplTarget.cpp \
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	../tankgraph/TargetRendererImplTargetModel.cpp \
	../tankgraph/TargetRendererImplTargetModel.h \
	../tankgraph/TargetRendererImplTargetTree.cpp \
	../tankgraph/TargetRendererImplTargetTree.h \
	../common/ARGParser.cpp \
	../common/ARGParser.h \
	../common/Clock.cpp \
	../common/Clock.h \
	../common/Defines.cpp \
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	../common/DefinesAssert.cpp \
	../common/DefinesAssert.h \
	../common/DefinesFile.cpp \
	../common/DefinesFile.h \
	../common/DefinesMath.cpp \
	../common/DefinesMath.h \
	../common/DefinesScorched.cpp \
	../common/DefinesScorched.h \
	../common/DefinesString.cpp \
	../common/DefinesString.h \
	../common/Display.cpp \
	../common/Display.h \
	../common/FileLines.cpp \
	../common/FileLines.h \
	../common/FileList.cpp \
	../common/FileList.h \
	../common/FileLogger.cpp \
	../common/FileLogger.h \
	../common/Gamma.cpp \
	../common/Gamma.h \
	../common/KeyStateTranslate.h \
	../common/KeyTranslate.h \
	../common/Keyboard.cpp \
	../common/Keyboard.h \
	../common/KeyboardHistory.h \
	../common/KeyboardKey.cpp \
	../common/KeyboardKey.h \
	../common/Line.cpp \
	../common/Line.h \
	../common/Logger.cpp \
	../common/Logger.h \
	../common/LoggerI.cpp \
	../common/LoggerI.h \
	../common/Mouse.cpp \
	../common/Mouse.h \
	../common/OptionEntry.cpp \
	../common/OptionEntry.h \
	../common/OptionsDisplay.cpp \
	../common/OptionsDisplay.h \
	../common/OptionsGame.cpp \
	../common/OptionsGame.h \
	../common/OptionsMasterListServer.cpp \
	../common/OptionsMasterListServer.h \
	../common/OptionsParam.cpp \
	../common/OptionsParam.h \
	../common/OptionsTransient.cpp \
	../common/OptionsTransient.h \
	../common/ProgressCounter.cpp \
	../common/ProgressCounter.h \
	../common/RandomGenerator.cpp \
	../common/RandomGenerator.h \
	../common/SplineCurve.cpp \
	../common/SplineCurve.h \
	../common/SplinePath.cpp \
	../common/SplinePath.h \
	../common/StatsLogger.cpp \
	../common/StatsLogger.h \
	../common/StatsLoggerFile.cpp \
	../common/StatsLoggerFile.h \
	../common/StatsLoggerMySQL.cpp \
	../common/StatsLoggerMySQL.h \
	../common/Triangle.cpp \
	../common/Triangle.h \
	../common/Vector.cpp \
	../common/Vector.h \
	../common/Vector4.cpp \
	../common/Vector4.h \
	../common/VectorLib.cpp \
	../common/VectorLib.h \
	../common/snprintf.c \
	../3dsparse/ASEModelFactory.cpp \
	../3dsparse/ASEModelFactory.h \
	../3dsparse/Bone.cpp \
	../3dsparse/Bone.h \
	../3dsparse/Face.cpp \
	../3dsparse/Face.h \
	../3dsparse/ImageID.cpp \
	../3dsparse/ImageID.h \
	../3dsparse/ImageStore.cpp \
	../3dsparse/ImageStore.h \
	../3dsparse/MSModelFactory.cpp \
	../3dsparse/MSModelFactory.h \
	../3dsparse/Mesh.cpp \
	../3dsparse/Mesh.h \
	../3dsparse/MeshLOD.cpp \
	../3dsparse/MeshLOD.h \
	../3dsparse/MeshLODTri.cpp \
	../3dsparse/MeshLODTri.h \
	../3dsparse/MeshLODVector.cpp \
	../3dsparse/MeshLODVector.h \
	../3dsparse/Model.cpp \
	../3dsparse/Model.h \
	../3dsparse/ModelDefn.cpp \
	../3dsparse/ModelDefn.h \
	../3dsparse/ModelID.cpp \
	../3dsparse/ModelID.h \
	../3dsparse/ModelMaths.cpp \
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	../3dsparse/ModelRenderer.cpp \
	../3dsparse/ModelRenderer.h \
	../3dsparse/ModelStore.cpp \
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	../3dsparse/Vertex.cpp \
	../3dsparse/Vertex.h \
	../3dsparse/aseFile.lex.cpp \
	../3dsparse/aseFile.tab.cpp \
	../3dsparse/aseFile.tab.cpp.h \
	../dialogs/AutoDefenseDialog.cpp \
	../dialogs/AutoDefenseDialog.h \
	../dialogs/BackdropDialog.cpp \
	../dialogs/BackdropDialog.h \
	../dialogs/BuyAccessoryDialog.cpp \
	../dialogs/BuyAccessoryDialog.h \
	../dialogs/CameraDialog.cpp \
	../dialogs/CameraDialog.h \
	../dialogs/ConnectDialog.cpp \
	../dialogs/ConnectDialog.h \
	../dialogs/HUDDialog.cpp \
	../dialogs/HUDDialog.h \
	../dialogs/HelpButtonDialog.cpp \
	../dialogs/HelpButtonDialog.h \
	../dialogs/InventoryDialog.cpp \
	../dialogs/InventoryDialog.h \
	../dialogs/KibitzingDialog.cpp \
	../dialogs/KibitzingDialog.h \
	../dialogs/LogDialog.cpp \
	../dialogs/LogDialog.h \
	../dialogs/MainMenuDialog.cpp \
	../dialogs/MainMenuDialog.h \
	../dialogs/MessageDialog.cpp \
	../dialogs/MessageDialog.h \
	../dialogs/PlayerDialog.cpp \
	../dialogs/PlayerDialog.h \
	../dialogs/ProgressDialog.cpp \
	../dialogs/ProgressDialog.h \
	../dialogs/QuitDialog.cpp \
	../dialogs/QuitDialog.h \
	../dialogs/ResignDialog.cpp \
	../dialogs/ResignDialog.h \
	../dialogs/RulesDialog.cpp \
	../dialogs/RulesDialog.h \
	../dialogs/SaveDialog.cpp \
	../dialogs/SaveDialog.h \
	../dialogs/ScoreDialog.cpp \
	../dialogs/ScoreDialog.h \
	../dialogs/SkipAllDialog.cpp \
	../dialogs/SkipAllDialog.h \
	../dialogs/SkipDialog.cpp \
	../dialogs/SkipDialog.h \
	../dialogs/TalkSettingsDialog.cpp \
	../dialogs/TalkSettingsDialog.h \
	../dialogs/TutorialDialog.cpp \
	../dialogs/TutorialDialog.h \
	../engine/Action.cpp \
	../engine/Action.h \
	../engine/ActionBuffer.cpp \
	../engine/ActionBuffer.h \
	../engine/ActionController.cpp \
	../engine/ActionController.h \
	../engine/ActionMeta.cpp \
	../engine/ActionMeta.h \
	../engine/EventContainer.cpp \
	../engine/EventContainer.h \
	../engine/FrameLimiter.cpp \
	../engine/FrameLimiter.h \
	../engine/FrameTimer.cpp \
	../engine/FrameTimer.h \
	../engine/GameState.cpp \
	../engine/GameState.h \
	../engine/GameStateI.cpp \
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	../engine/MainLoop.cpp \
	../engine/MainLoop.h \
	../engine/MainLoopI.cpp \
	../engine/MainLoopI.h \
	../engine/MetaClass.cpp \
	../engine/MetaClass.h \
	../engine/ModDirs.cpp \
	../engine/ModDirs.h \
	../engine/ModFileEntry.cpp \
	../engine/ModFileEntry.h \
	../engine/ModFiles.cpp \
	../engine/ModFiles.h \
	../engine/ModInfo.cpp \
	../engine/ModInfo.h \
	../engine/Particle.cpp \
	../engine/Particle.h \
	../engine/ParticleEmitter.cpp \
	../engine/ParticleEmitter.h \
	../engine/ParticleEngine.cpp \
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	../engine/PhysicsEngine.cpp \
	../engine/PhysicsEngine.h \
	../engine/PhysicsParticle.cpp \
	../engine/PhysicsParticle.h \
	../engine/PhysicsParticleObject.cpp \
	../engine/PhysicsParticleObject.h \
	../engine/ScorchedCollisionHandler.cpp \
	../engine/ScorchedCollisionHandler.h \
	../engine/ScorchedCollisionIds.cpp \
	../engine/ScorchedCollisionIds.h \
	../engine/ScorchedContext.cpp \
	../engine/ScorchedContext.h \
	../engine/ScorchedPhysicsEngine.cpp \
	../engine/ScorchedPhysicsEngine.h \
	../engine/ViewPoints.cpp \
	../engine/ViewPoints.h \
	../landscape/CloudSim.cpp \
	../landscape/CloudSim.h \
	../landscape/DeformLandscape.cpp \
	../landscape/DeformLandscape.h \
	../landscape/DeformTextures.cpp \
	../landscape/DeformTextures.h \
	../landscape/GroundMaps.cpp \
	../landscape/GroundMaps.h \
	../landscape/HeightMap.cpp \
	../landscape/HeightMap.h \
	../landscape/HeightMapCollision.cpp \
	../landscape/HeightMapCollision.h \
	../landscape/HeightMapLoader.cpp \
	../landscape/HeightMapLoader.h \
	../landscape/HeightMapModifier.cpp \
	../landscape/HeightMapModifier.h \
	../landscape/HeightMapRenderer.cpp \
	../landscape/HeightMapRenderer.h \
	../landscape/HeightMapSender.cpp \
	../landscape/HeightMapSender.h \
	../landscape/Hemisphere.cpp \
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	../landscape/InfoMap.cpp \
	../landscape/InfoMap.h \
	../landscape/Landscape.cpp \
	../landscape/Landscape.h \
	../landscape/LandscapeMaps.cpp \
	../landscape/LandscapeMaps.h \
	../landscape/LandscapeObjects.cpp \
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	../landscape/LandscapeShadowCamera.cpp \
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	../landscape/LandscapeShadowHandler.cpp \
	../landscape/LandscapeShadowHandler.h \
	../landscape/LandscapeSoundManager.cpp \
	../landscape/LandscapeSoundManager.h \
	../landscape/LandscapeStateHandler.cpp \
	../landscape/LandscapeStateHandler.h \
	../landscape/MapPoints.cpp \
	../landscape/MapPoints.h \
	../landscape/MovementMap.cpp \
	../landscape/MovementMap.h \
	../landscape/NapalmMap.cpp \
	../landscape/NapalmMap.h \
	../landscape/Patch.cpp \
	../landscape/Patch.h \
	../landscape/PatchGrid.cpp \
	../landscape/PatchGrid.h \
	../landscape/PatchSide.cpp \
	../landscape/PatchSide.h \
	../landscape/PatchTexCoord.cpp \
	../landscape/PatchTexCoord.h \
	../landscape/RoofMaps.cpp \
	../landscape/RoofMaps.h \
	../landscape/ShadowMap.cpp \
	../landscape/ShadowMap.h \
	../landscape/Sky.cpp \
	../landscape/Sky.h \
	../landscape/SkyDome.cpp \
	../landscape/SkyDome.h \
	../landscape/SkyRoof.cpp \
	../landscape/SkyRoof.h \
	../landscape/SkyRoofCollision.cpp \
	../landscape/SkyRoofCollision.h \
	../landscape/Smoke.cpp \
	../landscape/Smoke.h \
	../landscape/Sun.cpp \
	../landscape/Sun.h \
	../landscape/Surround.cpp \
	../landscape/Surround.h \
	../landscape/SurroundDefault.cpp \
	../landscape/SurroundDefault.h \
	../landscape/SurroundLandscape.cpp \
	../landscape/SurroundLandscape.h \
	../landscape/TriNode.cpp \
	../landscape/TriNode.h \
	../landscape/TriNodePool.cpp \
	../landscape/TriNodePool.h \
	../landscape/Variance.cpp \
	../landscape/Variance.h \
	../landscape/Wall.cpp \
	../landscape/Wall.h \
	../landscape/Water.cpp \
	../landscape/Water.h \
	../landscape/WaterMap.cpp \
	../landscape/WaterMap.h \
	../landscape/WaterMapModifier.cpp \
	../landscape/WaterMapModifier.h \
	../landscape/WaterMapPoints.cpp \
	../landscape/WaterMapPoints.h \
	../landscape/WaterMapSurround.cpp \
	../landscape/WaterMapSurround.h \
	../landscape/WaterWaves.cpp \
	../landscape/WaterWaves.h \
	../weapons/Accessory.cpp \
	../weapons/Accessory.h \
	../weapons/AccessoryPart.cpp \
	../weapons/AccessoryPart.h \
	../weapons/AccessoryStore.cpp \
	../weapons/AccessoryStore.h \
	../weapons/AutoDefense.cpp \
	../weapons/AutoDefense.h \
	../weapons/Battery.cpp \
	../weapons/Battery.h \
	../weapons/Economy.cpp \
	../weapons/Economy.h \
	../weapons/EconomyFreeMarket.cpp \
	../weapons/EconomyFreeMarket.h \
	../weapons/EconomyNone.cpp \
	../weapons/EconomyNone.h \
	../weapons/EconomyStore.cpp \
	../weapons/EconomyStore.h \
	../weapons/Parachute.cpp \
	../weapons/Parachute.h \
	../weapons/Shield.cpp \
	../weapons/Shield.h \
	../weapons/ShieldRound.cpp \
	../weapons/ShieldRound.h \
	../weapons/ShieldRoundMag.cpp \
	../weapons/ShieldRoundMag.h \
	../weapons/ShieldRoundReflective.cpp \
	../weapons/ShieldRoundReflective.h \
	../weapons/ShieldSquare.cpp \
	../weapons/ShieldSquare.h \
	../weapons/ShieldSquareReflective.cpp \
	../weapons/ShieldSquareReflective.h \
	../weapons/Weapon.cpp \
	../weapons/Weapon.h \
	../weapons/WeaponAddTarget.cpp \
	../weapons/WeaponAddTarget.h \
	../weapons/WeaponAimedOver.cpp \
	../weapons/WeaponAimedOver.h \
	../weapons/WeaponAimedUnder.cpp \
	../weapons/WeaponAimedUnder.h \
	../weapons/WeaponAnimation.cpp \
	../weapons/WeaponAnimation.h \
	../weapons/WeaponCenterPosition.cpp \
	../weapons/WeaponCenterPosition.h \
	../weapons/WeaponDelay.cpp \
	../weapons/WeaponDelay.h \
	../weapons/WeaponExplosion.cpp \
	../weapons/WeaponExplosion.h \
	../weapons/WeaponGiveAccessory.cpp \
	../weapons/WeaponGiveAccessory.h \
	../weapons/WeaponGiveLife.cpp \
	../weapons/WeaponGiveLife.h \
	../weapons/WeaponGiveLives.cpp \
	../weapons/WeaponGiveLives.h \
	../weapons/WeaponGiveMoney.cpp \
	../weapons/WeaponGiveMoney.h \
	../weapons/WeaponGivePower.cpp \
	../weapons/WeaponGivePower.h \
	../weapons/WeaponGiveScore.cpp \
	../weapons/WeaponGiveScore.h \
	../weapons/WeaponGiveWin.cpp \
	../weapons/WeaponGiveWin.h \
	../weapons/WeaponInvokeWeapon.cpp \
	../weapons/WeaponInvokeWeapon.h \
	../weapons/WeaponLaser.cpp \
	../weapons/WeaponLaser.h \
	../weapons/WeaponLeapFrog.cpp \
	../weapons/WeaponLeapFrog.h \
	../weapons/WeaponLightning.cpp \
	../weapons/WeaponLightning.h \
	../weapons/WeaponMirv.cpp \
	../weapons/WeaponMirv.h \
	../weapons/WeaponMoveTank.cpp \
	../weapons/WeaponMoveTank.h \
	../weapons/WeaponMulti.cpp \
	../weapons/WeaponMulti.h \
	../weapons/WeaponMuzzle.cpp \
	../weapons/WeaponMuzzle.h \
	../weapons/WeaponNapalm.cpp \
	../weapons/WeaponNapalm.h \
	../weapons/WeaponNull.cpp \
	../weapons/WeaponNull.h \
	../weapons/WeaponProjectile.cpp \
	../weapons/WeaponProjectile.h \
	../weapons/WeaponRandomChoice.cpp \
	../weapons/WeaponRandomChoice.h \
	../weapons/WeaponRedirect.cpp \
	../weapons/WeaponRedirect.h \
	../weapons/WeaponReference.cpp \
	../weapons/WeaponReference.h \
	../weapons/WeaponRepeat.cpp \
	../weapons/WeaponRepeat.h \
	../weapons/WeaponRoller.cpp \
	../weapons/WeaponRoller.h \
	../weapons/WeaponScatterDirection.cpp \
	../weapons/WeaponScatterDirection.h \
	../weapons/WeaponScatterPosition.cpp \
	../weapons/WeaponScatterPosition.h \
	../weapons/WeaponSelectPosition.cpp \
	../weapons/WeaponSelectPosition.h \
	../weapons/WeaponSkyFlash.cpp \
	../weapons/WeaponSkyFlash.h \
	../weapons/WeaponSound.cpp \
	../weapons/WeaponSound.h \
	../weapons/WeaponTankPosition.cpp \
	../weapons/WeaponTankPosition.h \
	../weapons/WeaponTankVelocity.cpp \
	../weapons/WeaponTankVelocity.h \
	../weapons/WeaponTeamAction.cpp \
	../weapons/WeaponTeamAction.h \
	../weapons/WeaponTeleport.cpp \
	../weapons/WeaponTeleport.h \
	../weapons/WeaponTranslate.cpp \
	../weapons/WeaponTranslate.h \
	../weapons/WeaponTypeAction.cpp \
	../weapons/WeaponTypeAction.h \
	../weapons/WeaponVelocity.cpp \
	../weapons/WeaponVelocity.h \
	../ode/array.cpp \
	../ode/array.h \
	../ode/collision.h \
	../ode/collision_kernel.cpp \
	../ode/collision_kernel.h \
	../ode/collision_quadtreespace.cpp \
	../ode/collision_space.cpp \
	../ode/collision_space.h \
	../ode/collision_space_internal.h \
	../ode/collision_std.cpp \
	../ode/collision_std.h \
	../ode/collision_transform.cpp \
	../ode/collision_transform.h \
	../ode/collision_trimesh.h \
	../ode/collision_util.cpp \
	../ode/collision_util.h \
	../ode/common.h \
	../ode/compatibility.h \
	../ode/contact.h \
	../ode/error.cpp \
	../ode/error.h \
	../ode/export-dif.cpp \
	../ode/export-dif.h \
	../ode/fastdot.c \
	../ode/fastldlt.c \
	../ode/fastlsolve.c \
	../ode/fastltsolve.c \
	../ode/joint.cpp \
	../ode/joint.h \
	../ode/lcp.cpp \
	../ode/lcp.h \
	../ode/mass.cpp \
	../ode/mass.h \
	../ode/mat.cpp \
	../ode/mat.h \
	../ode/matrix.cpp \
	../ode/matrix.h \
	../ode/memory.cpp \
	../ode/memory.h \
	../ode/misc.cpp \
	../ode/misc.h \
	../ode/objects-internal.h \
	../ode/objects.h \
	../ode/obstack.cpp \
	../ode/obstack.h \
	../ode/ode.cpp \
	../ode/ode.h \
	../ode/odecpp.h \
	../ode/odecpp_collision.h \
	../ode/odecpp_old.h \
	../ode/odemath.cpp \
	../ode/odemath.h \
	../ode/quickstep.cpp \
	../ode/quickstep.h \
	../ode/rotation.cpp \
	../ode/rotation.h \
	../ode/step.cpp \
	../ode/step.h \
	../ode/stepfast.cpp \
	../ode/testing.cpp \
	../ode/testing.h \
	../ode/timer.cpp \
	../ode/timer.h \
	../ode/util.cpp \
	../ode/util.h \
	../zlib/adler32.c \
	../zlib/compress.c \
	../zlib/crc32.c \
	../zlib/deflate.c \
	../zlib/deflate.h \
	../zlib/gzio.c \
	../zlib/infblock.c \
	../zlib/infblock.h \
	../zlib/infcodes.c \
	../zlib/infcodes.h \
	../zlib/inffast.c \
	../zlib/inffast.h \
	../zlib/inffixed.h \
	../zlib/inflate.c \
	../zlib/inftrees.c \
	../zlib/inftrees.h \
	../zlib/infutil.c \
	../zlib/infutil.h \
	../zlib/trees.c \
	../zlib/trees.h \
	../zlib/uncompr.c \
	../zlib/zconf.h \
	../zlib/zlib.h \
	../zlib/zutil.c \
	../zlib/zutil.h \
	../actions/AddTarget.cpp \
	../actions/AddTarget.h \
	../actions/Animation.cpp \
	../actions/Animation.h \
	../actions/CallbackWeapon.cpp \
	../actions/CallbackWeapon.h \
	../actions/CameraPositionAction.cpp \
	../actions/CameraPositionAction.h \
	../actions/Explosion.cpp \
	../actions/Explosion.h \
	../actions/Laser.cpp \
	../actions/Laser.h \
	../actions/Lightning.cpp \
	../actions/Lightning.h \
	../actions/Napalm.cpp \
	../actions/Napalm.h \
	../actions/Resurrection.cpp \
	../actions/Resurrection.h \
	../actions/ShieldHit.cpp \
	../actions/ShieldHit.h \
	../actions/ShotBounce.cpp \
	../actions/ShotBounce.h \
	../actions/ShotProjectile.cpp \
	../actions/ShotProjectile.h \
	../actions/SkyFlash.cpp \
	../actions/SkyFlash.h \
	../actions/SoundAction.cpp \
	../actions/SoundAction.h \
	../actions/SpriteProjectile.cpp \
	../actions/SpriteProjectile.h \
	../actions/TankDamage.cpp \
	../actions/TankDamage.h \
	../actions/TankFalling.cpp \
	../actions/TankFalling.h \
	../actions/TankFallingEnd.cpp \
	../actions/TankFallingEnd.h \
	../actions/TankFired.cpp \
	../actions/TankFired.h \
	../actions/TankMovement.cpp \
	../actions/TankMovement.h \
	../actions/TankMovementEnd.cpp \
	../actions/TankMovementEnd.h \
	../actions/TankResign.cpp \
	../actions/TankResign.h \
	../actions/TankSay.cpp \
	../actions/TankSay.h \
	../actions/Teleport.cpp \
	../actions/Teleport.h \
	../actions/WallHit.cpp \
	../actions/WallHit.h \
	../sprites/DebrisActionRenderer.cpp \
	../sprites/DebrisActionRenderer.h \
	../sprites/ExplosionLaserBeamRenderer.cpp \
	../sprites/ExplosionLaserBeamRenderer.h \
	../sprites/ExplosionNukeRenderer.cpp \
	../sprites/ExplosionNukeRenderer.h \
	../sprites/ExplosionRingRenderer.cpp \
	../sprites/ExplosionRingRenderer.h \
	../sprites/ExplosionTextures.cpp \
	../sprites/ExplosionTextures.h \
	../sprites/MetaActionRenderer.cpp \
	../sprites/MetaActionRenderer.h \
	../sprites/MissileActionRenderer.cpp \
	../sprites/MissileActionRenderer.h \
	../sprites/NapalmRenderer.cpp \
	../sprites/NapalmRenderer.h \
	../sprites/SmokeActionRenderer.cpp \
	../sprites/SmokeActionRenderer.h \
	../sprites/SphereActionRenderer.cpp \
	../sprites/SphereActionRenderer.h \
	../sprites/TalkRenderer.cpp \
	../sprites/TalkRenderer.h \
	../sprites/TextActionRenderer.cpp \
	../sprites/TextActionRenderer.h \
	../sprites/WallActionRenderer.cpp \
	../sprites/WallActionRenderer.h \
	CreateDialogs.cpp \
	DisplayDialog.cpp \
	DisplayDialog.h \
	HtmlHelpDialog.cpp \
	HtmlHelpDialog.h \
	KeyDialog.cpp \
	KeyDialog.h \
	ListDialog.cpp \
	ListDialog.h \
	MainDialog.cpp \
	MainDialog.h \
	NetDialog.cpp \
	NetDialog.h \
	OptionEntrySetter.cpp \
	OptionEntrySetter.h \
	ProgressBarDialog.cpp \
	ProgressBarDialog.h \
	ServerDialog.cpp \
	ServerDialog.h \
	ServerSDialog.cpp \
	ServerSDialog.h \
	SettingsDialog.cpp \
	SettingsDialog.h \
	SingleChoiceDialog.cpp \
	SingleChoiceDialog.h \
	SingleDialog.cpp \
	SingleDialog.h \
	SingleSDialog.cpp \
	SingleSDialog.h \
	main.cpp \
	../client/ClientActionsHandler.cpp \
	../client/ClientActionsHandler.h \
	../client/ClientAddPlayerHandler.cpp \
	../client/ClientAddPlayerHandler.h \
	../client/ClientAdmin.cpp \
	../client/ClientAdmin.h \
	../client/ClientConnectionAcceptHandler.cpp \
	../client/ClientConnectionAcceptHandler.h \
	../client/ClientDefenseHandler.cpp \
	../client/ClientDefenseHandler.h \
	../client/ClientDialog.cpp \
	../client/ClientDialog.h \
	../client/ClientFileHandler.cpp \
	../client/ClientFileHandler.h \
	../client/ClientGameStateHandler.cpp \
	../client/ClientGameStateHandler.h \
	../client/ClientGameStoppedHandler.cpp \
	../client/ClientGameStoppedHandler.h \
	../client/ClientInitializeHandler.cpp \
	../client/ClientInitializeHandler.h \
	../client/ClientKeepAliveSender.cpp \
	../client/ClientKeepAliveSender.h \
	../client/ClientLastChanceHandler.cpp \
	../client/ClientLastChanceHandler.h \
	../client/ClientLinesHandler.cpp \
	../client/ClientLinesHandler.h \
	../client/ClientLoadPlayersState.cpp \
	../client/ClientLoadPlayersState.h \
	../client/ClientMain.cpp \
	../client/ClientMain.h \
	../client/ClientMessageHandler.cpp \
	../client/ClientMessageHandler.h \
	../client/ClientNewGameHandler.cpp \
	../client/ClientNewGameHandler.h \
	../client/ClientPlayerAimHandler.cpp \
	../client/ClientPlayerAimHandler.h \
	../client/ClientPlayerStateHandler.cpp \
	../client/ClientPlayerStateHandler.h \
	../client/ClientPlayerStatusHandler.cpp \
	../client/ClientPlayerStatusHandler.h \
	../client/ClientRmPlayerHandler.cpp \
	../client/ClientRmPlayerHandler.h \
	../client/ClientSave.cpp \
	../client/ClientSave.h \
	../client/ClientScoreHandler.cpp \
	../client/ClientScoreHandler.h \
	../client/ClientShotState.cpp \
	../client/ClientShotState.h \
	../client/ClientStartGameHandler.cpp \
	../client/ClientStartGameHandler.h \
	../client/ClientStartTimerHandler.cpp \
	../client/ClientStartTimerHandler.h \
	../client/ClientState.cpp \
	../client/ClientState.h \
	../client/ClientTextHandler.cpp \
	../client/ClientTextHandler.h \
	../client/ClientWaitState.cpp \
	../client/ClientWaitState.h \
	../client/GLSetup.cpp \
	../client/GLSetup.h \
	../client/Main2DCamera.cpp \
	../client/Main2DCamera.h \
	../client/MainCamera.cpp \
	../client/MainCamera.h \
	../client/ScorchedClient.cpp \
	../client/ScorchedClient.h \
	../client/ServerBrowser.cpp \
	../client/ServerBrowser.h \
	../client/ServerBrowserCollect.cpp \
	../client/ServerBrowserCollect.h \
	../client/ServerBrowserRefresh.cpp \
	../client/ServerBrowserRefresh.h \
	../client/ServerBrowserServerList.cpp \
	../client/ServerBrowserServerList.h \
	../client/ShotCountDown.cpp \
	../client/ShotCountDown.h \
	../client/SoftwareMouse.cpp \
	../client/SoftwareMouse.h \
	../client/SpeedChange.cpp \
	../client/SpeedChange.h \
	../client/TargetCamera.cpp \
	../client/TargetCamera.h \
	../client/TutorialFile.cpp \
	../client/TutorialFile.h \
	../client/UniqueIdStore.cpp \
	../client/UniqueIdStore.h \
	../client/WindowSetup.cpp \
	../client/WindowSetup.h \
	../server/ScorchedServer.cpp \
	../server/ScorchedServer.h \
	../server/ScorchedServerUtil.cpp \
	../server/ScorchedServerUtil.h \
	../server/ServerAddPlayerHandler.cpp \
	../server/ServerAddPlayerHandler.h \
	../server/ServerAdminHandler.cpp \
	../server/ServerAdminHandler.h \
	../server/ServerAuthHandler.cpp \
	../server/ServerAuthHandler.h \
	../server/ServerAuthHandlerForumLogin.cpp \
	../server/ServerAuthHandlerForumLogin.h \
	../server/ServerAuthHandlerMinKills.cpp \
	../server/ServerAuthHandlerMinKills.h \
	../server/ServerAuthHandlerPrefered.cpp \
	../server/ServerAuthHandlerPrefered.h \
	../server/ServerBanned.cpp \
	../server/ServerBanned.h \
	../server/ServerBrowserInfo.cpp \
	../server/ServerBrowserInfo.h \
	../server/ServerBuyAccessoryHandler.cpp \
	../server/ServerBuyAccessoryHandler.h \
	../server/ServerCommon.cpp \
	../server/ServerCommon.h \
	../server/ServerConnectHandler.cpp \
	../server/ServerConnectHandler.h \
	../server/ServerDefenseHandler.cpp \
	../server/ServerDefenseHandler.h \
	../server/ServerFileAkHandler.cpp \
	../server/ServerFileAkHandler.h \
	../server/ServerFileServer.cpp \
	../server/ServerFileServer.h \
	../server/ServerHaveModFilesHandler.cpp \
	../server/ServerHaveModFilesHandler.h \
	../server/ServerInitializeHandler.cpp \
	../server/ServerInitializeHandler.h \
	../server/ServerKeepAliveHandler.cpp \
	../server/ServerKeepAliveHandler.h \
	../server/ServerLinesHandler.cpp \
	../server/ServerLinesHandler.h \
	../server/ServerLog.cpp \
	../server/ServerLog.h \
	../server/ServerMain.cpp \
	../server/ServerMain.h \
	../server/ServerMessageHandler.cpp \
	../server/ServerMessageHandler.h \
	../server/ServerNewGameState.cpp \
	../server/ServerNewGameState.h \
	../server/ServerNextRoundState.cpp \
	../server/ServerNextRoundState.h \
	../server/ServerNextShotState.cpp \
	../server/ServerNextShotState.h \
	../server/ServerNextTurnState.cpp \
	../server/ServerNextTurnState.h \
	../server/ServerPlayedMoveHandler.cpp \
	../server/ServerPlayedMoveHandler.h \
	../server/ServerPlayerAimHandler.cpp \
	../server/ServerPlayerAimHandler.h \
	../server/ServerPlayerReadyHandler.cpp \
	../server/ServerPlayerReadyHandler.h \
	../server/ServerPlayingState.cpp \
	../server/ServerPlayingState.h \
	../server/ServerReadyState.cpp \
	../server/ServerReadyState.h \
	../server/ServerRegistration.cpp \
	../server/ServerRegistration.h \
	../server/ServerResetState.cpp \
	../server/ServerResetState.h \
	../server/ServerShotFinishedState.cpp \
	../server/ServerShotFinishedState.h \
	../server/ServerShotHolder.cpp \
	../server/ServerShotHolder.h \
	../server/ServerShotState.cpp \
	../server/ServerShotState.h \
	../server/ServerStartingState.cpp \
	../server/ServerStartingState.h \
	../server/ServerState.cpp \
	../server/ServerState.h \
	../server/ServerStateTooFewPlayersState.cpp \
	../server/ServerStateTooFewPlayersState.h \
	../server/ServerTextFilter.cpp \
	../server/ServerTextFilter.h \
	../server/ServerTextHandler.cpp \
	../server/ServerTextHandler.h \
	../server/ServerTimedMessage.cpp \
	../server/ServerTimedMessage.h \
	../server/ServerTooFewPlayersStimulus.cpp \
	../server/ServerTooFewPlayersStimulus.h \
	../server/ServerWebHandler.cpp \
	../server/ServerWebHandler.h \
	../server/ServerWebServer.cpp \
	../server/ServerWebServer.h \
	../server/TurnController.cpp \
	../server/TurnController.h \
	../boids/Boid.cpp \
	../boids/Boid.h \
	../boids/BoidVector.cpp \
	../boids/BoidVector.h \
	../boids/BoidWorld.cpp \
	../boids/BoidWorld.h \
	../boids/Obstacle.cpp \
	../boids/Obstacle.h \
	../boids/ScorchedBoids.cpp \
	../boids/ScorchedBoids.h \
	../boids/ScorchedBoidsObstacle.cpp \
	../boids/ScorchedBoidsObstacle.h \
	../boids/SimObject.h \
	../tank/Tank.cpp \
	../tank/Tank.h \
	../tank/TankAccessories.cpp \
	../tank/TankAccessories.h \
	../tank/TankAdmin.cpp \
	../tank/TankAdmin.h \
	../tank/TankAutoDefense.cpp \
	../tank/TankAutoDefense.h \
	../tank/TankAvatar.cpp \
	../tank/TankAvatar.h \
	../tank/TankBatteries.cpp \
	../tank/TankBatteries.h \
	../tank/TankColorGenerator.cpp \
	../tank/TankColorGenerator.h \
	../tank/TankContainer.cpp \
	../tank/TankContainer.h \
	../tank/TankDeadContainer.cpp \
	../tank/TankDeadContainer.h \
	../tank/TankDefinition.cpp \
	../tank/TankDefinition.h \
	../tank/TankLib.cpp \
	../tank/TankLib.h \
	../tank/TankMod.cpp \
	../tank/TankMod.h \
	../tank/TankModelContainer.cpp \
	../tank/TankModelContainer.h \
	../tank/TankPosition.cpp \
	../tank/TankPosition.h \
	../tank/TankScore.cpp \
	../tank/TankScore.h \
	../tank/TankSort.cpp \
	../tank/TankSort.h \
	../tank/TankState.cpp \
	../tank/TankState.h \
	../tank/TankTeamScore.cpp \
	../tank/TankTeamScore.h \
	../tank/TankType.cpp \
	../tank/TankType.h \
	../tank/TankTypes.cpp \
	../tank/TankTypes.h \
	../tank/TankWeapon.cpp \
	../tank/TankWeapon.h \
	../sound/PlayingSoundSource.cpp \
	../sound/PlayingSoundSource.h \
	../sound/Sound.cpp \
	../sound/Sound.h \
	../sound/SoundBuffer.cpp \
	../sound/SoundBuffer.h \
	../sound/SoundBufferDynamicOV.cpp \
	../sound/SoundBufferDynamicOV.h \
	../sound/SoundBufferEmpty.cpp \
	../sound/SoundBufferEmpty.h \
	../sound/SoundBufferFactory.cpp \
	../sound/SoundBufferFactory.h \
	../sound/SoundBufferStaticWav.cpp \
	../sound/SoundBufferStaticWav.h \
	../sound/SoundListener.cpp \
	../sound/SoundListener.h \
	../sound/SoundSource.cpp \
	../sound/SoundSource.h \
	../sound/SoundUtils.cpp \
	../sound/SoundUtils.h \
	../sound/VirtualSoundPriority.h \
	../sound/VirtualSoundSource.cpp \
	../sound/VirtualSoundSource.h \
	../cgext/CGFog.cpp \
	../cgext/CGFog.h \
	../cgext/CGIncludes.h \
	../cgext/CGLoader.cpp \
	../cgext/CGLoader.h \
	../cgext/CGProgram.cpp \
	../cgext/CGProgram.h \
	../tankai/TankAI.cpp \
	../tankai/TankAI.h \
	../tankai/TankAIAdder.cpp \
	../tankai/TankAIAdder.h \
	../tankai/TankAIComputer.cpp \
	../tankai/TankAIComputer.h \
	../tankai/TankAIComputerAim.cpp \
	../tankai/TankAIComputerAim.h \
	../tankai/TankAIComputerBuyer.cpp \
	../tankai/TankAIComputerBuyer.h \
	../tankai/TankAIComputerTarget.cpp \
	../tankai/TankAIComputerTarget.h \
	../tankai/TankAIHuman.cpp \
	../tankai/TankAIHuman.h \
	../tankai/TankAIHumanCtrl.cpp \
	../tankai/TankAIHumanCtrl.h \
	../tankai/TankAIStore.cpp \
	../tankai/TankAIStore.h \
	../tankai/TankAIStrings.cpp \
	../tankai/TankAIStrings.h \
	../ships/ScorchedShips.cpp \
	../ships/ScorchedShips.h \
	../ships/Ship.cpp \
	../ships/Ship.h \
	../ships/ShipGroup.cpp \
	../ships/ShipGroup.h \
	../XML/XMLFile.cpp \
	../XML/XMLFile.h \
	../XML/XMLNode.cpp \
	../XML/XMLNode.h \
	../XML/XMLParser.cpp \
	../XML/XMLParser.h \
	../XML/XMLStringBuffer.cpp \
	../XML/XMLStringBuffer.h \
	../XML/expat.h \
	../XML/expat_config.h \
	../XML/winconfig.h \
	../XML/xmlparse.c \
	../XML/xmlrole.c \
	../XML/xmlrole.h \
	../XML/xmltok.c \
	../XML/xmltok.h \
	../target/Target.cpp \
	../target/Target.h \
	../target/TargetContainer.cpp \
	../target/TargetContainer.h \
	../target/TargetDamageCalc.cpp \
	../target/TargetDamageCalc.h \
	../target/TargetDefinition.cpp \
	../target/TargetDefinition.h \
	../target/TargetGroupEntry.cpp \
	../target/TargetGroupEntry.h \
	../target/TargetLife.cpp \
	../target/TargetLife.h \
	../target/TargetParachute.cpp \
	../target/TargetParachute.h \
	../target/TargetRenderer.cpp \
	../target/TargetRenderer.h \
	../target/TargetShield.cpp \
	../target/TargetShield.h \
	../placement/PlacementGroupDefinition.cpp \
	../placement/PlacementGroupDefinition.h \
	../placement/PlacementModelDefinition.cpp \
	../placement/PlacementModelDefinition.h \
	../placement/PlacementObject.cpp \
	../placement/PlacementObject.h \
	../placement/PlacementObjectGroup.cpp \
	../placement/PlacementObjectGroup.h \
	../placement/PlacementObjectModel.cpp \
	../placement/PlacementObjectModel.h \
	../placement/PlacementObjectNone.cpp \
	../placement/PlacementObjectNone.h \
	../placement/PlacementObjectRandom.cpp \
	../placement/PlacementObjectRandom.h \
	../placement/PlacementObjectShadow.cpp \
	../placement/PlacementObjectShadow.h \
	../placement/PlacementObjectTank.cpp \
	../placement/PlacementObjectTank.h \
	../placement/PlacementObjectTarget.cpp \
	../placement/PlacementObjectTarget.h \
	../placement/PlacementObjectTree.cpp \
	../placement/PlacementObjectTree.h \
	../placement/PlacementShadowDefinition.cpp \
	../placement/PlacementShadowDefinition.h \
	../placement/PlacementType.cpp \
	../placement/PlacementType.h \
	../placement/PlacementTypeDirect.cpp \
	../placement/PlacementTypeDirect.h \
	../placement/PlacementTypeMask.cpp \
	../placement/PlacementTypeMask.h \
	../placement/PlacementTypeTankStart.cpp \
	../placement/PlacementTypeTankStart.h \
	../placement/PlacementTypeTree.cpp \
	../placement/PlacementTypeTree.h \
	../landscapedef/LandscapeBoids.cpp \
	../landscapedef/LandscapeBoids.h \
	../landscapedef/LandscapeDefinition.cpp \
	../landscapedef/LandscapeDefinition.h \
	../landscapedef/LandscapeDefinitionCache.cpp \
	../landscapedef/LandscapeDefinitionCache.h \
	../landscapedef/LandscapeDefinitions.cpp \
	../landscapedef/LandscapeDefinitions.h \
	../landscapedef/LandscapeDefinitionsItem.h \
	../landscapedef/LandscapeDefn.cpp \
	../landscapedef/LandscapeDefn.h \
	../landscapedef/LandscapeEvents.cpp \
	../landscapedef/LandscapeEvents.h \
	../landscapedef/LandscapePlace.cpp \
	../landscapedef/LandscapePlace.h \
	../landscapedef/LandscapeShips.cpp \
	../landscapedef/LandscapeShips.h \
	../landscapedef/LandscapeSound.cpp \
	../landscapedef/LandscapeSound.h \
	../landscapedef/LandscapeTex.cpp \
	../landscapedef/LandscapeTex.h \
	../landscapedef/LandscapeTexDefn.cpp \
	../landscapedef/LandscapeTexDefn.h \
	../coms/ComsActionsMessage.cpp \
	../coms/ComsActionsMessage.h \
	../coms/ComsAddPlayerMessage.cpp \
	../coms/ComsAddPlayerMessage.h \
	../coms/ComsAdminMessage.cpp \
	../coms/ComsAdminMessage.h \
	../coms/ComsBuyAccessoryMessage.cpp \
	../coms/ComsBuyAccessoryMessage.h \
	../coms/ComsConnectAcceptMessage.cpp \
	../coms/ComsConnectAcceptMessage.h \
	../coms/ComsConnectMessage.cpp \
	../coms/ComsConnectMessage.h \
	../coms/ComsDefenseMessage.cpp \
	../coms/ComsDefenseMessage.h \
	../coms/ComsFileAkMessage.cpp \
	../coms/ComsFileAkMessage.h \
	../coms/ComsFileMessage.cpp \
	../coms/ComsFileMessage.h \
	../coms/ComsGameStateMessage.cpp \
	../coms/ComsGameStateMessage.h \
	../coms/ComsGameStoppedMessage.cpp \
	../coms/ComsGameStoppedMessage.h \
	../coms/ComsHaveModFilesMessage.cpp \
	../coms/ComsHaveModFilesMessage.h \
	../coms/ComsHeightMapMessage.cpp \
	../coms/ComsHeightMapMessage.h \
	../coms/ComsInitializeMessage.cpp \
	../coms/ComsInitializeMessage.h \
	../coms/ComsKeepAliveMessage.cpp \
	../coms/ComsKeepAliveMessage.h \
	../coms/ComsLastChanceMessage.cpp \
	../coms/ComsLastChanceMessage.h \
	../coms/ComsLevelMessage.cpp \
	../coms/ComsLevelMessage.h \
	../coms/ComsLinesMessage.cpp \
	../coms/ComsLinesMessage.h \
	../coms/ComsMessage.cpp \
	../coms/ComsMessage.h \
	../coms/ComsMessageHandler.cpp \
	../coms/ComsMessageHandler.h \
	../coms/ComsMessageSender.cpp \
	../coms/ComsMessageSender.h \
	../coms/ComsNewGameMessage.cpp \
	../coms/ComsNewGameMessage.h \
	../coms/ComsPlayedMoveMessage.cpp \
	../coms/ComsPlayedMoveMessage.h \
	../coms/ComsPlayerAimMessage.cpp \
	../coms/ComsPlayerAimMessage.h \
	../coms/ComsPlayerReadyMessage.cpp \
	../coms/ComsPlayerReadyMessage.h \
	../coms/ComsPlayerStateMessage.cpp \
	../coms/ComsPlayerStateMessage.h \
	../coms/ComsPlayerStatusMessage.cpp \
	../coms/ComsPlayerStatusMessage.h \
	../coms/ComsRmPlayerMessage.cpp \
	../coms/ComsRmPlayerMessage.h \
	../coms/ComsScoreMessage.cpp \
	../coms/ComsScoreMessage.h \
	../coms/ComsStartGameMessage.cpp \
	../coms/ComsStartGameMessage.h \
	../coms/ComsTextMessage.cpp \
	../coms/ComsTextMessage.h \
	../coms/ComsTimerStartMessage.cpp \
	../coms/ComsTimerStartMessage.h \
	../coms/NetBuffer.cpp \
	../coms/NetBuffer.h \
	../coms/NetBufferUtil.cpp \
	../coms/NetBufferUtil.h \
	../coms/NetInterface.cpp \
	../coms/NetInterface.h \
	../coms/NetLoopBack.cpp \
	../coms/NetLoopBack.h \
	../coms/NetMessage.cpp \
	../coms/NetMessage.h \
	../coms/NetMessageHandler.cpp \
	../coms/NetMessageHandler.h \
	../coms/NetMessagePool.cpp \
	../coms/NetMessagePool.h \
	../coms/NetServer.cpp \
	../coms/NetServer.h \
	../coms/NetServerProtocol.cpp \
	../coms/NetServerProtocol.h \
	../coms/NetServerRead.cpp \
	../coms/NetServerRead.h


INCLUDES = -I../porting -I.. 
subdir = src/scorched
mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs
CONFIG_CLEAN_FILES =
bin_PROGRAMS = scorched3d$(EXEEXT)
PROGRAMS = $(bin_PROGRAMS)

am_scorched3d_OBJECTS = GLBitmap.$(OBJEXT) GLBitmapItterator.$(OBJEXT) \
	GLBitmapModifier.$(OBJEXT) GLCamera.$(OBJEXT) \
	GLCameraFrustum.$(OBJEXT) GLConsole.$(OBJEXT) \
	GLConsoleFileReader.$(OBJEXT) GLConsoleLines.$(OBJEXT) \
	GLConsoleMethods.$(OBJEXT) GLConsoleRule.$(OBJEXT) \
	GLConsoleRuleFn.$(OBJEXT) GLConsoleRuleFnIAdapter.$(OBJEXT) \
	GLConsoleRuleMethod.$(OBJEXT) \
	GLConsoleRuleMethodIAdapter.$(OBJEXT) GLConsoleRules.$(OBJEXT) \
	GLDynamicVertexArray.$(OBJEXT) GLFont2d.$(OBJEXT) \
	GLGif.$(OBJEXT) GLImage.$(OBJEXT) GLInfo.$(OBJEXT) \
	GLLenseFlare.$(OBJEXT) GLLuminance.$(OBJEXT) GLMenu.$(OBJEXT) \
	GLMenuEntry.$(OBJEXT) GLMenuI.$(OBJEXT) \
	GLShadowFrameBuffer.$(OBJEXT) GLState.$(OBJEXT) \
	GLStateExtension.$(OBJEXT) GLTexture.$(OBJEXT) \
	GLTextureBase.$(OBJEXT) GLTextureCubeMap.$(OBJEXT) \
	GLTextureSet.$(OBJEXT) GLVertexArray.$(OBJEXT) \
	GLVertexSet.$(OBJEXT) GLVertexSetGroup.$(OBJEXT) \
	GLViewPort.$(OBJEXT) GLWBitmap.$(OBJEXT) GLWButton.$(OBJEXT) \
	GLWCheckBox.$(OBJEXT) GLWCheckBoxText.$(OBJEXT) \
	GLWDropDown.$(OBJEXT) GLWDropDownColor.$(OBJEXT) \
	GLWDropDownText.$(OBJEXT) GLWFileView.$(OBJEXT) \
	GLWFlag.$(OBJEXT) GLWFont.$(OBJEXT) GLWIcon.$(OBJEXT) \
	GLWImageList.$(OBJEXT) GLWLabel.$(OBJEXT) GLWListView.$(OBJEXT) \
	GLWLoggerView.$(OBJEXT) GLWPanel.$(OBJEXT) \
	GLWPlanView.$(OBJEXT) GLWProgress.$(OBJEXT) \
	GLWPushButton.$(OBJEXT) GLWScorchedInfo.$(OBJEXT) \
	GLWScrollButton.$(OBJEXT) GLWScrollPanel.$(OBJEXT) \
	GLWScrollW.$(OBJEXT) GLWSelector.$(OBJEXT) \
	GLWSelectorPart.$(OBJEXT) GLWSlider.$(OBJEXT) \
	GLWSpinBox.$(OBJEXT) GLWTab.$(OBJEXT) GLWTalkBox.$(OBJEXT) \
	GLWTankFire.$(OBJEXT) GLWTankModel.$(OBJEXT) \
	GLWTextBox.$(OBJEXT) GLWTextButton.$(OBJEXT) GLWTip.$(OBJEXT) \
	GLWToolTip.$(OBJEXT) GLWTracker.$(OBJEXT) \
	GLWTranslate.$(OBJEXT) GLWWeaponModel.$(OBJEXT) \
	GLWWindView.$(OBJEXT) GLWWindow.$(OBJEXT) \
	GLWWindowManager.$(OBJEXT) GLWWindowSkin.$(OBJEXT) \
	GLWWindowSkinManager.$(OBJEXT) GLWidget.$(OBJEXT) \
	GLWTankTip.$(OBJEXT) GLWTankViewer.$(OBJEXT) \
	MissileMesh.$(OBJEXT) RenderGeoms.$(OBJEXT) \
	RenderTargets.$(OBJEXT) RenderTracer.$(OBJEXT) \
	TankMenus.$(OBJEXT) TankMesh.$(OBJEXT) TankModel.$(OBJEXT) \
	TankModelStore.$(OBJEXT) TargetParticleRenderer.$(OBJEXT) \
	TargetRendererImpl.$(OBJEXT) TargetRendererImplTank.$(OBJEXT) \
	TargetRendererImplTarget.$(OBJEXT) \
	TargetRendererImplTargetModel.$(OBJEXT) \
	TargetRendererImplTargetTree.$(OBJEXT) ARGParser.$(OBJEXT) \
	Clock.$(OBJEXT) Defines.$(OBJEXT) DefinesAssert.$(OBJEXT) \
	DefinesFile.$(OBJEXT) DefinesMath.$(OBJEXT) \
	DefinesScorched.$(OBJEXT) DefinesString.$(OBJEXT) \
	Display.$(OBJEXT) FileLines.$(OBJEXT) FileList.$(OBJEXT) \
	FileLogger.$(OBJEXT) Gamma.$(OBJEXT) Keyboard.$(OBJEXT) \
	KeyboardKey.$(OBJEXT) Line.$(OBJEXT) Logger.$(OBJEXT) \
	LoggerI.$(OBJEXT) Mouse.$(OBJEXT) OptionEntry.$(OBJEXT) \
	OptionsDisplay.$(OBJEXT) OptionsGame.$(OBJEXT) \
	OptionsMasterListServer.$(OBJEXT) OptionsParam.$(OBJEXT) \
	OptionsTransient.$(OBJEXT) ProgressCounter.$(OBJEXT) \
	RandomGenerator.$(OBJEXT) SplineCurve.$(OBJEXT) \
	SplinePath.$(OBJEXT) StatsLogger.$(OBJEXT) \
	StatsLoggerFile.$(OBJEXT) StatsLoggerMySQL.$(OBJEXT) \
	Triangle.$(OBJEXT) Vector.$(OBJEXT) Vector4.$(OBJEXT) \
	VectorLib.$(OBJEXT) snprintf.$(OBJEXT) \
	ASEModelFactory.$(OBJEXT) Bone.$(OBJEXT) Face.$(OBJEXT) \
	ImageID.$(OBJEXT) ImageStore.$(OBJEXT) MSModelFactory.$(OBJEXT) \
	Mesh.$(OBJEXT) MeshLOD.$(OBJEXT) MeshLODTri.$(OBJEXT) \
	MeshLODVector.$(OBJEXT) Model.$(OBJEXT) ModelDefn.$(OBJEXT) \
	ModelID.$(OBJEXT) ModelMaths.$(OBJEXT) ModelRenderer.$(OBJEXT) \
	ModelStore.$(OBJEXT) Vertex.$(OBJEXT) aseFile.lex.$(OBJEXT) \
	aseFile.tab.$(OBJEXT) AutoDefenseDialog.$(OBJEXT) \
	BackdropDialog.$(OBJEXT) BuyAccessoryDialog.$(OBJEXT) \
	CameraDialog.$(OBJEXT) ConnectDialog.$(OBJEXT) \
	HUDDialog.$(OBJEXT) HelpButtonDialog.$(OBJEXT) \
	InventoryDialog.$(OBJEXT) KibitzingDialog.$(OBJEXT) \
	LogDialog.$(OBJEXT) MainMenuDialog.$(OBJEXT) \
	MessageDialog.$(OBJEXT) PlayerDialog.$(OBJEXT) \
	ProgressDialog.$(OBJEXT) QuitDialog.$(OBJEXT) \
	ResignDialog.$(OBJEXT) RulesDialog.$(OBJEXT) \
	SaveDialog.$(OBJEXT) ScoreDialog.$(OBJEXT) \
	SkipAllDialog.$(OBJEXT) SkipDialog.$(OBJEXT) \
	TalkSettingsDialog.$(OBJEXT) TutorialDialog.$(OBJEXT) \
	Action.$(OBJEXT) ActionBuffer.$(OBJEXT) \
	ActionController.$(OBJEXT) ActionMeta.$(OBJEXT) \
	EventContainer.$(OBJEXT) FrameLimiter.$(OBJEXT) \
	FrameTimer.$(OBJEXT) GameState.$(OBJEXT) GameStateI.$(OBJEXT) \
	GameStateStimulusI.$(OBJEXT) MainLoop.$(OBJEXT) \
	MainLoopI.$(OBJEXT) MetaClass.$(OBJEXT) ModDirs.$(OBJEXT) \
	ModFileEntry.$(OBJEXT) ModFiles.$(OBJEXT) ModInfo.$(OBJEXT) \
	Particle.$(OBJEXT) ParticleEmitter.$(OBJEXT) \
	ParticleEngine.$(OBJEXT) ParticleRenderer.$(OBJEXT) \
	PhysicsEngine.$(OBJEXT) PhysicsParticle.$(OBJEXT) \
	PhysicsParticleObject.$(OBJEXT) \
	ScorchedCollisionHandler.$(OBJEXT) \
	ScorchedCollisionIds.$(OBJEXT) ScorchedContext.$(OBJEXT) \
	ScorchedPhysicsEngine.$(OBJEXT) ViewPoints.$(OBJEXT) \
	CloudSim.$(OBJEXT) DeformLandscape.$(OBJEXT) \
	DeformTextures.$(OBJEXT) GroundMaps.$(OBJEXT) \
	HeightMap.$(OBJEXT) HeightMapCollision.$(OBJEXT) \
	HeightMapLoader.$(OBJEXT) HeightMapModifier.$(OBJEXT) \
	HeightMapRenderer.$(OBJEXT) HeightMapSender.$(OBJEXT) \
	Hemisphere.$(OBJEXT) InfoMap.$(OBJEXT) Landscape.$(OBJEXT) \
	LandscapeMaps.$(OBJEXT) LandscapeObjects.$(OBJEXT) \
	LandscapeObjectsEntry.$(OBJEXT) \
	LandscapeObjectsEntryModel.$(OBJEXT) \
	LandscapeObjectsEntryTree.$(OBJEXT) \
	LandscapeObjectsGroupEntry.$(OBJEXT) \
	LandscapeObjectsSetEntry.$(OBJEXT) LandscapePoints.$(OBJEXT) \
	LandscapeShadowCamera.$(OBJEXT) \
	LandscapeShadowHandler.$(OBJEXT) \
	LandscapeSoundManager.$(OBJEXT) LandscapeStateHandler.$(OBJEXT) \
	MapPoints.$(OBJEXT) MovementMap.$(OBJEXT) NapalmMap.$(OBJEXT) \
	Patch.$(OBJEXT) PatchGrid.$(OBJEXT) PatchSide.$(OBJEXT) \
	PatchTexCoord.$(OBJEXT) RoofMaps.$(OBJEXT) ShadowMap.$(OBJEXT) \
	Sky.$(OBJEXT) SkyDome.$(OBJEXT) SkyRoof.$(OBJEXT) \
	SkyRoofCollision.$(OBJEXT) Smoke.$(OBJEXT) Sun.$(OBJEXT) \
	Surround.$(OBJEXT) SurroundDefault.$(OBJEXT) \
	SurroundLandscape.$(OBJEXT) TriNode.$(OBJEXT) \
	TriNodePool.$(OBJEXT) Variance.$(OBJEXT) Wall.$(OBJEXT) \
	Water.$(OBJEXT) WaterMap.$(OBJEXT) WaterMapModifier.$(OBJEXT) \
	WaterMapPoints.$(OBJEXT) WaterMapSurround.$(OBJEXT) \
	WaterWaves.$(OBJEXT) Accessory.$(OBJEXT) \
	AccessoryPart.$(OBJEXT) AccessoryStore.$(OBJEXT) \
	AutoDefense.$(OBJEXT) Battery.$(OBJEXT) Economy.$(OBJEXT) \
	EconomyFreeMarket.$(OBJEXT) EconomyNone.$(OBJEXT) \
	EconomyStore.$(OBJEXT) Parachute.$(OBJEXT) Shield.$(OBJEXT) \
	ShieldRound.$(OBJEXT) ShieldRoundMag.$(OBJEXT) \
	ShieldRoundReflective.$(OBJEXT) ShieldSquare.$(OBJEXT) \
	ShieldSquareReflective.$(OBJEXT) Weapon.$(OBJEXT) \
	WeaponAddTarget.$(OBJEXT) WeaponAimedOver.$(OBJEXT) \
	WeaponAimedUnder.$(OBJEXT) WeaponAnimation.$(OBJEXT) \
	WeaponCenterPosition.$(OBJEXT) WeaponDelay.$(OBJEXT) \
	WeaponExplosion.$(OBJEXT) WeaponGiveAccessory.$(OBJEXT) \
	WeaponGiveLife.$(OBJEXT) WeaponGiveLives.$(OBJEXT) \
	WeaponGiveMoney.$(OBJEXT) WeaponGivePower.$(OBJEXT) \
	WeaponGiveScore.$(OBJEXT) WeaponGiveWin.$(OBJEXT) \
	WeaponInvokeWeapon.$(OBJEXT) WeaponLaser.$(OBJEXT) \
	WeaponLeapFrog.$(OBJEXT) WeaponLightning.$(OBJEXT) \
	WeaponMirv.$(OBJEXT) WeaponMoveTank.$(OBJEXT) \
	WeaponMulti.$(OBJEXT) WeaponMuzzle.$(OBJEXT) \
	WeaponNapalm.$(OBJEXT) WeaponNull.$(OBJEXT) \
	WeaponProjectile.$(OBJEXT) WeaponRandomChoice.$(OBJEXT) \
	WeaponRedirect.$(OBJEXT) WeaponReference.$(OBJEXT) \
	WeaponRepeat.$(OBJEXT) WeaponRoller.$(OBJEXT) \
	WeaponScatterDirection.$(OBJEXT) \
	WeaponScatterPosition.$(OBJEXT) WeaponSelectPosition.$(OBJEXT) \
	WeaponSkyFlash.$(OBJEXT) WeaponSound.$(OBJEXT) \
	WeaponTankPosition.$(OBJEXT) WeaponTankVelocity.$(OBJEXT) \
	WeaponTeamAction.$(OBJEXT) WeaponTeleport.$(OBJEXT) \
	WeaponTranslate.$(OBJEXT) WeaponTypeAction.$(OBJEXT) \
	WeaponVelocity.$(OBJEXT) array.$(OBJEXT) \
	collision_kernel.$(OBJEXT) collision_quadtreespace.$(OBJEXT) \
	collision_space.$(OBJEXT) collision_std.$(OBJEXT) \
	collision_transform.$(OBJEXT) collision_util.$(OBJEXT) \
	error.$(OBJEXT) export-dif.$(OBJEXT) fastdot.$(OBJEXT) \
	fastldlt.$(OBJEXT) fastlsolve.$(OBJEXT) fastltsolve.$(OBJEXT) \
	joint.$(OBJEXT) lcp.$(OBJEXT) mass.$(OBJEXT) mat.$(OBJEXT) \
	matrix.$(OBJEXT) memory.$(OBJEXT) misc.$(OBJEXT) \
	obstack.$(OBJEXT) ode.$(OBJEXT) odemath.$(OBJEXT) \
	quickstep.$(OBJEXT) rotation.$(OBJEXT) step.$(OBJEXT) \
	stepfast.$(OBJEXT) testing.$(OBJEXT) timer.$(OBJEXT) \
	util.$(OBJEXT) adler32.$(OBJEXT) compress.$(OBJEXT) \
	crc32.$(OBJEXT) deflate.$(OBJEXT) gzio.$(OBJEXT) \
	infblock.$(OBJEXT) infcodes.$(OBJEXT) inffast.$(OBJEXT) \
	inflate.$(OBJEXT) inftrees.$(OBJEXT) infutil.$(OBJEXT) \
	trees.$(OBJEXT) uncompr.$(OBJEXT) zutil.$(OBJEXT) \
	AddTarget.$(OBJEXT) Animation.$(OBJEXT) \
	CallbackWeapon.$(OBJEXT) CameraPositionAction.$(OBJEXT) \
	Explosion.$(OBJEXT) Laser.$(OBJEXT) Lightning.$(OBJEXT) \
	Napalm.$(OBJEXT) Resurrection.$(OBJEXT) ShieldHit.$(OBJEXT) \
	ShotBounce.$(OBJEXT) ShotProjectile.$(OBJEXT) \
	SkyFlash.$(OBJEXT) SoundAction.$(OBJEXT) \
	SpriteProjectile.$(OBJEXT) TankDamage.$(OBJEXT) \
	TankFalling.$(OBJEXT) TankFallingEnd.$(OBJEXT) \
	TankFired.$(OBJEXT) TankMovement.$(OBJEXT) \
	TankMovementEnd.$(OBJEXT) TankResign.$(OBJEXT) \
	TankSay.$(OBJEXT) Teleport.$(OBJEXT) WallHit.$(OBJEXT) \
	DebrisActionRenderer.$(OBJEXT) \
	ExplosionLaserBeamRenderer.$(OBJEXT) \
	ExplosionNukeRenderer.$(OBJEXT) ExplosionRingRenderer.$(OBJEXT) \
	ExplosionTextures.$(OBJEXT) MetaActionRenderer.$(OBJEXT) \
	MissileActionRenderer.$(OBJEXT) NapalmRenderer.$(OBJEXT) \
	SmokeActionRenderer.$(OBJEXT) SphereActionRenderer.$(OBJEXT) \
	TalkRenderer.$(OBJEXT) TextActionRenderer.$(OBJEXT) \
	WallActionRenderer.$(OBJEXT) CreateDialogs.$(OBJEXT) \
	DisplayDialog.$(OBJEXT) HtmlHelpDialog.$(OBJEXT) \
	KeyDialog.$(OBJEXT) ListDialog.$(OBJEXT) MainDialog.$(OBJEXT) \
	NetDialog.$(OBJEXT) OptionEntrySetter.$(OBJEXT) \
	ProgressBarDialog.$(OBJEXT) ServerDialog.$(OBJEXT) \
	ServerSDialog.$(OBJEXT) SettingsDialog.$(OBJEXT) \
	SingleChoiceDialog.$(OBJEXT) SingleDialog.$(OBJEXT) \
	SingleSDialog.$(OBJEXT) main.$(OBJEXT) \
	ClientActionsHandler.$(OBJEXT) ClientAddPlayerHandler.$(OBJEXT) \
	ClientAdmin.$(OBJEXT) ClientConnectionAcceptHandler.$(OBJEXT) \
	ClientDefenseHandler.$(OBJEXT) ClientDialog.$(OBJEXT) \
	ClientFileHandler.$(OBJEXT) ClientGameStateHandler.$(OBJEXT) \
	ClientGameStoppedHandler.$(OBJEXT) \
	ClientInitializeHandler.$(OBJEXT) \
	ClientKeepAliveSender.$(OBJEXT) \
	ClientLastChanceHandler.$(OBJEXT) ClientLinesHandler.$(OBJEXT) \
	ClientLoadPlayersState.$(OBJEXT) ClientMain.$(OBJEXT) \
	ClientMessageHandler.$(OBJEXT) ClientNewGameHandler.$(OBJEXT) \
	ClientPlayerAimHandler.$(OBJEXT) \
	ClientPlayerStateHandler.$(OBJEXT) \
	ClientPlayerStatusHandler.$(OBJEXT) \
	ClientRmPlayerHandler.$(OBJEXT) ClientSave.$(OBJEXT) \
	ClientScoreHandler.$(OBJEXT) ClientShotState.$(OBJEXT) \
	ClientStartGameHandler.$(OBJEXT) \
	ClientStartTimerHandler.$(OBJEXT) ClientState.$(OBJEXT) \
	ClientTextHandler.$(OBJEXT) ClientWaitState.$(OBJEXT) \
	GLSetup.$(OBJEXT) Main2DCamera.$(OBJEXT) MainCamera.$(OBJEXT) \
	ScorchedClient.$(OBJEXT) ServerBrowser.$(OBJEXT) \
	ServerBrowserCollect.$(OBJEXT) ServerBrowserRefresh.$(OBJEXT) \
	ServerBrowserServerList.$(OBJEXT) ShotCountDown.$(OBJEXT) \
	SoftwareMouse.$(OBJEXT) SpeedChange.$(OBJEXT) \
	TargetCamera.$(OBJEXT) TutorialFile.$(OBJEXT) \
	UniqueIdStore.$(OBJEXT) WindowSetup.$(OBJEXT) \
	ScorchedServer.$(OBJEXT) ScorchedServerUtil.$(OBJEXT) \
	ServerAddPlayerHandler.$(OBJEXT) ServerAdminHandler.$(OBJEXT) \
	ServerAuthHandler.$(OBJEXT) \
	ServerAuthHandlerForumLogin.$(OBJEXT) \
	ServerAuthHandlerMinKills.$(OBJEXT) \
	ServerAuthHandlerPrefered.$(OBJEXT) ServerBanned.$(OBJEXT) \
	ServerBrowserInfo.$(OBJEXT) ServerBuyAccessoryHandler.$(OBJEXT) \
	ServerCommon.$(OBJEXT) ServerConnectHandler.$(OBJEXT) \
	ServerDefenseHandler.$(OBJEXT) ServerFileAkHandler.$(OBJEXT) \
	ServerFileServer.$(OBJEXT) ServerHaveModFilesHandler.$(OBJEXT) \
	ServerInitializeHandler.$(OBJEXT) \
	ServerKeepAliveHandler.$(OBJEXT) ServerLinesHandler.$(OBJEXT) \
	ServerLog.$(OBJEXT) ServerMain.$(OBJEXT) \
	ServerMessageHandler.$(OBJEXT) ServerNewGameState.$(OBJEXT) \
	ServerNextRoundState.$(OBJEXT) ServerNextShotState.$(OBJEXT) \
	ServerNextTurnState.$(OBJEXT) ServerPlayedMoveHandler.$(OBJEXT) \
	ServerPlayerAimHandler.$(OBJEXT) \
	ServerPlayerReadyHandler.$(OBJEXT) ServerPlayingState.$(OBJEXT) \
	ServerReadyState.$(OBJEXT) ServerRegistration.$(OBJEXT) \
	ServerResetState.$(OBJEXT) ServerShotFinishedState.$(OBJEXT) \
	ServerShotHolder.$(OBJEXT) ServerShotState.$(OBJEXT) \
	ServerStartingState.$(OBJEXT) ServerState.$(OBJEXT) \
	ServerStateTooFewPlayersState.$(OBJEXT) \
	ServerTextFilter.$(OBJEXT) ServerTextHandler.$(OBJEXT) \
	ServerTimedMessage.$(OBJEXT) \
	ServerTooFewPlayersStimulus.$(OBJEXT) \
	ServerWebHandler.$(OBJEXT) ServerWebServer.$(OBJEXT) \
	TurnController.$(OBJEXT) Boid.$(OBJEXT) BoidVector.$(OBJEXT) \
	BoidWorld.$(OBJEXT) Obstacle.$(OBJEXT) ScorchedBoids.$(OBJEXT) \
	ScorchedBoidsObstacle.$(OBJEXT) Tank.$(OBJEXT) \
	TankAccessories.$(OBJEXT) TankAdmin.$(OBJEXT) \
	TankAutoDefense.$(OBJEXT) TankAvatar.$(OBJEXT) \
	TankBatteries.$(OBJEXT) TankColorGenerator.$(OBJEXT) \
	TankContainer.$(OBJEXT) TankDeadContainer.$(OBJEXT) \
	TankDefinition.$(OBJEXT) TankLib.$(OBJEXT) TankMod.$(OBJEXT) \
	TankModelContainer.$(OBJEXT) TankPosition.$(OBJEXT) \
	TankScore.$(OBJEXT) TankSort.$(OBJEXT) TankState.$(OBJEXT) \
	TankTeamScore.$(OBJEXT) TankType.$(OBJEXT) TankTypes.$(OBJEXT) \
	TankWeapon.$(OBJEXT) PlayingSoundSource.$(OBJEXT) \
	Sound.$(OBJEXT) SoundBuffer.$(OBJEXT) \
	SoundBufferDynamicOV.$(OBJEXT) SoundBufferEmpty.$(OBJEXT) \
	SoundBufferFactory.$(OBJEXT) SoundBufferStaticWav.$(OBJEXT) \
	SoundListener.$(OBJEXT) SoundSource.$(OBJEXT) \
	SoundUtils.$(OBJEXT) VirtualSoundSource.$(OBJEXT) \
	CGFog.$(OBJEXT) CGLoader.$(OBJEXT) CGProgram.$(OBJEXT) \
	TankAI.$(OBJEXT) TankAIAdder.$(OBJEXT) TankAIComputer.$(OBJEXT) \
	TankAIComputerAim.$(OBJEXT) TankAIComputerBuyer.$(OBJEXT) \
	TankAIComputerTarget.$(OBJEXT) TankAIHuman.$(OBJEXT) \
	TankAIHumanCtrl.$(OBJEXT) TankAIStore.$(OBJEXT) \
	TankAIStrings.$(OBJEXT) ScorchedShips.$(OBJEXT) Ship.$(OBJEXT) \
	ShipGroup.$(OBJEXT) XMLFile.$(OBJEXT) XMLNode.$(OBJEXT) \
	XMLParser.$(OBJEXT) XMLStringBuffer.$(OBJEXT) \
	xmlparse.$(OBJEXT) xmlrole.$(OBJEXT) xmltok.$(OBJEXT) \
	Target.$(OBJEXT) TargetContainer.$(OBJEXT) \
	TargetDamageCalc.$(OBJEXT) TargetDefinition.$(OBJEXT) \
	TargetGroupEntry.$(OBJEXT) TargetLife.$(OBJEXT) \
	TargetParachute.$(OBJEXT) TargetRenderer.$(OBJEXT) \
	TargetShield.$(OBJEXT) PlacementGroupDefinition.$(OBJEXT) \
	PlacementModelDefinition.$(OBJEXT) PlacementObject.$(OBJEXT) \
	PlacementObjectGroup.$(OBJEXT) PlacementObjectModel.$(OBJEXT) \
	PlacementObjectNone.$(OBJEXT) PlacementObjectRandom.$(OBJEXT) \
	PlacementObjectShadow.$(OBJEXT) PlacementObjectTank.$(OBJEXT) \
	PlacementObjectTarget.$(OBJEXT) PlacementObjectTree.$(OBJEXT) \
	PlacementShadowDefinition.$(OBJEXT) PlacementType.$(OBJEXT) \
	PlacementTypeDirect.$(OBJEXT) PlacementTypeMask.$(OBJEXT) \
	PlacementTypeTankStart.$(OBJEXT) PlacementTypeTree.$(OBJEXT) \
	LandscapeBoids.$(OBJEXT) LandscapeDefinition.$(OBJEXT) \
	LandscapeDefinitionCache.$(OBJEXT) \
	LandscapeDefinitions.$(OBJEXT) LandscapeDefn.$(OBJEXT) \
	LandscapeEvents.$(OBJEXT) LandscapePlace.$(OBJEXT) \
	LandscapeShips.$(OBJEXT) LandscapeSound.$(OBJEXT) \
	LandscapeTex.$(OBJEXT) LandscapeTexDefn.$(OBJEXT) \
	ComsActionsMessage.$(OBJEXT) ComsAddPlayerMessage.$(OBJEXT) \
	ComsAdminMessage.$(OBJEXT) ComsBuyAccessoryMessage.$(OBJEXT) \
	ComsConnectAcceptMessage.$(OBJEXT) ComsConnectMessage.$(OBJEXT) \
	ComsDefenseMessage.$(OBJEXT) ComsFileAkMessage.$(OBJEXT) \
	ComsFileMessage.$(OBJEXT) ComsGameStateMessage.$(OBJEXT) \
	ComsGameStoppedMessage.$(OBJEXT) \
	ComsHaveModFilesMessage.$(OBJEXT) \
	ComsHeightMapMessage.$(OBJEXT) ComsInitializeMessage.$(OBJEXT) \
	ComsKeepAliveMessage.$(OBJEXT) ComsLastChanceMessage.$(OBJEXT) \
	ComsLevelMessage.$(OBJEXT) ComsLinesMessage.$(OBJEXT) \
	ComsMessage.$(OBJEXT) ComsMessageHandler.$(OBJEXT) \
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@AMDEP_TRUE@	./$(DEPDIR)/ServerKeepAliveHandler.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerLinesHandler.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerLog.Po ./$(DEPDIR)/ServerMain.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerMessageHandler.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerNewGameState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerNextRoundState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerNextShotState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerNextTurnState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerPlayedMoveHandler.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerPlayerAimHandler.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerPlayerReadyHandler.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerPlayingState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerReadyState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerRegistration.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerResetState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerSDialog.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerShotFinishedState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerShotHolder.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerShotState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerStartingState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerStateTooFewPlayersState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerTextFilter.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerTextHandler.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerTimedMessage.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerTooFewPlayersStimulus.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerWebHandler.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ServerWebServer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SettingsDialog.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ShadowMap.Po ./$(DEPDIR)/Shield.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ShieldHit.Po ./$(DEPDIR)/ShieldRound.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ShieldRoundMag.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ShieldRoundReflective.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ShieldSquare.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ShieldSquareReflective.Po \
@AMDEP_TRUE@	./$(DEPDIR)/Ship.Po ./$(DEPDIR)/ShipGroup.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ShotBounce.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ShotCountDown.Po \
@AMDEP_TRUE@	./$(DEPDIR)/ShotProjectile.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SingleChoiceDialog.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SingleDialog.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SingleSDialog.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SkipAllDialog.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SkipDialog.Po ./$(DEPDIR)/Sky.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SkyDome.Po ./$(DEPDIR)/SkyFlash.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SkyRoof.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SkyRoofCollision.Po \
@AMDEP_TRUE@	./$(DEPDIR)/Smoke.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SmokeActionRenderer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SoftwareMouse.Po ./$(DEPDIR)/Sound.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SoundAction.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SoundBuffer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SoundBufferDynamicOV.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SoundBufferEmpty.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SoundBufferFactory.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SoundBufferStaticWav.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SoundListener.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SoundSource.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SoundUtils.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SpeedChange.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SphereActionRenderer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SplineCurve.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SplinePath.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SpriteProjectile.Po \
@AMDEP_TRUE@	./$(DEPDIR)/StatsLogger.Po \
@AMDEP_TRUE@	./$(DEPDIR)/StatsLoggerFile.Po \
@AMDEP_TRUE@	./$(DEPDIR)/StatsLoggerMySQL.Po ./$(DEPDIR)/Sun.Po \
@AMDEP_TRUE@	./$(DEPDIR)/Surround.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SurroundDefault.Po \
@AMDEP_TRUE@	./$(DEPDIR)/SurroundLandscape.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TalkRenderer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TalkSettingsDialog.Po \
@AMDEP_TRUE@	./$(DEPDIR)/Tank.Po ./$(DEPDIR)/TankAI.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAIAdder.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAIComputer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAIComputerAim.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAIComputerBuyer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAIComputerTarget.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAIHuman.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAIHumanCtrl.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAIStore.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAIStrings.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAccessories.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAdmin.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAutoDefense.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankAvatar.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankBatteries.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankColorGenerator.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankContainer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankDamage.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankDeadContainer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankDefinition.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankFalling.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankFallingEnd.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankFired.Po ./$(DEPDIR)/TankLib.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankMenus.Po ./$(DEPDIR)/TankMesh.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankMod.Po ./$(DEPDIR)/TankModel.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankModelContainer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankModelStore.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankMovement.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankMovementEnd.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankPosition.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankResign.Po ./$(DEPDIR)/TankSay.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankScore.Po ./$(DEPDIR)/TankSort.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankState.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankTeamScore.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankType.Po ./$(DEPDIR)/TankTypes.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TankWeapon.Po ./$(DEPDIR)/Target.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetCamera.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetContainer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetDamageCalc.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetDefinition.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetGroupEntry.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetLife.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetParachute.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetParticleRenderer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetRenderer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetRendererImpl.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetRendererImplTank.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetRendererImplTarget.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetRendererImplTargetModel.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetRendererImplTargetTree.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TargetShield.Po ./$(DEPDIR)/Teleport.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TextActionRenderer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TriNode.Po ./$(DEPDIR)/TriNodePool.Po \
@AMDEP_TRUE@	./$(DEPDIR)/Triangle.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TurnController.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TutorialDialog.Po \
@AMDEP_TRUE@	./$(DEPDIR)/TutorialFile.Po \
@AMDEP_TRUE@	./$(DEPDIR)/UniqueIdStore.Po \
@AMDEP_TRUE@	./$(DEPDIR)/Variance.Po ./$(DEPDIR)/Vector.Po \
@AMDEP_TRUE@	./$(DEPDIR)/Vector4.Po ./$(DEPDIR)/VectorLib.Po \
@AMDEP_TRUE@	./$(DEPDIR)/Vertex.Po ./$(DEPDIR)/ViewPoints.Po \
@AMDEP_TRUE@	./$(DEPDIR)/VirtualSoundSource.Po \
@AMDEP_TRUE@	./$(DEPDIR)/Wall.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WallActionRenderer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WallHit.Po ./$(DEPDIR)/Water.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WaterMap.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WaterMapModifier.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WaterMapPoints.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WaterMapSurround.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WaterWaves.Po ./$(DEPDIR)/Weapon.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponAddTarget.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponAimedOver.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponAimedUnder.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponAnimation.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponCenterPosition.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponDelay.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponExplosion.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponGiveAccessory.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponGiveLife.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponGiveLives.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponGiveMoney.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponGivePower.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponGiveScore.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponGiveWin.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponInvokeWeapon.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponLaser.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponLeapFrog.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponLightning.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponMirv.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponMoveTank.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponMulti.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponMuzzle.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponNapalm.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponNull.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponProjectile.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponRandomChoice.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponRedirect.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponReference.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponRepeat.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponRoller.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponScatterDirection.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponScatterPosition.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponSelectPosition.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponSkyFlash.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponSound.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponTankPosition.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponTankVelocity.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponTeamAction.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponTeleport.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponTranslate.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponTypeAction.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WeaponVelocity.Po \
@AMDEP_TRUE@	./$(DEPDIR)/WindowSetup.Po ./$(DEPDIR)/XMLFile.Po \
@AMDEP_TRUE@	./$(DEPDIR)/XMLNode.Po ./$(DEPDIR)/XMLParser.Po \
@AMDEP_TRUE@	./$(DEPDIR)/XMLStringBuffer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/adler32.Po ./$(DEPDIR)/array.Po \
@AMDEP_TRUE@	./$(DEPDIR)/aseFile.lex.Po \
@AMDEP_TRUE@	./$(DEPDIR)/aseFile.tab.Po \
@AMDEP_TRUE@	./$(DEPDIR)/collision_kernel.Po \
@AMDEP_TRUE@	./$(DEPDIR)/collision_quadtreespace.Po \
@AMDEP_TRUE@	./$(DEPDIR)/collision_space.Po \
@AMDEP_TRUE@	./$(DEPDIR)/collision_std.Po \
@AMDEP_TRUE@	./$(DEPDIR)/collision_transform.Po \
@AMDEP_TRUE@	./$(DEPDIR)/collision_util.Po \
@AMDEP_TRUE@	./$(DEPDIR)/compress.Po ./$(DEPDIR)/crc32.Po \
@AMDEP_TRUE@	./$(DEPDIR)/deflate.Po ./$(DEPDIR)/error.Po \
@AMDEP_TRUE@	./$(DEPDIR)/export-dif.Po ./$(DEPDIR)/fastdot.Po \
@AMDEP_TRUE@	./$(DEPDIR)/fastldlt.Po ./$(DEPDIR)/fastlsolve.Po \
@AMDEP_TRUE@	./$(DEPDIR)/fastltsolve.Po ./$(DEPDIR)/gzio.Po \
@AMDEP_TRUE@	./$(DEPDIR)/infblock.Po ./$(DEPDIR)/infcodes.Po \
@AMDEP_TRUE@	./$(DEPDIR)/inffast.Po ./$(DEPDIR)/inflate.Po \
@AMDEP_TRUE@	./$(DEPDIR)/inftrees.Po ./$(DEPDIR)/infutil.Po \
@AMDEP_TRUE@	./$(DEPDIR)/joint.Po ./$(DEPDIR)/lcp.Po \
@AMDEP_TRUE@	./$(DEPDIR)/main.Po ./$(DEPDIR)/mass.Po \
@AMDEP_TRUE@	./$(DEPDIR)/mat.Po ./$(DEPDIR)/matrix.Po \
@AMDEP_TRUE@	./$(DEPDIR)/memory.Po ./$(DEPDIR)/misc.Po \
@AMDEP_TRUE@	./$(DEPDIR)/obstack.Po ./$(DEPDIR)/ode.Po \
@AMDEP_TRUE@	./$(DEPDIR)/odemath.Po ./$(DEPDIR)/quickstep.Po \
@AMDEP_TRUE@	./$(DEPDIR)/rotation.Po ./$(DEPDIR)/snprintf.Po \
@AMDEP_TRUE@	./$(DEPDIR)/step.Po ./$(DEPDIR)/stepfast.Po \
@AMDEP_TRUE@	./$(DEPDIR)/testing.Po ./$(DEPDIR)/timer.Po \
@AMDEP_TRUE@	./$(DEPDIR)/trees.Po ./$(DEPDIR)/uncompr.Po \
@AMDEP_TRUE@	./$(DEPDIR)/util.Po ./$(DEPDIR)/xmlparse.Po \
@AMDEP_TRUE@	./$(DEPDIR)/xmlrole.Po ./$(DEPDIR)/xmltok.Po \
@AMDEP_TRUE@	./$(DEPDIR)/zutil.Po
COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \
	$(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS)
CCLD = $(CC)
LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@
CFLAGS = @CFLAGS@
CXXCOMPILE = $(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) \
	$(AM_CPPFLAGS) $(CPPFLAGS) $(AM_CXXFLAGS) $(CXXFLAGS)
CXXLD = $(CXX)
CXXLINK = $(CXXLD) $(AM_CXXFLAGS) $(CXXFLAGS) $(AM_LDFLAGS) $(LDFLAGS) \
	-o $@
CXXFLAGS = @CXXFLAGS@
DIST_SOURCES = $(scorched3d_SOURCES)
DIST_COMMON = Makefile.am Makefile.in
SOURCES = $(scorched3d_SOURCES)

all: all-am

.SUFFIXES:
.SUFFIXES: .c .cpp .o .obj
$(srcdir)/Makefile.in:  Makefile.am  $(top_srcdir)/configure.ac $(ACLOCAL_M4)
	cd $(top_srcdir) && \
	  $(AUTOMAKE) --foreign  src/scorched/Makefile
Makefile:  $(srcdir)/Makefile.in  $(top_builddir)/config.status
	cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)
binPROGRAMS_INSTALL = $(INSTALL_PROGRAM)
install-binPROGRAMS: $(bin_PROGRAMS)
	@$(NORMAL_INSTALL)
	$(mkinstalldirs) $(DESTDIR)$(bindir)
	@list='$(bin_PROGRAMS)'; for p in $$list; do \
	  p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \
	  if test -f $$p \
	  ; then \
	    f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \
	   echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f"; \
	   $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) $$p $(DESTDIR)$(bindir)/$$f; \
	  else :; fi; \
	done

uninstall-binPROGRAMS:
	@$(NORMAL_UNINSTALL)
	@list='$(bin_PROGRAMS)'; for p in $$list; do \
	  f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \
	  echo " rm -f $(DESTDIR)$(bindir)/$$f"; \
	  rm -f $(DESTDIR)$(bindir)/$$f; \
	done

clean-binPROGRAMS:
	-test -z "$(bin_PROGRAMS)" || rm -f $(bin_PROGRAMS)
GLBitmap.$(OBJEXT): ../GLEXT/GLBitmap.cpp
GLBitmapItterator.$(OBJEXT): ../GLEXT/GLBitmapItterator.cpp
GLBitmapModifier.$(OBJEXT): ../GLEXT/GLBitmapModifier.cpp
GLCamera.$(OBJEXT): ../GLEXT/GLCamera.cpp
GLCameraFrustum.$(OBJEXT): ../GLEXT/GLCameraFrustum.cpp
GLConsole.$(OBJEXT): ../GLEXT/GLConsole.cpp
GLConsoleFileReader.$(OBJEXT): ../GLEXT/GLConsoleFileReader.cpp
GLConsoleLines.$(OBJEXT): ../GLEXT/GLConsoleLines.cpp
GLConsoleMethods.$(OBJEXT): ../GLEXT/GLConsoleMethods.cpp
GLConsoleRule.$(OBJEXT): ../GLEXT/GLConsoleRule.cpp
GLConsoleRuleFn.$(OBJEXT): ../GLEXT/GLConsoleRuleFn.cpp
GLConsoleRuleFnIAdapter.$(OBJEXT): ../GLEXT/GLConsoleRuleFnIAdapter.cpp
GLConsoleRuleMethod.$(OBJEXT): ../GLEXT/GLConsoleRuleMethod.cpp
GLConsoleRuleMethodIAdapter.$(OBJEXT): \
	../GLEXT/GLConsoleRuleMethodIAdapter.cpp
GLConsoleRules.$(OBJEXT): ../GLEXT/GLConsoleRules.cpp
GLDynamicVertexArray.$(OBJEXT): ../GLEXT/GLDynamicVertexArray.cpp
GLFont2d.$(OBJEXT): ../GLEXT/GLFont2d.cpp
GLGif.$(OBJEXT): ../GLEXT/GLGif.cpp
GLImage.$(OBJEXT): ../GLEXT/GLImage.cpp
GLInfo.$(OBJEXT): ../GLEXT/GLInfo.cpp
GLLenseFlare.$(OBJEXT): ../GLEXT/GLLenseFlare.cpp
GLLuminance.$(OBJEXT): ../GLEXT/GLLuminance.cpp
GLMenu.$(OBJEXT): ../GLEXT/GLMenu.cpp
GLMenuEntry.$(OBJEXT): ../GLEXT/GLMenuEntry.cpp
GLMenuI.$(OBJEXT): ../GLEXT/GLMenuI.cpp
GLShadowFrameBuffer.$(OBJEXT): ../GLEXT/GLShadowFrameBuffer.cpp
GLState.$(OBJEXT): ../GLEXT/GLState.cpp
GLStateExtension.$(OBJEXT): ../GLEXT/GLStateExtension.cpp
GLTexture.$(OBJEXT): ../GLEXT/GLTexture.cpp
GLTextureBase.$(OBJEXT): ../GLEXT/GLTextureBase.cpp
GLTextureCubeMap.$(OBJEXT): ../GLEXT/GLTextureCubeMap.cpp
GLTextureSet.$(OBJEXT): ../GLEXT/GLTextureSet.cpp
GLVertexArray.$(OBJEXT): ../GLEXT/GLVertexArray.cpp
GLVertexSet.$(OBJEXT): ../GLEXT/GLVertexSet.cpp
GLVertexSetGroup.$(OBJEXT): ../GLEXT/GLVertexSetGroup.cpp
GLViewPort.$(OBJEXT): ../GLEXT/GLViewPort.cpp
GLWBitmap.$(OBJEXT): ../GLW/GLWBitmap.cpp
GLWButton.$(OBJEXT): ../GLW/GLWButton.cpp
GLWCheckBox.$(OBJEXT): ../GLW/GLWCheckBox.cpp
GLWCheckBoxText.$(OBJEXT): ../GLW/GLWCheckBoxText.cpp
GLWDropDown.$(OBJEXT): ../GLW/GLWDropDown.cpp
GLWDropDownColor.$(OBJEXT): ../GLW/GLWDropDownColor.cpp
GLWDropDownText.$(OBJEXT): ../GLW/GLWDropDownText.cpp
GLWFileView.$(OBJEXT): ../GLW/GLWFileView.cpp
GLWFlag.$(OBJEXT): ../GLW/GLWFlag.cpp
GLWFont.$(OBJEXT): ../GLW/GLWFont.cpp
GLWIcon.$(OBJEXT): ../GLW/GLWIcon.cpp
GLWImageList.$(OBJEXT): ../GLW/GLWImageList.cpp
GLWLabel.$(OBJEXT): ../GLW/GLWLabel.cpp
GLWListView.$(OBJEXT): ../GLW/GLWListView.cpp
GLWLoggerView.$(OBJEXT): ../GLW/GLWLoggerView.cpp
GLWPanel.$(OBJEXT): ../GLW/GLWPanel.cpp
GLWPlanView.$(OBJEXT): ../GLW/GLWPlanView.cpp
GLWProgress.$(OBJEXT): ../GLW/GLWProgress.cpp
GLWPushButton.$(OBJEXT): ../GLW/GLWPushButton.cpp
GLWScorchedInfo.$(OBJEXT): ../GLW/GLWScorchedInfo.cpp
GLWScrollButton.$(OBJEXT): ../GLW/GLWScrollButton.cpp
GLWScrollPanel.$(OBJEXT): ../GLW/GLWScrollPanel.cpp
GLWScrollW.$(OBJEXT): ../GLW/GLWScrollW.cpp
GLWSelector.$(OBJEXT): ../GLW/GLWSelector.cpp
GLWSelectorPart.$(OBJEXT): ../GLW/GLWSelectorPart.cpp
GLWSlider.$(OBJEXT): ../GLW/GLWSlider.cpp
GLWSpinBox.$(OBJEXT): ../GLW/GLWSpinBox.cpp
GLWTab.$(OBJEXT): ../GLW/GLWTab.cpp
GLWTalkBox.$(OBJEXT): ../GLW/GLWTalkBox.cpp
GLWTankFire.$(OBJEXT): ../GLW/GLWTankFire.cpp
GLWTankModel.$(OBJEXT): ../GLW/GLWTankModel.cpp
GLWTextBox.$(OBJEXT): ../GLW/GLWTextBox.cpp
GLWTextButton.$(OBJEXT): ../GLW/GLWTextButton.cpp
GLWTip.$(OBJEXT): ../GLW/GLWTip.cpp
GLWToolTip.$(OBJEXT): ../GLW/GLWToolTip.cpp
GLWTracker.$(OBJEXT): ../GLW/GLWTracker.cpp
GLWTranslate.$(OBJEXT): ../GLW/GLWTranslate.cpp
GLWWeaponModel.$(OBJEXT): ../GLW/GLWWeaponModel.cpp
GLWWindView.$(OBJEXT): ../GLW/GLWWindView.cpp
GLWWindow.$(OBJEXT): ../GLW/GLWWindow.cpp
GLWWindowManager.$(OBJEXT): ../GLW/GLWWindowManager.cpp
GLWWindowSkin.$(OBJEXT): ../GLW/GLWWindowSkin.cpp
GLWWindowSkinManager.$(OBJEXT): ../GLW/GLWWindowSkinManager.cpp
GLWidget.$(OBJEXT): ../GLW/GLWidget.cpp
GLWTankTip.$(OBJEXT): ../tankgraph/GLWTankTip.cpp
GLWTankViewer.$(OBJEXT): ../tankgraph/GLWTankViewer.cpp
MissileMesh.$(OBJEXT): ../tankgraph/MissileMesh.cpp
RenderGeoms.$(OBJEXT): ../tankgraph/RenderGeoms.cpp
RenderTargets.$(OBJEXT): ../tankgraph/RenderTargets.cpp
RenderTracer.$(OBJEXT): ../tankgraph/RenderTracer.cpp
TankMenus.$(OBJEXT): ../tankgraph/TankMenus.cpp
TankMesh.$(OBJEXT): ../tankgraph/TankMesh.cpp
TankModel.$(OBJEXT): ../tankgraph/TankModel.cpp
TankModelStore.$(OBJEXT): ../tankgraph/TankModelStore.cpp
TargetParticleRenderer.$(OBJEXT): \
	../tankgraph/TargetParticleRenderer.cpp
TargetRendererImpl.$(OBJEXT): ../tankgraph/TargetRendererImpl.cpp
TargetRendererImplTank.$(OBJEXT): \
	../tankgraph/TargetRendererImplTank.cpp
TargetRendererImplTarget.$(OBJEXT): \
	../tankgraph/TargetRendererImplTarget.cpp
TargetRendererImplTargetModel.$(OBJEXT): \
	../tankgraph/TargetRendererImplTargetModel.cpp
TargetRendererImplTargetTree.$(OBJEXT): \
	../tankgraph/TargetRendererImplTargetTree.cpp
ARGParser.$(OBJEXT): ../common/ARGParser.cpp
Clock.$(OBJEXT): ../common/Clock.cpp
Defines.$(OBJEXT): ../common/Defines.cpp
DefinesAssert.$(OBJEXT): ../common/DefinesAssert.cpp
DefinesFile.$(OBJEXT): ../common/DefinesFile.cpp
DefinesMath.$(OBJEXT): ../common/DefinesMath.cpp
DefinesScorched.$(OBJEXT): ../common/DefinesScorched.cpp
DefinesString.$(OBJEXT): ../common/DefinesString.cpp
Display.$(OBJEXT): ../common/Display.cpp
FileLines.$(OBJEXT): ../common/FileLines.cpp
FileList.$(OBJEXT): ../common/FileList.cpp
FileLogger.$(OBJEXT): ../common/FileLogger.cpp
Gamma.$(OBJEXT): ../common/Gamma.cpp
Keyboard.$(OBJEXT): ../common/Keyboard.cpp
KeyboardKey.$(OBJEXT): ../common/KeyboardKey.cpp
Line.$(OBJEXT): ../common/Line.cpp
Logger.$(OBJEXT): ../common/Logger.cpp
LoggerI.$(OBJEXT): ../common/LoggerI.cpp
Mouse.$(OBJEXT): ../common/Mouse.cpp
OptionEntry.$(OBJEXT): ../common/OptionEntry.cpp
OptionsDisplay.$(OBJEXT): ../common/OptionsDisplay.cpp
OptionsGame.$(OBJEXT): ../common/OptionsGame.cpp
OptionsMasterListServer.$(OBJEXT): ../common/OptionsMasterListServer.cpp
OptionsParam.$(OBJEXT): ../common/OptionsParam.cpp
OptionsTransient.$(OBJEXT): ../common/OptionsTransient.cpp
ProgressCounter.$(OBJEXT): ../common/ProgressCounter.cpp
RandomGenerator.$(OBJEXT): ../common/RandomGenerator.cpp
SplineCurve.$(OBJEXT): ../common/SplineCurve.cpp
SplinePath.$(OBJEXT): ../common/SplinePath.cpp
StatsLogger.$(OBJEXT): ../common/StatsLogger.cpp
StatsLoggerFile.$(OBJEXT): ../common/StatsLoggerFile.cpp
StatsLoggerMySQL.$(OBJEXT): ../common/StatsLoggerMySQL.cpp
Triangle.$(OBJEXT): ../common/Triangle.cpp
Vector.$(OBJEXT): ../common/Vector.cpp
Vector4.$(OBJEXT): ../common/Vector4.cpp
VectorLib.$(OBJEXT): ../common/VectorLib.cpp
snprintf.$(OBJEXT): ../common/snprintf.c
ASEModelFactory.$(OBJEXT): ../3dsparse/ASEModelFactory.cpp
Bone.$(OBJEXT): ../3dsparse/Bone.cpp
Face.$(OBJEXT): ../3dsparse/Face.cpp
ImageID.$(OBJEXT): ../3dsparse/ImageID.cpp
ImageStore.$(OBJEXT): ../3dsparse/ImageStore.cpp
MSModelFactory.$(OBJEXT): ../3dsparse/MSModelFactory.cpp
Mesh.$(OBJEXT): ../3dsparse/Mesh.cpp
MeshLOD.$(OBJEXT): ../3dsparse/MeshLOD.cpp
MeshLODTri.$(OBJEXT): ../3dsparse/MeshLODTri.cpp
MeshLODVector.$(OBJEXT): ../3dsparse/MeshLODVector.cpp
Model.$(OBJEXT): ../3dsparse/Model.cpp
ModelDefn.$(OBJEXT): ../3dsparse/ModelDefn.cpp
ModelID.$(OBJEXT): ../3dsparse/ModelID.cpp
ModelMaths.$(OBJEXT): ../3dsparse/ModelMaths.cpp
ModelRenderer.$(OBJEXT): ../3dsparse/ModelRenderer.cpp
ModelStore.$(OBJEXT): ../3dsparse/ModelStore.cpp
Vertex.$(OBJEXT): ../3dsparse/Vertex.cpp
aseFile.lex.$(OBJEXT): ../3dsparse/aseFile.lex.cpp
aseFile.tab.$(OBJEXT): ../3dsparse/aseFile.tab.cpp
AutoDefenseDialog.$(OBJEXT): ../dialogs/AutoDefenseDialog.cpp
BackdropDialog.$(OBJEXT): ../dialogs/BackdropDialog.cpp
BuyAccessoryDialog.$(OBJEXT): ../dialogs/BuyAccessoryDialog.cpp
CameraDialog.$(OBJEXT): ../dialogs/CameraDialog.cpp
ConnectDialog.$(OBJEXT): ../dialogs/ConnectDialog.cpp
HUDDialog.$(OBJEXT): ../dialogs/HUDDialog.cpp
HelpButtonDialog.$(OBJEXT): ../dialogs/HelpButtonDialog.cpp
InventoryDialog.$(OBJEXT): ../dialogs/InventoryDialog.cpp
KibitzingDialog.$(OBJEXT): ../dialogs/KibitzingDialog.cpp
LogDialog.$(OBJEXT): ../dialogs/LogDialog.cpp
MainMenuDialog.$(OBJEXT): ../dialogs/MainMenuDialog.cpp
MessageDialog.$(OBJEXT): ../dialogs/MessageDialog.cpp
PlayerDialog.$(OBJEXT): ../dialogs/PlayerDialog.cpp
ProgressDialog.$(OBJEXT): ../dialogs/ProgressDialog.cpp
QuitDialog.$(OBJEXT): ../dialogs/QuitDialog.cpp
ResignDialog.$(OBJEXT): ../dialogs/ResignDialog.cpp
RulesDialog.$(OBJEXT): ../dialogs/RulesDialog.cpp
SaveDialog.$(OBJEXT): ../dialogs/SaveDialog.cpp
ScoreDialog.$(OBJEXT): ../dialogs/ScoreDialog.cpp
SkipAllDialog.$(OBJEXT): ../dialogs/SkipAllDialog.cpp
SkipDialog.$(OBJEXT): ../dialogs/SkipDialog.cpp
TalkSettingsDialog.$(OBJEXT): ../dialogs/TalkSettingsDialog.cpp
TutorialDialog.$(OBJEXT): ../dialogs/TutorialDialog.cpp
Action.$(OBJEXT): ../engine/Action.cpp
ActionBuffer.$(OBJEXT): ../engine/ActionBuffer.cpp
ActionController.$(OBJEXT): ../engine/ActionController.cpp
ActionMeta.$(OBJEXT): ../engine/ActionMeta.cpp
EventContainer.$(OBJEXT): ../engine/EventContainer.cpp
FrameLimiter.$(OBJEXT): ../engine/FrameLimiter.cpp
FrameTimer.$(OBJEXT): ../engine/FrameTimer.cpp
GameState.$(OBJEXT): ../engine/GameState.cpp
GameStateI.$(OBJEXT): ../engine/GameStateI.cpp
GameStateStimulusI.$(OBJEXT): ../engine/GameStateStimulusI.cpp
MainLoop.$(OBJEXT): ../engine/MainLoop.cpp
MainLoopI.$(OBJEXT): ../engine/MainLoopI.cpp
MetaClass.$(OBJEXT): ../engine/MetaClass.cpp
ModDirs.$(OBJEXT): ../engine/ModDirs.cpp
ModFileEntry.$(OBJEXT): ../engine/ModFileEntry.cpp
ModFiles.$(OBJEXT): ../engine/ModFiles.cpp
ModInfo.$(OBJEXT): ../engine/ModInfo.cpp
Particle.$(OBJEXT): ../engine/Particle.cpp
ParticleEmitter.$(OBJEXT): ../engine/ParticleEmitter.cpp
ParticleEngine.$(OBJEXT): ../engine/ParticleEngine.cpp
ParticleRenderer.$(OBJEXT): ../engine/ParticleRenderer.cpp
PhysicsEngine.$(OBJEXT): ../engine/PhysicsEngine.cpp
PhysicsParticle.$(OBJEXT): ../engine/PhysicsParticle.cpp
PhysicsParticleObject.$(OBJEXT): ../engine/PhysicsParticleObject.cpp
ScorchedCollisionHandler.$(OBJEXT): \
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ScorchedCollisionIds.$(OBJEXT): ../engine/ScorchedCollisionIds.cpp
ScorchedContext.$(OBJEXT): ../engine/ScorchedContext.cpp
ScorchedPhysicsEngine.$(OBJEXT): ../engine/ScorchedPhysicsEngine.cpp
ViewPoints.$(OBJEXT): ../engine/ViewPoints.cpp
CloudSim.$(OBJEXT): ../landscape/CloudSim.cpp
DeformLandscape.$(OBJEXT): ../landscape/DeformLandscape.cpp
DeformTextures.$(OBJEXT): ../landscape/DeformTextures.cpp
GroundMaps.$(OBJEXT): ../landscape/GroundMaps.cpp
HeightMap.$(OBJEXT): ../landscape/HeightMap.cpp
HeightMapCollision.$(OBJEXT): ../landscape/HeightMapCollision.cpp
HeightMapLoader.$(OBJEXT): ../landscape/HeightMapLoader.cpp
HeightMapModifier.$(OBJEXT): ../landscape/HeightMapModifier.cpp
HeightMapRenderer.$(OBJEXT): ../landscape/HeightMapRenderer.cpp
HeightMapSender.$(OBJEXT): ../landscape/HeightMapSender.cpp
Hemisphere.$(OBJEXT): ../landscape/Hemisphere.cpp
InfoMap.$(OBJEXT): ../landscape/InfoMap.cpp
Landscape.$(OBJEXT): ../landscape/Landscape.cpp
LandscapeMaps.$(OBJEXT): ../landscape/LandscapeMaps.cpp
LandscapeObjects.$(OBJEXT): ../landscape/LandscapeObjects.cpp
LandscapeObjectsEntry.$(OBJEXT): ../landscape/LandscapeObjectsEntry.cpp
LandscapeObjectsEntryModel.$(OBJEXT): \
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LandscapeObjectsEntryTree.$(OBJEXT): \
	../landscape/LandscapeObjectsEntryTree.cpp
LandscapeObjectsGroupEntry.$(OBJEXT): \
	../landscape/LandscapeObjectsGroupEntry.cpp
LandscapeObjectsSetEntry.$(OBJEXT): \
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LandscapePoints.$(OBJEXT): ../landscape/LandscapePoints.cpp
LandscapeShadowCamera.$(OBJEXT): ../landscape/LandscapeShadowCamera.cpp
LandscapeShadowHandler.$(OBJEXT): \
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LandscapeSoundManager.$(OBJEXT): ../landscape/LandscapeSoundManager.cpp
LandscapeStateHandler.$(OBJEXT): ../landscape/LandscapeStateHandler.cpp
MapPoints.$(OBJEXT): ../landscape/MapPoints.cpp
MovementMap.$(OBJEXT): ../landscape/MovementMap.cpp
NapalmMap.$(OBJEXT): ../landscape/NapalmMap.cpp
Patch.$(OBJEXT): ../landscape/Patch.cpp
PatchGrid.$(OBJEXT): ../landscape/PatchGrid.cpp
PatchSide.$(OBJEXT): ../landscape/PatchSide.cpp
PatchTexCoord.$(OBJEXT): ../landscape/PatchTexCoord.cpp
RoofMaps.$(OBJEXT): ../landscape/RoofMaps.cpp
ShadowMap.$(OBJEXT): ../landscape/ShadowMap.cpp
Sky.$(OBJEXT): ../landscape/Sky.cpp
SkyDome.$(OBJEXT): ../landscape/SkyDome.cpp
SkyRoof.$(OBJEXT): ../landscape/SkyRoof.cpp
SkyRoofCollision.$(OBJEXT): ../landscape/SkyRoofCollision.cpp
Smoke.$(OBJEXT): ../landscape/Smoke.cpp
Sun.$(OBJEXT): ../landscape/Sun.cpp
Surround.$(OBJEXT): ../landscape/Surround.cpp
SurroundDefault.$(OBJEXT): ../landscape/SurroundDefault.cpp
SurroundLandscape.$(OBJEXT): ../landscape/SurroundLandscape.cpp
TriNode.$(OBJEXT): ../landscape/TriNode.cpp
TriNodePool.$(OBJEXT): ../landscape/TriNodePool.cpp
Variance.$(OBJEXT): ../landscape/Variance.cpp
Wall.$(OBJEXT): ../landscape/Wall.cpp
Water.$(OBJEXT): ../landscape/Water.cpp
WaterMap.$(OBJEXT): ../landscape/WaterMap.cpp
WaterMapModifier.$(OBJEXT): ../landscape/WaterMapModifier.cpp
WaterMapPoints.$(OBJEXT): ../landscape/WaterMapPoints.cpp
WaterMapSurround.$(OBJEXT): ../landscape/WaterMapSurround.cpp
WaterWaves.$(OBJEXT): ../landscape/WaterWaves.cpp
Accessory.$(OBJEXT): ../weapons/Accessory.cpp
AccessoryPart.$(OBJEXT): ../weapons/AccessoryPart.cpp
AccessoryStore.$(OBJEXT): ../weapons/AccessoryStore.cpp
AutoDefense.$(OBJEXT): ../weapons/AutoDefense.cpp
Battery.$(OBJEXT): ../weapons/Battery.cpp
Economy.$(OBJEXT): ../weapons/Economy.cpp
EconomyFreeMarket.$(OBJEXT): ../weapons/EconomyFreeMarket.cpp
EconomyNone.$(OBJEXT): ../weapons/EconomyNone.cpp
EconomyStore.$(OBJEXT): ../weapons/EconomyStore.cpp
Parachute.$(OBJEXT): ../weapons/Parachute.cpp
Shield.$(OBJEXT): ../weapons/Shield.cpp
ShieldRound.$(OBJEXT): ../weapons/ShieldRound.cpp
ShieldRoundMag.$(OBJEXT): ../weapons/ShieldRoundMag.cpp
ShieldRoundReflective.$(OBJEXT): ../weapons/ShieldRoundReflective.cpp
ShieldSquare.$(OBJEXT): ../weapons/ShieldSquare.cpp
ShieldSquareReflective.$(OBJEXT): ../weapons/ShieldSquareReflective.cpp
Weapon.$(OBJEXT): ../weapons/Weapon.cpp
WeaponAddTarget.$(OBJEXT): ../weapons/WeaponAddTarget.cpp
WeaponAimedOver.$(OBJEXT): ../weapons/WeaponAimedOver.cpp
WeaponAimedUnder.$(OBJEXT): ../weapons/WeaponAimedUnder.cpp
WeaponAnimation.$(OBJEXT): ../weapons/WeaponAnimation.cpp
WeaponCenterPosition.$(OBJEXT): ../weapons/WeaponCenterPosition.cpp
WeaponDelay.$(OBJEXT): ../weapons/WeaponDelay.cpp
WeaponExplosion.$(OBJEXT): ../weapons/WeaponExplosion.cpp
WeaponGiveAccessory.$(OBJEXT): ../weapons/WeaponGiveAccessory.cpp
WeaponGiveLife.$(OBJEXT): ../weapons/WeaponGiveLife.cpp
WeaponGiveLives.$(OBJEXT): ../weapons/WeaponGiveLives.cpp
WeaponGiveMoney.$(OBJEXT): ../weapons/WeaponGiveMoney.cpp
WeaponGivePower.$(OBJEXT): ../weapons/WeaponGivePower.cpp
WeaponGiveScore.$(OBJEXT): ../weapons/WeaponGiveScore.cpp
WeaponGiveWin.$(OBJEXT): ../weapons/WeaponGiveWin.cpp
WeaponInvokeWeapon.$(OBJEXT): ../weapons/WeaponInvokeWeapon.cpp
WeaponLaser.$(OBJEXT): ../weapons/WeaponLaser.cpp
WeaponLeapFrog.$(OBJEXT): ../weapons/WeaponLeapFrog.cpp
WeaponLightning.$(OBJEXT): ../weapons/WeaponLightning.cpp
WeaponMirv.$(OBJEXT): ../weapons/WeaponMirv.cpp
WeaponMoveTank.$(OBJEXT): ../weapons/WeaponMoveTank.cpp
WeaponMulti.$(OBJEXT): ../weapons/WeaponMulti.cpp
WeaponMuzzle.$(OBJEXT): ../weapons/WeaponMuzzle.cpp
WeaponNapalm.$(OBJEXT): ../weapons/WeaponNapalm.cpp
WeaponNull.$(OBJEXT): ../weapons/WeaponNull.cpp
WeaponProjectile.$(OBJEXT): ../weapons/WeaponProjectile.cpp
WeaponRandomChoice.$(OBJEXT): ../weapons/WeaponRandomChoice.cpp
WeaponRedirect.$(OBJEXT): ../weapons/WeaponRedirect.cpp
WeaponReference.$(OBJEXT): ../weapons/WeaponReference.cpp
WeaponRepeat.$(OBJEXT): ../weapons/WeaponRepeat.cpp
WeaponRoller.$(OBJEXT): ../weapons/WeaponRoller.cpp
WeaponScatterDirection.$(OBJEXT): ../weapons/WeaponScatterDirection.cpp
WeaponScatterPosition.$(OBJEXT): ../weapons/WeaponScatterPosition.cpp
WeaponSelectPosition.$(OBJEXT): ../weapons/WeaponSelectPosition.cpp
WeaponSkyFlash.$(OBJEXT): ../weapons/WeaponSkyFlash.cpp
WeaponSound.$(OBJEXT): ../weapons/WeaponSound.cpp
WeaponTankPosition.$(OBJEXT): ../weapons/WeaponTankPosition.cpp
WeaponTankVelocity.$(OBJEXT): ../weapons/WeaponTankVelocity.cpp
WeaponTeamAction.$(OBJEXT): ../weapons/WeaponTeamAction.cpp
WeaponTeleport.$(OBJEXT): ../weapons/WeaponTeleport.cpp
WeaponTranslate.$(OBJEXT): ../weapons/WeaponTranslate.cpp
WeaponTypeAction.$(OBJEXT): ../weapons/WeaponTypeAction.cpp
WeaponVelocity.$(OBJEXT): ../weapons/WeaponVelocity.cpp
array.$(OBJEXT): ../ode/array.cpp
collision_kernel.$(OBJEXT): ../ode/collision_kernel.cpp
collision_quadtreespace.$(OBJEXT): ../ode/collision_quadtreespace.cpp
collision_space.$(OBJEXT): ../ode/collision_space.cpp
collision_std.$(OBJEXT): ../ode/collision_std.cpp
collision_transform.$(OBJEXT): ../ode/collision_transform.cpp
collision_util.$(OBJEXT): ../ode/collision_util.cpp
error.$(OBJEXT): ../ode/error.cpp
export-dif.$(OBJEXT): ../ode/export-dif.cpp
fastdot.$(OBJEXT): ../ode/fastdot.c
fastldlt.$(OBJEXT): ../ode/fastldlt.c
fastlsolve.$(OBJEXT): ../ode/fastlsolve.c
fastltsolve.$(OBJEXT): ../ode/fastltsolve.c
joint.$(OBJEXT): ../ode/joint.cpp
lcp.$(OBJEXT): ../ode/lcp.cpp
mass.$(OBJEXT): ../ode/mass.cpp
mat.$(OBJEXT): ../ode/mat.cpp
matrix.$(OBJEXT): ../ode/matrix.cpp
memory.$(OBJEXT): ../ode/memory.cpp
misc.$(OBJEXT): ../ode/misc.cpp
obstack.$(OBJEXT): ../ode/obstack.cpp
ode.$(OBJEXT): ../ode/ode.cpp
odemath.$(OBJEXT): ../ode/odemath.cpp
quickstep.$(OBJEXT): ../ode/quickstep.cpp
rotation.$(OBJEXT): ../ode/rotation.cpp
step.$(OBJEXT): ../ode/step.cpp
stepfast.$(OBJEXT): ../ode/stepfast.cpp
testing.$(OBJEXT): ../ode/testing.cpp
timer.$(OBJEXT): ../ode/timer.cpp
util.$(OBJEXT): ../ode/util.cpp
adler32.$(OBJEXT): ../zlib/adler32.c
compress.$(OBJEXT): ../zlib/compress.c
crc32.$(OBJEXT): ../zlib/crc32.c
deflate.$(OBJEXT): ../zlib/deflate.c
gzio.$(OBJEXT): ../zlib/gzio.c
infblock.$(OBJEXT): ../zlib/infblock.c
infcodes.$(OBJEXT): ../zlib/infcodes.c
inffast.$(OBJEXT): ../zlib/inffast.c
inflate.$(OBJEXT): ../zlib/inflate.c
inftrees.$(OBJEXT): ../zlib/inftrees.c
infutil.$(OBJEXT): ../zlib/infutil.c
trees.$(OBJEXT): ../zlib/trees.c
uncompr.$(OBJEXT): ../zlib/uncompr.c
zutil.$(OBJEXT): ../zlib/zutil.c
AddTarget.$(OBJEXT): ../actions/AddTarget.cpp
Animation.$(OBJEXT): ../actions/Animation.cpp
CallbackWeapon.$(OBJEXT): ../actions/CallbackWeapon.cpp
CameraPositionAction.$(OBJEXT): ../actions/CameraPositionAction.cpp
Explosion.$(OBJEXT): ../actions/Explosion.cpp
Laser.$(OBJEXT): ../actions/Laser.cpp
Lightning.$(OBJEXT): ../actions/Lightning.cpp
Napalm.$(OBJEXT): ../actions/Napalm.cpp
Resurrection.$(OBJEXT): ../actions/Resurrection.cpp
ShieldHit.$(OBJEXT): ../actions/ShieldHit.cpp
ShotBounce.$(OBJEXT): ../actions/ShotBounce.cpp
ShotProjectile.$(OBJEXT): ../actions/ShotProjectile.cpp
SkyFlash.$(OBJEXT): ../actions/SkyFlash.cpp
SoundAction.$(OBJEXT): ../actions/SoundAction.cpp
SpriteProjectile.$(OBJEXT): ../actions/SpriteProjectile.cpp
TankDamage.$(OBJEXT): ../actions/TankDamage.cpp
TankFalling.$(OBJEXT): ../actions/TankFalling.cpp
TankFallingEnd.$(OBJEXT): ../actions/TankFallingEnd.cpp
TankFired.$(OBJEXT): ../actions/TankFired.cpp
TankMovement.$(OBJEXT): ../actions/TankMovement.cpp
TankMovementEnd.$(OBJEXT): ../actions/TankMovementEnd.cpp
TankResign.$(OBJEXT): ../actions/TankResign.cpp
TankSay.$(OBJEXT): ../actions/TankSay.cpp
Teleport.$(OBJEXT): ../actions/Teleport.cpp
WallHit.$(OBJEXT): ../actions/WallHit.cpp
DebrisActionRenderer.$(OBJEXT): ../sprites/DebrisActionRenderer.cpp
ExplosionLaserBeamRenderer.$(OBJEXT): \
	../sprites/ExplosionLaserBeamRenderer.cpp
ExplosionNukeRenderer.$(OBJEXT): ../sprites/ExplosionNukeRenderer.cpp
ExplosionRingRenderer.$(OBJEXT): ../sprites/ExplosionRingRenderer.cpp
ExplosionTextures.$(OBJEXT): ../sprites/ExplosionTextures.cpp
MetaActionRenderer.$(OBJEXT): ../sprites/MetaActionRenderer.cpp
MissileActionRenderer.$(OBJEXT): ../sprites/MissileActionRenderer.cpp
NapalmRenderer.$(OBJEXT): ../sprites/NapalmRenderer.cpp
SmokeActionRenderer.$(OBJEXT): ../sprites/SmokeActionRenderer.cpp
SphereActionRenderer.$(OBJEXT): ../sprites/SphereActionRenderer.cpp
TalkRenderer.$(OBJEXT): ../sprites/TalkRenderer.cpp
TextActionRenderer.$(OBJEXT): ../sprites/TextActionRenderer.cpp
WallActionRenderer.$(OBJEXT): ../sprites/WallActionRenderer.cpp
ClientActionsHandler.$(OBJEXT): ../client/ClientActionsHandler.cpp
ClientAddPlayerHandler.$(OBJEXT): ../client/ClientAddPlayerHandler.cpp
ClientAdmin.$(OBJEXT): ../client/ClientAdmin.cpp
ClientConnectionAcceptHandler.$(OBJEXT): \
	../client/ClientConnectionAcceptHandler.cpp
ClientDefenseHandler.$(OBJEXT): ../client/ClientDefenseHandler.cpp
ClientDialog.$(OBJEXT): ../client/ClientDialog.cpp
ClientFileHandler.$(OBJEXT): ../client/ClientFileHandler.cpp
ClientGameStateHandler.$(OBJEXT): ../client/ClientGameStateHandler.cpp
ClientGameStoppedHandler.$(OBJEXT): \
	../client/ClientGameStoppedHandler.cpp
ClientInitializeHandler.$(OBJEXT): ../client/ClientInitializeHandler.cpp
ClientKeepAliveSender.$(OBJEXT): ../client/ClientKeepAliveSender.cpp
ClientLastChanceHandler.$(OBJEXT): ../client/ClientLastChanceHandler.cpp
ClientLinesHandler.$(OBJEXT): ../client/ClientLinesHandler.cpp
ClientLoadPlayersState.$(OBJEXT): ../client/ClientLoadPlayersState.cpp
ClientMain.$(OBJEXT): ../client/ClientMain.cpp
ClientMessageHandler.$(OBJEXT): ../client/ClientMessageHandler.cpp
ClientNewGameHandler.$(OBJEXT): ../client/ClientNewGameHandler.cpp
ClientPlayerAimHandler.$(OBJEXT): ../client/ClientPlayerAimHandler.cpp
ClientPlayerStateHandler.$(OBJEXT): \
	../client/ClientPlayerStateHandler.cpp
ClientPlayerStatusHandler.$(OBJEXT): \
	../client/ClientPlayerStatusHandler.cpp
ClientRmPlayerHandler.$(OBJEXT): ../client/ClientRmPlayerHandler.cpp
ClientSave.$(OBJEXT): ../client/ClientSave.cpp
ClientScoreHandler.$(OBJEXT): ../client/ClientScoreHandler.cpp
ClientShotState.$(OBJEXT): ../client/ClientShotState.cpp
ClientStartGameHandler.$(OBJEXT): ../client/ClientStartGameHandler.cpp
ClientStartTimerHandler.$(OBJEXT): ../client/ClientStartTimerHandler.cpp
ClientState.$(OBJEXT): ../client/ClientState.cpp
ClientTextHandler.$(OBJEXT): ../client/ClientTextHandler.cpp
ClientWaitState.$(OBJEXT): ../client/ClientWaitState.cpp
GLSetup.$(OBJEXT): ../client/GLSetup.cpp
Main2DCamera.$(OBJEXT): ../client/Main2DCamera.cpp
MainCamera.$(OBJEXT): ../client/MainCamera.cpp
ScorchedClient.$(OBJEXT): ../client/ScorchedClient.cpp
ServerBrowser.$(OBJEXT): ../client/ServerBrowser.cpp
ServerBrowserCollect.$(OBJEXT): ../client/ServerBrowserCollect.cpp
ServerBrowserRefresh.$(OBJEXT): ../client/ServerBrowserRefresh.cpp
ServerBrowserServerList.$(OBJEXT): ../client/ServerBrowserServerList.cpp
ShotCountDown.$(OBJEXT): ../client/ShotCountDown.cpp
SoftwareMouse.$(OBJEXT): ../client/SoftwareMouse.cpp
SpeedChange.$(OBJEXT): ../client/SpeedChange.cpp
TargetCamera.$(OBJEXT): ../client/TargetCamera.cpp
TutorialFile.$(OBJEXT): ../client/TutorialFile.cpp
UniqueIdStore.$(OBJEXT): ../client/UniqueIdStore.cpp
WindowSetup.$(OBJEXT): ../client/WindowSetup.cpp
ScorchedServer.$(OBJEXT): ../server/ScorchedServer.cpp
ScorchedServerUtil.$(OBJEXT): ../server/ScorchedServerUtil.cpp
ServerAddPlayerHandler.$(OBJEXT): ../server/ServerAddPlayerHandler.cpp
ServerAdminHandler.$(OBJEXT): ../server/ServerAdminHandler.cpp
ServerAuthHandler.$(OBJEXT): ../server/ServerAuthHandler.cpp
ServerAuthHandlerForumLogin.$(OBJEXT): \
	../server/ServerAuthHandlerForumLogin.cpp
ServerAuthHandlerMinKills.$(OBJEXT): \
	../server/ServerAuthHandlerMinKills.cpp
ServerAuthHandlerPrefered.$(OBJEXT): \
	../server/ServerAuthHandlerPrefered.cpp
ServerBanned.$(OBJEXT): ../server/ServerBanned.cpp
ServerBrowserInfo.$(OBJEXT): ../server/ServerBrowserInfo.cpp
ServerBuyAccessoryHandler.$(OBJEXT): \
	../server/ServerBuyAccessoryHandler.cpp
ServerCommon.$(OBJEXT): ../server/ServerCommon.cpp
ServerConnectHandler.$(OBJEXT): ../server/ServerConnectHandler.cpp
ServerDefenseHandler.$(OBJEXT): ../server/ServerDefenseHandler.cpp
ServerFileAkHandler.$(OBJEXT): ../server/ServerFileAkHandler.cpp
ServerFileServer.$(OBJEXT): ../server/ServerFileServer.cpp
ServerHaveModFilesHandler.$(OBJEXT): \
	../server/ServerHaveModFilesHandler.cpp
ServerInitializeHandler.$(OBJEXT): ../server/ServerInitializeHandler.cpp
ServerKeepAliveHandler.$(OBJEXT): ../server/ServerKeepAliveHandler.cpp
ServerLinesHandler.$(OBJEXT): ../server/ServerLinesHandler.cpp
ServerLog.$(OBJEXT): ../server/ServerLog.cpp
ServerMain.$(OBJEXT): ../server/ServerMain.cpp
ServerMessageHandler.$(OBJEXT): ../server/ServerMessageHandler.cpp
ServerNewGameState.$(OBJEXT): ../server/ServerNewGameState.cpp
ServerNextRoundState.$(OBJEXT): ../server/ServerNextRoundState.cpp
ServerNextShotState.$(OBJEXT): ../server/ServerNextShotState.cpp
ServerNextTurnState.$(OBJEXT): ../server/ServerNextTurnState.cpp
ServerPlayedMoveHandler.$(OBJEXT): ../server/ServerPlayedMoveHandler.cpp
ServerPlayerAimHandler.$(OBJEXT): ../server/ServerPlayerAimHandler.cpp
ServerPlayerReadyHandler.$(OBJEXT): \
	../server/ServerPlayerReadyHandler.cpp
ServerPlayingState.$(OBJEXT): ../server/ServerPlayingState.cpp
ServerReadyState.$(OBJEXT): ../server/ServerReadyState.cpp
ServerRegistration.$(OBJEXT): ../server/ServerRegistration.cpp
ServerResetState.$(OBJEXT): ../server/ServerResetState.cpp
ServerShotFinishedState.$(OBJEXT): ../server/ServerShotFinishedState.cpp
ServerShotHolder.$(OBJEXT): ../server/ServerShotHolder.cpp
ServerShotState.$(OBJEXT): ../server/ServerShotState.cpp
ServerStartingState.$(OBJEXT): ../server/ServerStartingState.cpp
ServerState.$(OBJEXT): ../server/ServerState.cpp
ServerStateTooFewPlayersState.$(OBJEXT): \
	../server/ServerStateTooFewPlayersState.cpp
ServerTextFilter.$(OBJEXT): ../server/ServerTextFilter.cpp
ServerTextHandler.$(OBJEXT): ../server/ServerTextHandler.cpp
ServerTimedMessage.$(OBJEXT): ../server/ServerTimedMessage.cpp
ServerTooFewPlayersStimulus.$(OBJEXT): \
	../server/ServerTooFewPlayersStimulus.cpp
ServerWebHandler.$(OBJEXT): ../server/ServerWebHandler.cpp
ServerWebServer.$(OBJEXT): ../server/ServerWebServer.cpp
TurnController.$(OBJEXT): ../server/TurnController.cpp
Boid.$(OBJEXT): ../boids/Boid.cpp
BoidVector.$(OBJEXT): ../boids/BoidVector.cpp
BoidWorld.$(OBJEXT): ../boids/BoidWorld.cpp
Obstacle.$(OBJEXT): ../boids/Obstacle.cpp
ScorchedBoids.$(OBJEXT): ../boids/ScorchedBoids.cpp
ScorchedBoidsObstacle.$(OBJEXT): ../boids/ScorchedBoidsObstacle.cpp
Tank.$(OBJEXT): ../tank/Tank.cpp
TankAccessories.$(OBJEXT): ../tank/TankAccessories.cpp
TankAdmin.$(OBJEXT): ../tank/TankAdmin.cpp
TankAutoDefense.$(OBJEXT): ../tank/TankAutoDefense.cpp
TankAvatar.$(OBJEXT): ../tank/TankAvatar.cpp
TankBatteries.$(OBJEXT): ../tank/TankBatteries.cpp
TankColorGenerator.$(OBJEXT): ../tank/TankColorGenerator.cpp
TankContainer.$(OBJEXT): ../tank/TankContainer.cpp
TankDeadContainer.$(OBJEXT): ../tank/TankDeadContainer.cpp
TankDefinition.$(OBJEXT): ../tank/TankDefinition.cpp
TankLib.$(OBJEXT): ../tank/TankLib.cpp
TankMod.$(OBJEXT): ../tank/TankMod.cpp
TankModelContainer.$(OBJEXT): ../tank/TankModelContainer.cpp
TankPosition.$(OBJEXT): ../tank/TankPosition.cpp
TankScore.$(OBJEXT): ../tank/TankScore.cpp
TankSort.$(OBJEXT): ../tank/TankSort.cpp
TankState.$(OBJEXT): ../tank/TankState.cpp
TankTeamScore.$(OBJEXT): ../tank/TankTeamScore.cpp
TankType.$(OBJEXT): ../tank/TankType.cpp
TankTypes.$(OBJEXT): ../tank/TankTypes.cpp
TankWeapon.$(OBJEXT): ../tank/TankWeapon.cpp
PlayingSoundSource.$(OBJEXT): ../sound/PlayingSoundSource.cpp
Sound.$(OBJEXT): ../sound/Sound.cpp
SoundBuffer.$(OBJEXT): ../sound/SoundBuffer.cpp
SoundBufferDynamicOV.$(OBJEXT): ../sound/SoundBufferDynamicOV.cpp
SoundBufferEmpty.$(OBJEXT): ../sound/SoundBufferEmpty.cpp
SoundBufferFactory.$(OBJEXT): ../sound/SoundBufferFactory.cpp
SoundBufferStaticWav.$(OBJEXT): ../sound/SoundBufferStaticWav.cpp
SoundListener.$(OBJEXT): ../sound/SoundListener.cpp
SoundSource.$(OBJEXT): ../sound/SoundSource.cpp
SoundUtils.$(OBJEXT): ../sound/SoundUtils.cpp
VirtualSoundSource.$(OBJEXT): ../sound/VirtualSoundSource.cpp
CGFog.$(OBJEXT): ../cgext/CGFog.cpp
CGLoader.$(OBJEXT): ../cgext/CGLoader.cpp
CGProgram.$(OBJEXT): ../cgext/CGProgram.cpp
TankAI.$(OBJEXT): ../tankai/TankAI.cpp
TankAIAdder.$(OBJEXT): ../tankai/TankAIAdder.cpp
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GLShadowFrameBuffer.o: ../GLEXT/GLShadowFrameBuffer.cpp
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GLShadowFrameBuffer.obj: ../GLEXT/GLShadowFrameBuffer.cpp
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GLState.o: ../GLEXT/GLState.cpp
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GLTexture.o: ../GLEXT/GLTexture.cpp
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GLViewPort.o: ../GLEXT/GLViewPort.cpp
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GLWBitmap.o: ../GLW/GLWBitmap.cpp
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GLWCheckBox.o: ../GLW/GLWCheckBox.cpp
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GLWDropDown.o: ../GLW/GLWDropDown.cpp
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GLWDropDownColor.o: ../GLW/GLWDropDownColor.cpp
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GLWDropDownText.o: ../GLW/GLWDropDownText.cpp
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GLWFileView.o: ../GLW/GLWFileView.cpp
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GLWFlag.o: ../GLW/GLWFlag.cpp
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GLWFont.o: ../GLW/GLWFont.cpp
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GLWIcon.o: ../GLW/GLWIcon.cpp
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GLWImageList.o: ../GLW/GLWImageList.cpp
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GLWLabel.o: ../GLW/GLWLabel.cpp
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GLWListView.o: ../GLW/GLWListView.cpp
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GLWLoggerView.o: ../GLW/GLWLoggerView.cpp
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GLWPanel.o: ../GLW/GLWPanel.cpp
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GLWPlanView.o: ../GLW/GLWPlanView.cpp
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GLWProgress.o: ../GLW/GLWProgress.cpp
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GLWPushButton.o: ../GLW/GLWPushButton.cpp
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GLWScorchedInfo.o: ../GLW/GLWScorchedInfo.cpp
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GLWScrollButton.o: ../GLW/GLWScrollButton.cpp
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GLWScrollPanel.o: ../GLW/GLWScrollPanel.cpp
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GLWScrollW.o: ../GLW/GLWScrollW.cpp
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GLWSelector.o: ../GLW/GLWSelector.cpp
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GLWSlider.o: ../GLW/GLWSlider.cpp
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GLWSpinBox.o: ../GLW/GLWSpinBox.cpp
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GLWTab.o: ../GLW/GLWTab.cpp
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GLWTalkBox.o: ../GLW/GLWTalkBox.cpp
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GLWTankFire.o: ../GLW/GLWTankFire.cpp
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GLWTankModel.o: ../GLW/GLWTankModel.cpp
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GLWTextBox.o: ../GLW/GLWTextBox.cpp
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GLWTextButton.o: ../GLW/GLWTextButton.cpp
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GLWTip.o: ../GLW/GLWTip.cpp
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GLWToolTip.o: ../GLW/GLWToolTip.cpp
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GLWTracker.o: ../GLW/GLWTracker.cpp
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GLWTranslate.o: ../GLW/GLWTranslate.cpp
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GLWWeaponModel.o: ../GLW/GLWWeaponModel.cpp
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GLWWindView.o: ../GLW/GLWWindView.cpp
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GLWWindow.o: ../GLW/GLWWindow.cpp
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Model.o: ../3dsparse/Model.cpp
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aseFile.lex.o: ../3dsparse/aseFile.lex.cpp
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HUDDialog.o: ../dialogs/HUDDialog.cpp
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QuitDialog.o: ../dialogs/QuitDialog.cpp
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TalkSettingsDialog.o: ../dialogs/TalkSettingsDialog.cpp
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ActionController.obj: ../engine/ActionController.cpp
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ActionMeta.o: ../engine/ActionMeta.cpp
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ActionMeta.obj: ../engine/ActionMeta.cpp
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EventContainer.o: ../engine/EventContainer.cpp
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EventContainer.obj: ../engine/EventContainer.cpp
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FrameLimiter.o: ../engine/FrameLimiter.cpp
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FrameLimiter.obj: ../engine/FrameLimiter.cpp
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FrameTimer.o: ../engine/FrameTimer.cpp
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FrameTimer.obj: ../engine/FrameTimer.cpp
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GameState.o: ../engine/GameState.cpp
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GameState.obj: ../engine/GameState.cpp
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GameStateI.o: ../engine/GameStateI.cpp
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GameStateI.obj: ../engine/GameStateI.cpp
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GameStateStimulusI.o: ../engine/GameStateStimulusI.cpp
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GameStateStimulusI.obj: ../engine/GameStateStimulusI.cpp
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MainLoop.o: ../engine/MainLoop.cpp
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MainLoop.obj: ../engine/MainLoop.cpp
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MainLoopI.obj: ../engine/MainLoopI.cpp
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MetaClass.o: ../engine/MetaClass.cpp
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MetaClass.obj: ../engine/MetaClass.cpp
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ModDirs.o: ../engine/ModDirs.cpp
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ModFileEntry.o: ../engine/ModFileEntry.cpp
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ModFiles.o: ../engine/ModFiles.cpp
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ModFiles.obj: ../engine/ModFiles.cpp
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ModInfo.o: ../engine/ModInfo.cpp
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Particle.o: ../engine/Particle.cpp
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Particle.obj: ../engine/Particle.cpp
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ParticleEmitter.o: ../engine/ParticleEmitter.cpp
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ParticleEngine.o: ../engine/ParticleEngine.cpp
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ParticleRenderer.o: ../engine/ParticleRenderer.cpp
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ParticleRenderer.obj: ../engine/ParticleRenderer.cpp
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PhysicsEngine.o: ../engine/PhysicsEngine.cpp
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PhysicsEngine.obj: ../engine/PhysicsEngine.cpp
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PhysicsParticle.o: ../engine/PhysicsParticle.cpp
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PhysicsParticle.obj: ../engine/PhysicsParticle.cpp
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CloudSim.o: ../landscape/CloudSim.cpp
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DeformTextures.o: ../landscape/DeformTextures.cpp
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GroundMaps.o: ../landscape/GroundMaps.cpp
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Hemisphere.o: ../landscape/Hemisphere.cpp
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LandscapeObjectsGroupEntry.o: ../landscape/LandscapeObjectsGroupEntry.cpp
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LandscapeObjectsSetEntry.o: ../landscape/LandscapeObjectsSetEntry.cpp
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LandscapePoints.o: ../landscape/LandscapePoints.cpp
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LandscapeShadowCamera.o: ../landscape/LandscapeShadowCamera.cpp
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LandscapeShadowHandler.o: ../landscape/LandscapeShadowHandler.cpp
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LandscapeShadowHandler.obj: ../landscape/LandscapeShadowHandler.cpp
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LandscapeSoundManager.o: ../landscape/LandscapeSoundManager.cpp
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MapPoints.o: ../landscape/MapPoints.cpp
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MovementMap.o: ../landscape/MovementMap.cpp
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NapalmMap.o: ../landscape/NapalmMap.cpp
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NapalmMap.obj: ../landscape/NapalmMap.cpp
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Patch.o: ../landscape/Patch.cpp
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Patch.obj: ../landscape/Patch.cpp
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PatchGrid.o: ../landscape/PatchGrid.cpp
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PatchSide.o: ../landscape/PatchSide.cpp
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PatchTexCoord.o: ../landscape/PatchTexCoord.cpp
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RoofMaps.o: ../landscape/RoofMaps.cpp
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RoofMaps.obj: ../landscape/RoofMaps.cpp
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ShadowMap.o: ../landscape/ShadowMap.cpp
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Sky.o: ../landscape/Sky.cpp
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SurroundLandscape.o: ../landscape/SurroundLandscape.cpp
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TriNode.o: ../landscape/TriNode.cpp
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Variance.o: ../landscape/Variance.cpp
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WeaponGiveAccessory.o: ../weapons/WeaponGiveAccessory.cpp
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WeaponGiveLife.o: ../weapons/WeaponGiveLife.cpp
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WeaponGiveLives.o: ../weapons/WeaponGiveLives.cpp
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WeaponGiveMoney.o: ../weapons/WeaponGiveMoney.cpp
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WeaponGivePower.o: ../weapons/WeaponGivePower.cpp
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WeaponGiveScore.o: ../weapons/WeaponGiveScore.cpp
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WeaponGiveWin.o: ../weapons/WeaponGiveWin.cpp
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WeaponInvokeWeapon.o: ../weapons/WeaponInvokeWeapon.cpp
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WeaponLaser.o: ../weapons/WeaponLaser.cpp
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WeaponLeapFrog.o: ../weapons/WeaponLeapFrog.cpp
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WeaponLightning.o: ../weapons/WeaponLightning.cpp
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WeaponMirv.o: ../weapons/WeaponMirv.cpp
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WeaponMoveTank.o: ../weapons/WeaponMoveTank.cpp
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WeaponMulti.o: ../weapons/WeaponMulti.cpp
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WeaponMuzzle.o: ../weapons/WeaponMuzzle.cpp
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WeaponNapalm.o: ../weapons/WeaponNapalm.cpp
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WeaponNull.o: ../weapons/WeaponNull.cpp
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WeaponProjectile.o: ../weapons/WeaponProjectile.cpp
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WeaponRandomChoice.o: ../weapons/WeaponRandomChoice.cpp
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WeaponRedirect.o: ../weapons/WeaponRedirect.cpp
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WeaponReference.o: ../weapons/WeaponReference.cpp
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WeaponRepeat.o: ../weapons/WeaponRepeat.cpp
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WeaponRoller.o: ../weapons/WeaponRoller.cpp
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WeaponScatterDirection.o: ../weapons/WeaponScatterDirection.cpp
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WeaponScatterPosition.o: ../weapons/WeaponScatterPosition.cpp
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WeaponSelectPosition.o: ../weapons/WeaponSelectPosition.cpp
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WeaponSkyFlash.o: ../weapons/WeaponSkyFlash.cpp
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WeaponSound.o: ../weapons/WeaponSound.cpp
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WeaponTankPosition.o: ../weapons/WeaponTankPosition.cpp
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WeaponTankVelocity.o: ../weapons/WeaponTankVelocity.cpp
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WeaponTankVelocity.obj: ../weapons/WeaponTankVelocity.cpp
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WeaponTeamAction.o: ../weapons/WeaponTeamAction.cpp
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WeaponTeleport.o: ../weapons/WeaponTeleport.cpp
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WeaponTranslate.o: ../weapons/WeaponTranslate.cpp
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WeaponTypeAction.o: ../weapons/WeaponTypeAction.cpp
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TankFalling.o: ../actions/TankFalling.cpp
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TankFired.o: ../actions/TankFired.cpp
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TankMovement.o: ../actions/TankMovement.cpp
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TankResign.o: ../actions/TankResign.cpp
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TankResign.obj: ../actions/TankResign.cpp
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TankSay.o: ../actions/TankSay.cpp
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TankSay.obj: ../actions/TankSay.cpp
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Teleport.o: ../actions/Teleport.cpp
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Teleport.obj: ../actions/Teleport.cpp
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WallHit.o: ../actions/WallHit.cpp
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WallHit.obj: ../actions/WallHit.cpp
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DebrisActionRenderer.o: ../sprites/DebrisActionRenderer.cpp
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DebrisActionRenderer.obj: ../sprites/DebrisActionRenderer.cpp
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ExplosionLaserBeamRenderer.o: ../sprites/ExplosionLaserBeamRenderer.cpp
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ExplosionLaserBeamRenderer.obj: ../sprites/ExplosionLaserBeamRenderer.cpp
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ExplosionNukeRenderer.o: ../sprites/ExplosionNukeRenderer.cpp
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ExplosionNukeRenderer.obj: ../sprites/ExplosionNukeRenderer.cpp
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ExplosionRingRenderer.o: ../sprites/ExplosionRingRenderer.cpp
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ExplosionRingRenderer.obj: ../sprites/ExplosionRingRenderer.cpp
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ExplosionTextures.o: ../sprites/ExplosionTextures.cpp
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ExplosionTextures.obj: ../sprites/ExplosionTextures.cpp
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MetaActionRenderer.o: ../sprites/MetaActionRenderer.cpp
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MetaActionRenderer.obj: ../sprites/MetaActionRenderer.cpp
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MissileActionRenderer.o: ../sprites/MissileActionRenderer.cpp
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MissileActionRenderer.obj: ../sprites/MissileActionRenderer.cpp
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NapalmRenderer.o: ../sprites/NapalmRenderer.cpp
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NapalmRenderer.obj: ../sprites/NapalmRenderer.cpp
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SmokeActionRenderer.o: ../sprites/SmokeActionRenderer.cpp
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SmokeActionRenderer.obj: ../sprites/SmokeActionRenderer.cpp
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ClientActionsHandler.o: ../client/ClientActionsHandler.cpp
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ClientAddPlayerHandler.o: ../client/ClientAddPlayerHandler.cpp
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ClientAdmin.o: ../client/ClientAdmin.cpp
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ClientConnectionAcceptHandler.o: ../client/ClientConnectionAcceptHandler.cpp
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ClientDefenseHandler.o: ../client/ClientDefenseHandler.cpp
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ClientFileHandler.o: ../client/ClientFileHandler.cpp
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ClientGameStateHandler.o: ../client/ClientGameStateHandler.cpp
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ClientGameStoppedHandler.o: ../client/ClientGameStoppedHandler.cpp
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ClientInitializeHandler.o: ../client/ClientInitializeHandler.cpp
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ClientKeepAliveSender.o: ../client/ClientKeepAliveSender.cpp
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ClientLinesHandler.o: ../client/ClientLinesHandler.cpp
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ServerCommon.o: ../server/ServerCommon.cpp
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ServerCommon.obj: ../server/ServerCommon.cpp
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ServerConnectHandler.o: ../server/ServerConnectHandler.cpp
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ServerConnectHandler.obj: ../server/ServerConnectHandler.cpp
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ServerDefenseHandler.o: ../server/ServerDefenseHandler.cpp
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ServerFileAkHandler.o: ../server/ServerFileAkHandler.cpp
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ServerFileServer.o: ../server/ServerFileServer.cpp
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ServerHaveModFilesHandler.o: ../server/ServerHaveModFilesHandler.cpp
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ServerInitializeHandler.o: ../server/ServerInitializeHandler.cpp
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ServerKeepAliveHandler.o: ../server/ServerKeepAliveHandler.cpp
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ServerLinesHandler.o: ../server/ServerLinesHandler.cpp
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ServerLinesHandler.obj: ../server/ServerLinesHandler.cpp
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ServerLog.o: ../server/ServerLog.cpp
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ServerMain.o: ../server/ServerMain.cpp
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ServerMain.obj: ../server/ServerMain.cpp
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ServerMessageHandler.o: ../server/ServerMessageHandler.cpp
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ServerNewGameState.o: ../server/ServerNewGameState.cpp
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ServerNextRoundState.o: ../server/ServerNextRoundState.cpp
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ServerNextShotState.o: ../server/ServerNextShotState.cpp
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ServerNextTurnState.o: ../server/ServerNextTurnState.cpp
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ServerPlayedMoveHandler.o: ../server/ServerPlayedMoveHandler.cpp
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ServerPlayerAimHandler.o: ../server/ServerPlayerAimHandler.cpp
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ServerPlayerReadyHandler.o: ../server/ServerPlayerReadyHandler.cpp
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ServerPlayingState.o: ../server/ServerPlayingState.cpp
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TankTeamScore.o: ../tank/TankTeamScore.cpp
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TankType.o: ../tank/TankType.cpp
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TankType.obj: ../tank/TankType.cpp
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TankTypes.o: ../tank/TankTypes.cpp
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TankTypes.obj: ../tank/TankTypes.cpp
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TankWeapon.o: ../tank/TankWeapon.cpp
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TankWeapon.obj: ../tank/TankWeapon.cpp
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PlayingSoundSource.o: ../sound/PlayingSoundSource.cpp
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PlayingSoundSource.obj: ../sound/PlayingSoundSource.cpp
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Sound.o: ../sound/Sound.cpp
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Sound.obj: ../sound/Sound.cpp
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SoundBuffer.o: ../sound/SoundBuffer.cpp
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SoundBufferDynamicOV.o: ../sound/SoundBufferDynamicOV.cpp
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SoundBufferDynamicOV.obj: ../sound/SoundBufferDynamicOV.cpp
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SoundBufferEmpty.o: ../sound/SoundBufferEmpty.cpp
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SoundBufferEmpty.obj: ../sound/SoundBufferEmpty.cpp
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SoundBufferFactory.o: ../sound/SoundBufferFactory.cpp
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SoundBufferStaticWav.o: ../sound/SoundBufferStaticWav.cpp
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SoundBufferStaticWav.obj: ../sound/SoundBufferStaticWav.cpp
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SoundListener.o: ../sound/SoundListener.cpp
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SoundListener.obj: ../sound/SoundListener.cpp
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SoundSource.o: ../sound/SoundSource.cpp
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SoundSource.obj: ../sound/SoundSource.cpp
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SoundUtils.o: ../sound/SoundUtils.cpp
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SoundUtils.obj: ../sound/SoundUtils.cpp
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VirtualSoundSource.o: ../sound/VirtualSoundSource.cpp
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VirtualSoundSource.obj: ../sound/VirtualSoundSource.cpp
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CGFog.o: ../cgext/CGFog.cpp
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CGFog.obj: ../cgext/CGFog.cpp
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CGLoader.o: ../cgext/CGLoader.cpp
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CGLoader.obj: ../cgext/CGLoader.cpp
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CGProgram.o: ../cgext/CGProgram.cpp
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CGProgram.obj: ../cgext/CGProgram.cpp
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TankAI.o: ../tankai/TankAI.cpp
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TankAIAdder.o: ../tankai/TankAIAdder.cpp
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ComsConnectMessage.obj: ../coms/ComsConnectMessage.cpp
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ComsDefenseMessage.o: ../coms/ComsDefenseMessage.cpp
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ComsDefenseMessage.obj: ../coms/ComsDefenseMessage.cpp
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ComsFileAkMessage.o: ../coms/ComsFileAkMessage.cpp
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ComsFileAkMessage.obj: ../coms/ComsFileAkMessage.cpp
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ComsFileMessage.o: ../coms/ComsFileMessage.cpp
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ComsFileMessage.obj: ../coms/ComsFileMessage.cpp
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ComsGameStateMessage.o: ../coms/ComsGameStateMessage.cpp
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ComsGameStateMessage.obj: ../coms/ComsGameStateMessage.cpp
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ComsGameStoppedMessage.o: ../coms/ComsGameStoppedMessage.cpp
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ComsGameStoppedMessage.obj: ../coms/ComsGameStoppedMessage.cpp
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ComsHaveModFilesMessage.o: ../coms/ComsHaveModFilesMessage.cpp
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ComsHaveModFilesMessage.obj: ../coms/ComsHaveModFilesMessage.cpp
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ComsHeightMapMessage.o: ../coms/ComsHeightMapMessage.cpp
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ComsHeightMapMessage.obj: ../coms/ComsHeightMapMessage.cpp
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ComsInitializeMessage.o: ../coms/ComsInitializeMessage.cpp
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ComsInitializeMessage.obj: ../coms/ComsInitializeMessage.cpp
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ComsKeepAliveMessage.o: ../coms/ComsKeepAliveMessage.cpp
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ComsKeepAliveMessage.obj: ../coms/ComsKeepAliveMessage.cpp
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ComsLastChanceMessage.o: ../coms/ComsLastChanceMessage.cpp
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ComsLastChanceMessage.obj: ../coms/ComsLastChanceMessage.cpp
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ComsLevelMessage.o: ../coms/ComsLevelMessage.cpp
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ComsLevelMessage.obj: ../coms/ComsLevelMessage.cpp
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ComsLinesMessage.o: ../coms/ComsLinesMessage.cpp
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ComsLinesMessage.obj: ../coms/ComsLinesMessage.cpp
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ComsMessage.o: ../coms/ComsMessage.cpp
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ComsMessage.obj: ../coms/ComsMessage.cpp
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ComsMessageHandler.o: ../coms/ComsMessageHandler.cpp
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ComsMessageHandler.obj: ../coms/ComsMessageHandler.cpp
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ComsMessageSender.o: ../coms/ComsMessageSender.cpp
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ComsMessageSender.obj: ../coms/ComsMessageSender.cpp
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ComsNewGameMessage.o: ../coms/ComsNewGameMessage.cpp
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ComsNewGameMessage.obj: ../coms/ComsNewGameMessage.cpp
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ComsPlayedMoveMessage.o: ../coms/ComsPlayedMoveMessage.cpp
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ComsPlayedMoveMessage.obj: ../coms/ComsPlayedMoveMessage.cpp
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ComsPlayerAimMessage.o: ../coms/ComsPlayerAimMessage.cpp
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	    if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \
	  done | \
	  $(AWK) '    { files[$$0] = 1; } \
	       END { for (i in files) print i; }'`; \
	test -z "$(ETAGS_ARGS)$$tags$$unique" \
	  || $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \
	     $$tags $$unique

GTAGS:
	here=`$(am__cd) $(top_builddir) && pwd` \
	  && cd $(top_srcdir) \
	  && gtags -i $(GTAGS_ARGS) $$here

distclean-tags:
	-rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH
DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST)

top_distdir = ../..
distdir = $(top_distdir)/$(PACKAGE)-$(VERSION)

distdir: $(DISTFILES)
	@list='$(DISTFILES)'; for file in $$list; do \
	  if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \
	  dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \
	  if test "$$dir" != "$$file" && test "$$dir" != "."; then \
	    dir="/$$dir"; \
	    $(mkinstalldirs) "$(distdir)$$dir"; \
	  else \
	    dir=''; \
	  fi; \
	  if test -d $$d/$$file; then \
	    if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \
	      cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \
	    fi; \
	    cp -pR $$d/$$file $(distdir)$$dir || exit 1; \
	  else \
	    test -f $(distdir)/$$file \
	    || cp -p $$d/$$file $(distdir)/$$file \
	    || exit 1; \
	  fi; \
	done
check-am: all-am
check: check-am
all-am: Makefile $(PROGRAMS)

installdirs:
	$(mkinstalldirs) $(DESTDIR)$(bindir)

install: install-am
install-exec: install-exec-am
install-data: install-data-am
uninstall: uninstall-am

install-am: all-am
	@$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am

installcheck: installcheck-am
install-strip:
	$(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \
	  INSTALL_STRIP_FLAG=-s \
	  `test -z '$(STRIP)' || \
	    echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install
mostlyclean-generic:

clean-generic:

distclean-generic:
	-rm -f Makefile $(CONFIG_CLEAN_FILES)

maintainer-clean-generic:
	@echo "This command is intended for maintainers to use"
	@echo "it deletes files that may require special tools to rebuild."
clean: clean-am

clean-am: clean-binPROGRAMS clean-generic mostlyclean-am

distclean: distclean-am

distclean-am: clean-am distclean-compile distclean-depend \
	distclean-generic distclean-tags

dvi: dvi-am

dvi-am:

info: info-am

info-am:

install-data-am:

install-exec-am: install-binPROGRAMS

install-info: install-info-am

install-man:

installcheck-am:

maintainer-clean: maintainer-clean-am

maintainer-clean-am: distclean-am maintainer-clean-generic

mostlyclean: mostlyclean-am

mostlyclean-am: mostlyclean-compile mostlyclean-generic

uninstall-am: uninstall-binPROGRAMS uninstall-info-am

.PHONY: GTAGS all all-am check check-am clean clean-binPROGRAMS \
	clean-generic distclean distclean-compile distclean-depend \
	distclean-generic distclean-tags distdir dvi dvi-am info \
	info-am install install-am install-binPROGRAMS install-data \
	install-data-am install-exec install-exec-am install-info \
	install-info-am install-man install-strip installcheck \
	installcheck-am installdirs maintainer-clean \
	maintainer-clean-generic mostlyclean mostlyclean-compile \
	mostlyclean-generic tags uninstall uninstall-am \
	uninstall-binPROGRAMS uninstall-info-am

# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:
