////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2004
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_PlacementTypeMaskh_INCLUDE__)
#define __INCLUDE_PlacementTypeMaskh_INCLUDE__

#include <placement/PlacementType.h>

class PlacementTypeMask : public PlacementType
{
public:
	PlacementTypeMask();
	virtual ~PlacementTypeMask();

	virtual PlacementType::Type getType() { return PlacementType::eMask; }
	virtual bool readXML(XMLNode *node);
	virtual void getPositions(ScorchedContext &context,
		RandomGenerator &generator,
		std::list<Position> &returnPositions,
		ProgressCounter *counter = 0);

protected:
	int numobjects;
	std::string mask;
	float minheight, maxheight;
	float mincloseness, minslope;
	float xsnap, ysnap;
};

#endif // __INCLUDE_PlacementTypeMaskh_INCLUDE__
