////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2004
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_LandscapeObjectsEntryTreeh_INCLUDE__)
#define __INCLUDE_LandscapeObjectsEntryTreeh_INCLUDE__

#include <landscape/LandscapeObjectsEntry.h>
#include <GLEXT/GLState.h>
#include <GLEXT/GLTexture.h>

class LandscapeObjectsEntryTree : public LandscapeObjectsEntry
{
public:
	bool setup(const char *type, bool snow);

	virtual void render(float distance);
	virtual void simulate(float frameTime);

protected:
	enum TreeType
	{
		eNone,
		ePineNormal,
		ePineBurnt,
		ePineYellow,
		ePineLight,
		ePineSnow,
		ePine2,
		ePine3,
		ePine4,
		ePine2Snow,
		ePine3Snow,
		ePine4Snow,
		ePalmNormal,
		ePalmBurnt,
		ePalm2,
		ePalm3,
		ePalm4,
		ePalmB,
		ePalmB2,
		ePalmB3,
		ePalmB4,
		ePalmB5,
		ePalmB6,
		ePalmB7,
		eOak,
		eOak2,
		eOak3,
		eOak4
	};

	static GLuint treePineList, treePineSmallList;
	static GLuint treePine2List, treePine2SmallList;
	static GLuint treePine3List, treePine3SmallList;
	static GLuint treePine4List, treePine4SmallList;
	static GLuint treePine2SnowList, treePine2SnowSmallList;
	static GLuint treePine3SnowList, treePine3SnowSmallList;
	static GLuint treePine4SnowList, treePine4SnowSmallList;
	static GLuint treePineSnowList, treePineSnowSmallList;
	static GLuint treePineBurntList, treePineBurntSmallList;
	static GLuint treePineYellowList, treePineYellowSmallList;
	static GLuint treePineLightList, treePineLightSmallList;
	static GLuint treePalmList, treePalmSmallList;
	static GLuint treePalm2List, treePalm2SmallList;
	static GLuint treePalm3List, treePalm3SmallList;
	static GLuint treePalm4List, treePalm4SmallList;
	static GLuint treePalmBList;
	static GLuint treePalmB2List;
	static GLuint treePalmB3List;
	static GLuint treePalmB4List;
	static GLuint treePalmB5List;
	static GLuint treePalmB6List;
	static GLuint treePalmB7List;
	static GLuint treePalmBurntList, treePalmBurntSmallList;
	static GLuint treeOakList, treeOakSmallList;
	static GLuint treeOak2List, treeOak2SmallList;
	static GLuint treeOak3List, treeOak3SmallList;
	static GLuint treeOak4List, treeOak4SmallList;

	static GLTexture pineTextureA_;
	static GLTexture pineTextureB_;
	static GLTexture palmTextureA_;
	static GLTexture palmTextureB_;
	static GLTexture oakTextureA_;

	TreeType normalType_;
	TreeType burntType_;
};

#endif // __INCLUDE_LandscapeObjectsEntryTreeh_INCLUDE__
