////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2004
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#include <3dsparse/ModelDefn.h>
#include <XML/XMLParser.h>

ModelDefn::ModelDefn()
{
}

ModelDefn::~ModelDefn()
{
}

bool ModelDefn::initFromNode(const char *directory, XMLNode *modelDefnNode)
{
	XMLNode *modelNode = 0;
	if (!modelDefnNode->getNamedChild("model", modelNode)) return false;
	if (!modelId_.initFromNode(directory, modelNode)) return false;
	if (!modelDefnNode->getNamedChild("animationspeed", animationSpeed_)) return false;
	if (!modelDefnNode->getNamedChild("modelsize", modelSize_)) return false;
	return modelDefnNode->failChildren();
}
