////////////////////////////////////////////////////////////////////////////////
//    Scorched3D (c) 2000-2004
//
//    This file is part of Scorched3D.
//
//    Scorched3D is free software; you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation; either version 2 of the License, or
//    (at your option) any later version.
//
//    Scorched3D is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License
//    along with Scorched3D; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
////////////////////////////////////////////////////////////////////////////////

#if !defined(__INCLUDE_PlacementGroupDefinitionh_INCLUDE__)
#define __INCLUDE_PlacementGroupDefinitionh_INCLUDE__

#include <landscape/LandscapeObjectsEntry.h>
#include <XML/XMLNode.h>
#include <vector>
#include <string>

class ScorchedContext;
class PlacementGroupDefinition
{
public:
	PlacementGroupDefinition();
	virtual ~PlacementGroupDefinition();

	bool readXML(XMLNode *node);

	void addToGroups(ScorchedContext &context,
		LandscapeObjectEntryBase *objectEntry,
		bool thin);

protected:
	std::vector<std::string> groupnames_;

	void addToGroup(const char *groupName,
		ScorchedContext &context,
		LandscapeObjectEntryBase *objectEntry,
		bool thin);
};

#endif // __INCLUDE_PlacementGroupDefinitionh_INCLUDE__
