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# ReplicaManager.h File Reference

Contains class ReplicaManager. This system provides management for your game objects and players to make serialization, scoping, and object creation and destruction easier. More...

`#include "Export.h"`
`#include "NetworkTypes.h"`
`#include "DS_OrderedList.h"`
`#include "PluginInterface.h"`
`#include "NetworkIDGenerator.h"`
`#include "DS_Queue.h"`
`#include "ReplicaEnums.h"`

## Namespaces
namespace | RakNet
## Classes
class | ReplicaManager
| A management system for your game objects and players to make serialization, scoping, and object creation and destruction easier. More...
struct | ReplicaManager::CommandStruct
struct | ReplicaManager::RegisteredReplica
struct | ReplicaManager::RemoteObject
struct | ReplicaManager::ReceivedCommand
struct | ReplicaManager::ParticipantStruct

## Detailed Description

Contains class ReplicaManager. This system provides management for your game objects and players to make serialization, scoping, and object creation and destruction easier.

This file is part of RakNet Copyright 2003 Kevin Jenkins.

Usage of RakNet is subject to the appropriate license agreement. Creative Commons Licensees are subject to the license found at http://creativecommons.org/licenses/by-nc/2.5/ Single application licensees are subject to the license found at http://www.rakkarsoft.com/SingleApplicationLicense.html Custom license users are subject to the terms therein. GPL license users are subject to the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.