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# PlayerID Struct Reference

Unique identifier for a system. Corresponds to a network address. More...

`#include <NetworkTypes.h>`

List of all members.

## Public Member Functions
char * | ToString (bool writePort=true) const
void | SetBinaryAddress (const char *str)
PlayerID & | operator= (const PlayerID &input)
bool | operator== (const PlayerID &right) const
bool | operator!= (const PlayerID &right) const
bool | operator> (const PlayerID &right) const
bool | operator< (const PlayerID &right) const
## Public Attributes
unsigned int | binaryAddress
| The peer address from inet_addr.
unsigned short | port
| The port number.

## Detailed Description

Unique identifier for a system. Corresponds to a network address.

The documentation for this struct was generated from the following files:

- C:/RakNet 2.518/Include/NetworkTypes.h
- C:/RakNet 2.518/Source/NetworkTypes.cpp