#!/usr/bin/env python

# This is statement is required by the build system to query build info
if __name__ == '__build__':
	raise Exception

# A class that creates an opengl widget.
# Mike Hartshorn
# Department of Chemistry
# University of York, UK
# 

from OpenGL.GL import *
from OpenGL.GLU import *
from Tkinter import _default_root
from Tkinter import *
import math
import os,sys

#

def glTranslateScene(s, x, y, mousex, mousey):
	glMatrixMode(GL_MODELVIEW)
	mat = glGetDoublev(GL_MODELVIEW_MATRIX)
	glLoadIdentity()
	glTranslatef(s * (x - mousex), s * (mousey - y), 0.0)
	glMultMatrixd(mat)


def glRotateScene(s, xcenter, ycenter, zcenter, x, y, mousex, mousey):
	glMatrixMode(GL_MODELVIEW)
	mat = glGetDoublev(GL_MODELVIEW_MATRIX)
	glLoadIdentity()
	glTranslatef(xcenter, ycenter, zcenter)
	glRotatef(s * (y - mousey), 1., 0., 0.)
	glRotatef(s * (x - mousex), 0., 1., 0.)
	glTranslatef(-xcenter, -ycenter, -zcenter)
	glMultMatrixd(mat)


def sub(x, y):
	return map(lambda a, b: a-b, x, y)


def dot(x, y):
	t = 0
	for i in range(len(x)):
		t = t + x[i]*y[i]
	return t


def glDistFromLine(x, p1, p2):
	f = map(lambda x, y: x-y, p2, p1)
	g = map(lambda x, y: x-y, x, p1)
	return dot(g, g) - dot(f, g)**2/dot(f, f)


# Keith Junius <junius@chem.rug.nl> provided many changes to Togl
TOGL_NORMAL = 1
TOGL_OVERLAY = 2

def v3distsq(a,b):
	d = ( a[0] - b[0], a[1] - b[1], a[2] - b[2] )
	return d[0]*d[0] + d[1]*d[1] + d[2]*d[2]

# new version from Daniel Faken (Daniel_Faken@brown.edu) for static 
# loading comptability
if _default_root is None:
	_default_root = Tk()

# add this file's directory to Tcl's search path
# on Linux Togl is installed in ./linux2-tk8.0
# on Windows (Python2.0) in ./win32-tk8.3  
_default_root.tk.call('lappend', 'auto_path', os.path.join( \
				  os.path.dirname(__file__), \
				  sys.platform + "-tk" + _default_root.getvar("tk_version")))
try:
	_default_root.tk.eval('load {} Togl')
except TclError:
	pass
_default_root.tk.call('package', 'require', 'Togl')

# This code is needed to avoid faults on sys.exit()
# [DAA, Jan 1998]
import sys
oldexitfunc = None
if hasattr(sys, 'exitfunc'):
	oldexitfunc = sys.exitfunc
def cleanup():
	from Tkinter import _default_root, TclError
	import Tkinter
	try: 
		if _default_root: _default_root.destroy()
	except TclError:
		pass
	Tkinter._default_root = None
	if oldexitfunc: oldexitfunc()
sys.exitfunc = cleanup
# [end DAA]

class Togl(Widget):
	"""
	Togl Widget
	Keith Junius
	Department of Biophysical Chemistry
	University of Groningen, The Netherlands
	Very basic widget which provides access to Togl functions.
	N.B. this requires a modified version of Togl 1.5 to gain access to the
	extra functionality. This support should be included in Togl 1.6, I hope.
	"""


	def __init__(self, master=None, cnf={}, **kw):
		Widget.__init__(self, master, 'togl', cnf, kw)


	def render(self):
		return


	def swapbuffers(self):
		self.tk.call(self._w, 'swapbuffers')


	def makecurrent(self):
		self.tk.call(self._w, 'makecurrent')


	def alloccolor(self, red, green, blue):
		return self.tk.getint(self.tk.call(self._w, 'alloccolor', red, green, blue))


	def freecolor(self, index):
		self.tk.call(self._w, 'freecolor', index)


	def setcolor(self, index, red, green, blue):
		self.tk.call(self._w, 'setcolor', index, red, green, blue)


	def loadbitmapfont(self, fontname):
		return self.tk.getint(self.tk.call(self._w, 'loadbitmapfont', fontname))


	def unloadbitmapfont(self, fontbase):
		self.tk.call(self._w, 'unloadbitmapfont', fontbase)


	def uselayer(self, layer):
		self.tk.call(self._w, 'uselayer', layer)


	def showoverlay(self):
		self.tk.call(self._w, 'showoverlay')


	def hideoverlay(self):
		self.tk.call(self._w, 'hideoverlay')


	def existsoverlay(self):
		return self.tk.getboolean(self.tk.call(self._w, 'existsoverlay'))


	def getoverlaytransparentvalue(self):
		return self.tk.getint(self.tk.call(self._w, 'getoverlaytransparentvalue'))


	def ismappedoverlay(self):
		return self.tk.getboolean(self.tk.call(self._w, 'ismappedoverlay'))


	def alloccoloroverlay(self, red, green, blue):
		return self.tk.getint(self.tk.call(self._w, 'alloccoloroverlay', red, green, blue))


	def freecoloroverlay(self, index):
		self.tk.call(self._w, 'freecoloroverlay', index)



class RawOpengl(Widget, Misc):
	"""Widget without any sophisticated bindings\
	by Tom Schwaller"""


	def __init__(self, master=None, cnf={}, **kw):
		Widget.__init__(self, master, 'togl', cnf, kw)
		self.bind('<Map>', self.tkMap)
		self.bind('<Expose>', self.tkExpose)
		self.bind('<Configure>', self.tkExpose)


	def tkRedraw(self, *dummy):
		# This must be outside of a pushmatrix, since a resize event
		# will call redraw recursively. 
		self.update_idletasks()
		self.tk.call(self._w, 'makecurrent')
		_mode = glGetDoublev(GL_MATRIX_MODE)
		try:
			glMatrixMode(GL_PROJECTION)
			glPushMatrix()
			try:
				self.redraw()
				glFlush()
			finally:
				glPopMatrix()
		finally:
			glMatrixMode(_mode)
		self.tk.call(self._w, 'swapbuffers')


	def tkMap(self, *dummy):
		self.tkExpose()


	def tkExpose(self, *dummy):
		self.tkRedraw()




class Opengl(RawOpengl):
	"""\
Tkinter bindings for an Opengl widget.
Mike Hartshorn
Department of Chemistry
University of York, UK
http://www.yorvic.york.ac.uk/~mjh/
"""

	def __init__(self, master=None, cnf={}, **kw):
		"""\
		Create an opengl widget.
		Arrange for redraws when the window is exposed or when
		it changes size."""

		#Widget.__init__(self, master, 'togl', cnf, kw)
		apply(RawOpengl.__init__, (self, master, cnf), kw)
		self.initialised = 0

		# Current coordinates of the mouse.
		self.xmouse = 0
		self.ymouse = 0

		# Where we are centering.
		self.xcenter = 0.0
		self.ycenter = 0.0
		self.zcenter = 0.0

		# The _back color
		self.r_back = 1.
		self.g_back = 0.
		self.b_back = 1.

		# Where the eye is
		self.distance = 10.0

		# Field of view in y direction
		self.fovy = 30.0

		# Position of clipping planes.
		self.near = 0.1
		self.far = 1000.0

		# Is the widget allowed to autospin?
		self.autospin_allowed = 0

		# Is the widget currently autospinning?
		self.autospin = 0

		# Basic bindings for the virtual trackball
		self.bind('<Map>', self.tkMap)
		self.bind('<Expose>', self.tkExpose)
		self.bind('<Configure>', self.tkExpose)
		self.bind('<Shift-Button-1>', self.tkHandlePick)
		#self.bind('<Button-1><ButtonRelease-1>', self.tkHandlePick)
		self.bind('<Button-1>', self.tkRecordMouse)
		self.bind('<B1-Motion>', self.tkTranslate)
		self.bind('<Button-2>', self.StartRotate)
		self.bind('<B2-Motion>', self.tkRotate)
		self.bind('<ButtonRelease-2>', self.tkAutoSpin)
		self.bind('<Button-3>', self.tkRecordMouse)
		self.bind('<B3-Motion>', self.tkScale)


	def help(self):
		"""Help for the widget."""

		import Dialog
		d = Dialog.Dialog(None, {'title': 'Viewer help',
		                         'text': 'Button-1: Translate\n'
		                                 'Button-2: Rotate\n'
		                                 'Button-3: Zoom\n'
		                                 'Reset: Resets transformation to identity\n',
		                         'bitmap': 'questhead',
		                         'default': 0,
		                         'strings': ('Done', 'Ok')})


	def activate(self):
		"""Cause this Opengl widget to be the current destination for drawing."""

		self.tk.call(self._w, 'makecurrent')


	# This should almost certainly be part of some derived class.
	# But I have put it here for convenience.
	def basic_lighting(self):
		"""\
		Set up some basic lighting (single infinite light source).

		Also switch on the depth buffer."""
   
		self.activate()
		light_position = (1, 1, 1, 0)
		glLightfv(GL_LIGHT0, GL_POSITION, light_position)
		glEnable(GL_LIGHTING)
		glEnable(GL_LIGHT0)
		glDepthFunc(GL_LESS)
		glEnable(GL_DEPTH_TEST)
		glMatrixMode(GL_MODELVIEW)
		glLoadIdentity()


	def report_opengl_errors(message = "OpenGL error:"):
		"""Report any opengl errors that occured while drawing."""

		print 'report_opengl_errors is now useless.  glGetError replaced by GLexception'
#		while 1:
#			err_value = glGetError()
#			if not err_value: break	 
#			print message, gluErrorString(err_value)


	def set_background(self, r, g, b):
		"""Change the background colour of the widget."""

		self.r_back = r
		self.g_back = g
		self.b_back = b

		self.tkRedraw()


	def set_centerpoint(self, x, y, z):
		"""Set the new center point for the model.
		This is where we are looking."""

		self.xcenter = x
		self.ycenter = y
		self.zcenter = z

		self.tkRedraw()


	def set_eyepoint(self, distance):
		"""Set how far the eye is from the position we are looking."""

		self.distance = distance
		self.tkRedraw()


	def reset(self):
		"""Reset rotation matrix for this widget."""

		glMatrixMode(GL_MODELVIEW)
		glLoadIdentity()
		self.tkRedraw()


	def tkHandlePick(self, event):
		"""Handle a pick on the scene."""

		if hasattr(self, 'pick'):
			# here we need to use glu.UnProject

			# Tk and X have their origin top left, 
			# while Opengl has its origin bottom left.
			# So we need to subtract y from the window height to get
			# the proper pick position for Opengl

			realy = self.winfo_height() - event.y

			p1 = gluUnProject(event.x, realy, 0.)
			p2 = gluUnProject(event.x, realy, 1.)

			if self.pick(self, p1, p2):
				"""If the pick method returns true we redraw the scene."""

				self.tkRedraw()


	def tkRecordMouse(self, event):
		"""Record the current mouse position."""

		self.xmouse = event.x
		self.ymouse = event.y


	def StartRotate(self, event):
		# Switch off any autospinning if it was happening

		self.autospin = 0
		self.tkRecordMouse(event)


	def tkScale(self, event):
		"""Scale the scene.  Achieved by moving the eye position.

		Dragging up zooms in, while dragging down zooms out
		"""
		scale = 1 - 0.01 * (event.y - self.ymouse)
		# do some sanity checks, scale no more than
		# 1:1000 on any given click+drag
		if scale < 0.001:
			scale = 0.001
		elif scale > 1000:
			scale = 1000
		self.distance = self.distance * scale
		self.tkRedraw()
		self.tkRecordMouse(event)


	def do_AutoSpin(self):
		s = 0.5
		self.activate()

		glRotateScene(0.5, self.xcenter, self.ycenter, self.zcenter, self.yspin, self.xspin, 0, 0)
		self.tkRedraw()

		if self.autospin:
			self.after(10, self.do_AutoSpin)


	def tkAutoSpin(self, event):
		"""Perform autospin of scene."""

		self.after(4)
		self.update_idletasks()

		# This could be done with one call to pointerxy but I'm not sure
		# it would any quicker as we would have to split up the resulting
		# string and then conv

		x = self.tk.getint(self.tk.call('winfo', 'pointerx', self._w))
		y = self.tk.getint(self.tk.call('winfo', 'pointery', self._w))

		if self.autospin_allowed:
			if x != event.x_root and y != event.y_root:
				self.autospin = 1

		self.yspin = x - event.x_root
		self.xspin = y - event.y_root

		self.after(10, self.do_AutoSpin)


	def tkRotate(self, event):
		"""Perform rotation of scene."""

		self.activate()
		glRotateScene(0.5, self.xcenter, self.ycenter, self.zcenter, event.x, event.y, self.xmouse, self.ymouse)
		self.tkRedraw()
		self.tkRecordMouse(event)


	def tkTranslate(self, event):
		"""Perform translation of scene."""

		self.activate()

		# Scale mouse translations to object viewplane so object tracks with mouse
		win_height = max( 1,self.winfo_height() )
		obj_c	  = ( self.xcenter, self.ycenter, self.zcenter )
		win		= gluProject( obj_c[0], obj_c[1], obj_c[2])
		obj		= gluUnProject( win[0], win[1] + 0.5 * win_height, win[2])
		dist	   = math.sqrt( v3distsq( obj, obj_c ) )
		scale	  = abs( dist / ( 0.5 * win_height ) )

		glTranslateScene(scale, event.x, event.y, self.xmouse, self.ymouse)
		self.tkRedraw()
		self.tkRecordMouse(event)


	def tkRedraw(self, *dummy):
		"""Cause the opengl widget to redraw itself."""

		if not self.initialised: return
		self.activate()

		glPushMatrix()			# Protect our matrix
		self.update_idletasks()
		self.activate()
		w = self.winfo_width()
		h = self.winfo_height()
		glViewport(0, 0, w, h)

		# Clear the background and depth buffer.
		glClearColor(self.r_back, self.g_back, self.b_back, 0.)
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)

		glMatrixMode(GL_PROJECTION)
		glLoadIdentity()
		gluPerspective(self.fovy, float(w)/float(h), self.near, self.far)

		if 0:
			# Now translate the scene origin away from the world origin
			glMatrixMode(GL_MODELVIEW)
			mat = glGetDoublev(GL_MODELVIEW_MATRIX)
			glLoadIdentity()
			glTranslatef(-self.xcenter, -self.ycenter, -(self.zcenter+self.distance))
			glMultMatrixd(mat)
		else:
			gluLookAt(self.xcenter, self.ycenter, self.zcenter + self.distance,
			    self.xcenter, self.ycenter, self.zcenter,
			    0., 1., 0.)
			glMatrixMode(GL_MODELVIEW)
	
		# Call objects redraw method.
		self.redraw(self)
		glFlush()				# Tidy up
		glPopMatrix()			# Restore the matrix

		self.tk.call(self._w, 'swapbuffers')


	def tkMap(self, *dummy):
		"""Cause the opengl widget to redraw itself."""

		self.tkExpose()


	def tkExpose(self, *dummy):
		"""Redraw the widget.
		Make it active, update tk events, call redraw procedure and
		swap the buffers.  Note: swapbuffers is clever enough to
		only swap double buffered visuals."""

		self.activate()
		if not self.initialised:
			self.basic_lighting()
			self.initialised = 1
		self.tkRedraw()


	def tkPrint(self, file):
		"""Turn the current scene into PostScript via the feedback buffer."""

		self.activate()

	
