# Microsoft Developer Studio Project File - Name="sdrc" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=sdrc - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "sdrc.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "sdrc.mak" CFG="sdrc - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
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!MESSAGE "sdrc - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "sdrc - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE "sdrc - Win32 Intel" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
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# PROP Scc_LocalPath ""
CPP=xicl6.exe
RSC=rc.exe

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MTd /W3 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX"stdafx.h" /FD /O3 /Qrcd /Qip /QaxMK /c
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# ADD LINK32 common.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"LIBCMT" /libpath:"..\..\bin"

!ENDIF 

# Begin Target

# Name "sdrc - Win32 Release"
# Name "sdrc - Win32 Debug"
# Name "sdrc - Win32 Intel"
# Begin Group "Source Files"

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SOURCE=.\opcodes.cpp
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SOURCE=.\pp1.c
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# Begin Source File

SOURCE=.\sl.l

!IF  "$(CFG)" == "sdrc - Win32 Release"

USERDEP__SL_L0="sl.l"	
# Begin Custom Build
InputPath=.\sl.l

"lex.sl.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	flex -Psl -olex.sl.cpp sl.l

# End Custom Build

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USERDEP__SL_L0="sl.l"	
# Begin Custom Build
InputPath=.\sl.l

"lex.sl.cpp" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# End Custom Build

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USERDEP__SL_L0="sl.l"	
# Begin Custom Build
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# Begin Custom Build
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# End Custom Build

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USERDEP__SL_Y2="lex.sl.cpp"	"sl.y"	
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# Begin Custom Build
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