/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield 
 *
 * This library is open source and may be redistributed and/or modified under  
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or 
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the 
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGDB_WRITEFILE
#define OSGDB_WRITEFILE 1

#include <osg/Image>
#include <osg/Node>

#include <osgDB/Export>

#include <string>

namespace osgDB {

/** Write an osg::Object to file. 
  * Return true on success,
  * return false on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to write the specified file.*/

extern OSGDB_EXPORT bool writeObjectFile(const osg::Object& object, const std::string& filename);

/** Write an osg::Image to file. 
  * Return true on success,
  * return false on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to write the specified file.*/
extern OSGDB_EXPORT bool writeImageFile(const osg::Image& image, const std::string& filename);

/** Write an osg::Node to file. 
  * Return true on success,
  * return false on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to write the specified file.*/
extern OSGDB_EXPORT bool writeNodeFile(const osg::Node& node, const std::string& filename);


}

#endif
