/**********************************************************************
 *
 *	FILE:			LightPoint.cpp
 *
 *	DESCRIPTION:	Read/Write osgSim::LightPoint in binary format to disk.
 *
 *	CREATED BY:		Auto generated by iveGenerator
 *					and later modified by Rune Schmidt Jensen.
 *
 *	HISTORY:		Created 5.9.2003
 *
 **********************************************************************/

#include "Exception.h"
#include "LightPoint.h"
#include "BlinkSequence.h"
#include "AzimElevationSector.h"
#include "ElevationSector.h"
#include "AzimSector.h"
#include "ConeSector.h"

using namespace ive;

void LightPoint::write(DataOutputStream* out){
	// Write LightPoint's identification.
	out->writeInt(IVELIGHTPOINT);

	// Write LightPoint's properties.
	out->writeBool(_on);
	out->writeVec3(_position);
	out->writeVec4(_color);
	out->writeFloat(_intensity);
	out->writeFloat(_radius);

	// Write out osgSim::sector.
	out->writeBool(_sector.valid());
	if(_sector.valid()){
		if(dynamic_cast<osgSim::AzimElevationSector*>(_sector.get())){
			((ive::AzimElevationSector*)(_sector.get()))->write(out);
		}
		else if(dynamic_cast<osgSim::ElevationSector*>(_sector.get())){
			((ive::ElevationSector*)(_sector.get()))->write(out);
		}
		else if(dynamic_cast<osgSim::AzimSector*>(_sector.get())){
			((ive::AzimSector*)(_sector.get()))->write(out);
		}
		else if(dynamic_cast<osgSim::ConeSector*>(_sector.get())){
			((ive::ConeSector*)(_sector.get()))->write(out);
		}
		else
			throw Exception("Unknown sector in LightPoint::write()");
	}

	// Write out osgSim::BlinkSequence.
	out->writeBool(_blinkSequence.valid());
	if(_blinkSequence.valid()){
		((ive::BlinkSequence*)(_blinkSequence.get()))->write(out);
	}
	
	// Write out blendingMode.
    out->writeInt(_blendingMode);
}

void LightPoint::read(DataInputStream* in){
	// Peek on LightPoint's identification.
	int id = in->peekInt();
	if(id == IVELIGHTPOINT){
		// Read LightPoint's identification.
		id = in->readInt();

		// Read LightPoint's properties
		_on = in->readBool();
		_position = in->readVec3();
		_color = in->readVec4();
		_intensity = in->readFloat();
		_radius = in->readFloat();

		// read in osgSim::sector.
		if(in->readBool()){
			osgSim::Sector* sector;
			int attributeID = in->peekInt();
			if(attributeID == IVEAZIMELEVATIONSECTOR){
				sector = new osgSim::AzimElevationSector();
				((ive::AzimElevationSector*)(sector))->read(in);
				_sector = sector;
			}
			else if(attributeID == IVEELEVATIONSECTOR){
				sector = new osgSim::ElevationSector();
				((ive::ElevationSector*)(sector))->read(in);
				_sector = sector;
			}
			else if(attributeID == IVEAZIMSECTOR){
				sector = new osgSim::AzimSector();
				((ive::AzimSector*)(sector))->read(in);
				_sector = sector;
			}
			else if(attributeID == IVECONESECTOR){
				sector = new osgSim::ConeSector();
				((ive::ConeSector*)(sector))->read(in);
				_sector = sector;
			}
			else
				throw Exception("Unknown sector in LightPoint::read()");
		}

		// Read in osgSim::BlinkSequence.
		if(in->readBool()){
			osgSim::BlinkSequence* blinkSequence = new osgSim::BlinkSequence();
			((ive::BlinkSequence*)(blinkSequence))->read(in);
			_blinkSequence = blinkSequence;
		}
		
		// Read in blendingMode.
		_blendingMode = (osgSim::LightPoint::BlendingMode)in->readInt();
	}
	else{
		throw Exception("LightPoint::read(): Expected LightPoint identification.");
	}
}
