/**********************************************************************
 *
 *	FILE:			Material.cpp
 *
 *	DESCRIPTION:	Read/Write osg::Material in binary format to disk.
 *
 *	CREATED BY:		Auto generated by iveGenerated
 *					and later modified by Rune Schmidt Jensen.
 *
 *	HISTORY:		Created 20.3.2003
 *
 *	Copyright 2003 VR-C
 **********************************************************************/

#include "Exception.h"
#include "Material.h"
#include "Object.h"

using namespace ive;

void Material::write(DataOutputStream* out){
	// Write Material's identification.
	out->writeInt(IVEMATERIAL);
	// If the osg class is inherited by any other class we should also write this to file.
	osg::Object*  obj = dynamic_cast<osg::Object*>(this);
	if(obj){
		((ive::Object*)(obj))->write(out);
	}
	else
		throw Exception("Material::write(): Could not cast this osg::Material to an osg::Object.");
	// Write Material's properties.

	//	Write color mode
    out->writeInt(_colorMode);
	// Write ambient
	out->writeBool(_ambientFrontAndBack);
	out->writeVec4(_ambientFront);
    out->writeVec4(_ambientBack);
	// Write diffuse	
    out->writeBool(_diffuseFrontAndBack);
    out->writeVec4(_diffuseFront);
    out->writeVec4(_diffuseBack);
	// Write specular
    out->writeBool(_specularFrontAndBack);
    out->writeVec4(_specularFront);
    out->writeVec4(_specularBack);
	// Write emmision
    out->writeBool(_emissionFrontAndBack);
    out->writeVec4(_emissionFront);
    out->writeVec4(_emissionBack);
	// Write shininess
    out->writeBool(_shininessFrontAndBack);
	out->writeFloat(_shininessFront);
	out->writeFloat(_shininessBack);

}

void Material::read(DataInputStream* in){
	// Read Material's identification.
	int id = in->peekInt();
	if(id == IVEMATERIAL){
		// Code to read Material's properties.
		id = in->readInt();
		// If the osg class is inherited by any other class we should also read this from file.
		osg::Object*  obj = dynamic_cast<osg::Object*>(this);
		if(obj){
			((ive::Object*)(obj))->read(in);
		}
		else
			throw Exception("Material::read(): Could not cast this osg::Material to an osg::Object.");

		// Read color mode.
		_colorMode = (osg::Material::ColorMode)in->readInt();
		// Read ambient
		_ambientFrontAndBack = in->readBool();
        _ambientFront = in->readVec4();
        _ambientBack = in->readVec4();
		// Read diffuse
        _diffuseFrontAndBack = in->readBool();
        _diffuseFront = in->readVec4();
        _diffuseBack = in->readVec4();
		// Read specular
        _specularFrontAndBack = in->readBool();
        _specularFront = in->readVec4();
        _specularBack = in->readVec4();
		// Read emission
        _emissionFrontAndBack = in->readBool();
        _emissionFront = in->readVec4();
        _emissionBack = in->readVec4();
		// Read shiniess
        _shininessFrontAndBack = in->readBool();
        _shininessFront = in->readFloat();
        _shininessBack = in->readFloat();
	}
	else{
		throw Exception("Material::read(): Expected Material identification.");
	}
}
