/**********************************************************************
 *
 *	FILE:			DrawArrayLengths.cpp
 *
 *	DESCRIPTION:	Read/Write osg::DrawArrayLengths in binary format to disk.
 *
 *	CREATED BY:		Auto generated by iveGenerated
 *					and later modified by Rune Schmidt Jensen.
 *
 *	HISTORY:		Created 20.3.2003
 *
 *	Copyright 2003 VR-C
 **********************************************************************/

#include "Exception.h"
#include "DrawArrayLengths.h"
#include "PrimitiveSet.h"

using namespace ive;

void DrawArrayLengths::write(DataOutputStream* out){
	// Write DrawArrayLengths's identification.
	out->writeInt(IVEDRAWARRAYLENGTHS);
	// If the osg class is inherited by any other class we should also write this to file.
	osg::PrimitiveSet*  prim = dynamic_cast<osg::PrimitiveSet*>(this);
	if(prim){
		((ive::PrimitiveSet*)(prim))->write(out);
	}
	else
		throw Exception("DrawArrayLengths::write(): Could not cast this osg::DrawArrayLengths to an osg::PrimitiveSet.");

	// Write DrawArrayLengths's properties.
	out->writeInt(getFirst());

	// Write array length and its elements.
	out->writeInt(size());
	for(unsigned int i=0; i<size(); i++){
		out->writeInt(((osg::VectorSizei)(*this))[i]);
	}

}

void DrawArrayLengths::read(DataInputStream* in){
	// Read DrawArrayLengths's identification.
	int id = in->peekInt();
	if(id == IVEDRAWARRAYLENGTHS){
		// Code to read DrawArrayLengths's properties.
		id = in->readInt();
		// If the osg class is inherited by any other class we should also read this from file.
		osg::PrimitiveSet*  prim = dynamic_cast<osg::PrimitiveSet*>(this);
		if(prim){
			((ive::PrimitiveSet*)(prim))->read(in);
		}
		else
			throw Exception("DrawArrayLengths::read(): Could not cast this osg::DrawArrayLengths to an osg::PrimtiveSet.");

		// Read properties
		setFirst(in->readInt());
	
		// Read array length and its elements.
		int size = in->readInt();
		for(int i=0; i<size; i++){
			push_back(in->readInt());
		}

	}
	else{
		throw Exception("DrawArrayLengths::read(): Expected DrawArrayLengths identification.");
	}
}
