/**********************************************************************
 *
 *	FILE:			AnimationPathCallback.cpp
 *
 *	DESCRIPTION:	Read/Write osg::AnimationPathCallback in binary format to disk.
 *
 *	CREATED BY:		Auto generated by iveGenerate
 *					and later modified by Rune Schmidt Jensen.
 *
 *	HISTORY:		Created 25.3.2003
 *
 *	Copyright 2003 VR-C
 **********************************************************************/

#include "Exception.h"
#include "AnimationPathCallback.h"
#include "AnimationPath.h"
#include "Object.h"

using namespace ive;

void AnimationPathCallback::write(DataOutputStream* out){
	// Write AnimationPathCallback's identification.
	out->writeInt(IVEANIMATIONPATHCALLBACK);
	// If the osg class is inherited by any other class we should also write this to file.
	osg::Object*  obj = dynamic_cast<osg::Object*>(this);
	if(obj){
		((ive::Object*)(obj))->write(out);
	}
	else
		throw Exception("AnimationPathCallback::write(): Could not cast this osg::AnimationPathCallback to an osg::Object.");
	// Write AnimationPathCallback's properties.

	out->writeDouble(_timeOffset);
	out->writeDouble(_timeMultiplier);
	out->writeDouble(_firstTime);
	out->writeDouble(_animationTime);
	// Write animationpath if any
	if(getAnimationPath())
        {
        	out->writeInt(1); // true we have an animation path.
		((ive::AnimationPath*)(getAnimationPath()))->write(out);
	}
        else
        {
        	out->writeInt(0); // false we don't have an animation path.
        }
}

void AnimationPathCallback::read(DataInputStream* in){
	// Peek on AnimationPathCallback's identification.
	int id = in->peekInt();
	if(id == IVEANIMATIONPATHCALLBACK){
		// Read AnimationPathCallback's identification.
		id = in->readInt();
		// If the osg class is inherited by any other class we should also read this from file.
		osg::Object*  obj = dynamic_cast<osg::Object*>(this);
		if(obj){
			((ive::Object*)(obj))->read(in);
		}
		else
			throw Exception("AnimationPathCallback::read(): Could not cast this osg::AnimationPathCallback to an osg::Object.");
		// Read AnimationPathCallback's properties
		_timeOffset = in->readDouble();
		_timeMultiplier = in->readDouble();
		_firstTime = in->readDouble();
		_animationTime = in->readDouble();
		// Read animationpath if any
		if(in->readInt())
                {
			osg::AnimationPath* path = new osg::AnimationPath();
			((ive::AnimationPath*)(path))->read(in);
			setAnimationPath(path);
		}
	}
	else{
		throw Exception("AnimationPathCallback::read(): Expected AnimationPathCallback identification.");
	}
}
