// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/Geometry>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Texture2D>
#include <osgFX/BumpMapping>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_OBJECT_REFLECTOR(osgFX::BumpMapping)
	I_BaseType(osgFX::Effect);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osgFX::BumpMapping &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, className);
	I_Method0(const char *, libraryName);
	I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
	I_Method0(const char *, effectName);
	I_Method0(const char *, effectDescription);
	I_Method0(const char *, effectAuthor);
	I_Method0(int, getLightNumber);
	I_Method1(void, setLightNumber, IN, int, n);
	I_Method0(int, getDiffuseTextureUnit);
	I_Method1(void, setDiffuseTextureUnit, IN, int, n);
	I_Method0(int, getNormalMapTextureUnit);
	I_Method1(void, setNormalMapTextureUnit, IN, int, n);
	I_Method0(osg::Texture2D *, getOverrideDiffuseTexture);
	I_Method0(const osg::Texture2D *, getOverrideDiffuseTexture);
	I_Method1(void, setOverrideDiffuseTexture, IN, osg::Texture2D *, texture);
	I_Method0(osg::Texture2D *, getOverrideNormalMapTexture);
	I_Method0(const osg::Texture2D *, getOverrideNormalMapTexture);
	I_Method1(void, setOverrideNormalMapTexture, IN, osg::Texture2D *, texture);
	I_Method1(void, prepareGeometry, IN, osg::Geometry *, geo);
	I_Method1(void, prepareNode, IN, osg::Node *, node);
	I_Method0(void, prepareChildren);
	I_Method0(void, setUpDemo);
	I_Property(int, DiffuseTextureUnit);
	I_Property(int, LightNumber);
	I_Property(int, NormalMapTextureUnit);
	I_Property(osg::Texture2D *, OverrideDiffuseTexture);
	I_Property(osg::Texture2D *, OverrideNormalMapTexture);
END_REFLECTOR

