// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/Sequence>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_ENUM_REFLECTOR(osg::Sequence::LoopMode)
	I_EnumLabel(osg::Sequence::LOOP);
	I_EnumLabel(osg::Sequence::SWING);
END_REFLECTOR

BEGIN_ENUM_REFLECTOR(osg::Sequence::SequenceMode)
	I_EnumLabel(osg::Sequence::START);
	I_EnumLabel(osg::Sequence::STOP);
	I_EnumLabel(osg::Sequence::PAUSE);
	I_EnumLabel(osg::Sequence::RESUME);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osg::Sequence)
	I_BaseType(osg::Group);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osg::Sequence &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, className);
	I_Method0(const char *, libraryName);
	I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
	I_Method1(void, traverse, IN, osg::NodeVisitor &, nv);
	I_Method1(void, setValue, IN, int, value);
	I_Method0(int, getValue);
	I_Method2(void, setTime, IN, int, frame, IN, float, t);
	I_Method1(float, getTime, IN, int, frame);
	I_Method0(unsigned int, getNumFrames);
	I_Method3(void, setInterval, IN, osg::Sequence::LoopMode, mode, IN, int, begin, IN, int, end);
	I_Method3(void, getInterval, IN, osg::Sequence::LoopMode &, mode, IN, int &, begin, IN, int &, end);
	I_MethodWithDefaults2(void, setDuration, IN, float, speed, , IN, int, nreps, -1);
	I_Method2(void, getDuration, IN, float &, speed, IN, int &, nreps);
	I_Method1(void, setMode, IN, osg::Sequence::SequenceMode, mode);
	I_Method0(osg::Sequence::SequenceMode, getMode);
	I_Property(osg::Sequence::SequenceMode, Mode);
	I_IndexedProperty1(float, Time, int, frame);
	I_Property(int, Value);
END_REFLECTOR

