| Open Producer
Open Producer Overview Prerequisites Download Install Documentation Related Links OpenGL OpenSceneGraph Andes Computer Engineering | Prerequisites All platforms. OpenGL Producer is designed to work with exclusively with OpenGL and issues OpenGL calls. It will also call functions that may be specific to the windowing system upon which it is built. OpenGL is normally available on all platforms that Producer supports. OpenThread OpenThread is not used for the current release, but will be used for subsequent releases, and probably included within the distribution. Windows Pthreads Most UNIX based operating systems will already have a version of pthreads installed. For win32, it is necessary to install pthreads before Producer can be built. Pthreads for Win32 is included in the win32 binary installation, but if you intend to build Producer from source code, you must install the headers and libraries in a location whereyour build system can find them can find them. Our best source for a windows implementation of pthreads is at http://sources.redhat.com/pthreads-win32/ STLport (for VisualStudio 6) The build system supported on windows for this release, is Visual Studio 6. However, due to problems with Visual Studio's 6's STL implementation, it is necessary to use some of the STLport headers. It is not necessary to build STLport. More details in the installation section, but for now, you can get STLport from http://www.stlport.org/ Note that if you have Visual Studio 7 (.NET), the STL implementation is improved and STLport is no longer necessary. Mac OS X X11 and X11 SDK Producer was originally written on X11. With the recent advent of X11, this made Producer instantly available for Mac OS X developers. A future release is planned using Cocoa and CGL interfaces for native windowing system functionality, but for now, producer is available on X11. Both the X11 run time environment, and the SDK are needed, and are both available at http://www.apple.com/macosx/x11/download/