// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/Image>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/TextureCubeMap>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_ENUM_REFLECTOR(osg::TextureCubeMap::Face)
	I_EnumLabel(osg::TextureCubeMap::POSITIVE_X);
	I_EnumLabel(osg::TextureCubeMap::NEGATIVE_X);
	I_EnumLabel(osg::TextureCubeMap::POSITIVE_Y);
	I_EnumLabel(osg::TextureCubeMap::NEGATIVE_Y);
	I_EnumLabel(osg::TextureCubeMap::POSITIVE_Z);
	I_EnumLabel(osg::TextureCubeMap::NEGATIVE_Z);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osg::TextureCubeMap)
	I_BaseType(osg::Texture);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osg::TextureCubeMap &, cm, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, libraryName);
	I_Method0(const char *, className);
	I_Method0(osg::StateAttribute::Type, getType);
	I_Method1(int, compare, IN, const osg::StateAttribute &, rhs);
	I_Method0(GLenum, getTextureTarget);
	I_Method2(void, setImage, IN, unsigned int, face, IN, osg::Image *, image);
	I_Method1(osg::Image *, getImage, IN, unsigned int, face);
	I_Method1(const osg::Image *, getImage, IN, unsigned int, face);
	I_Method0(unsigned int, getNumImages);
	I_Method2(unsigned int &, getModifiedCount, IN, unsigned int, face, IN, unsigned int, contextID);
	I_Method2(void, setTextureSize, IN, int, width, IN, int, height);
	I_Method1(void, setTextureWidth, IN, int, width);
	I_Method1(void, setTextureHeight, IN, int, height);
	I_Method0(int, getTextureWidth);
	I_Method0(int, getTextureHeight);
	I_Method0(int, getTextureDepth);
	I_Method1(void, setSubloadCallback, IN, osg::TextureCubeMap::SubloadCallback *, cb);
	I_Method0(osg::TextureCubeMap::SubloadCallback *, getSubloadCallback);
	I_Method0(const osg::TextureCubeMap::SubloadCallback *, getSubloadCallback);
	I_Method1(void, setNumMipmapLevels, IN, unsigned int, num);
	I_Method0(unsigned int, getNumMipmapLevels);
	I_Method8(void, copyTexSubImageCubeMap, IN, osg::State &, state, IN, int, face, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
	I_Method1(void, apply, IN, osg::State &, state);
	I_StaticMethod2(osg::TextureCubeMap::Extensions *, getExtensions, IN, unsigned int, contextID, IN, bool, createIfNotInitalized);
	I_StaticMethod2(void, setExtensions, IN, unsigned int, contextID, IN, osg::TextureCubeMap::Extensions *, extensions);
	I_ArrayProperty_G(osg::Image *, Image, Images, unsigned int, void);
	I_WriteOnlyProperty(unsigned int, NumMipmapLevels);
	I_Property(osg::TextureCubeMap::SubloadCallback *, SubloadCallback);
	I_ReadOnlyProperty(int, TextureDepth);
	I_Property(int, TextureHeight);
	I_ReadOnlyProperty(GLenum, TextureTarget);
	I_Property(int, TextureWidth);
	I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osg::TextureCubeMap::Extensions)
	I_BaseType(osg::Referenced);
	I_Constructor1(IN, unsigned int, contextID);
	I_Constructor1(IN, const osg::TextureCubeMap::Extensions &, rhs);
	I_Method1(void, lowestCommonDenominator, IN, const osg::TextureCubeMap::Extensions &, rhs);
	I_Method1(void, setupGLExtenions, IN, unsigned int, contextID);
	I_Method1(void, setCubeMapSupported, IN, bool, flag);
	I_Method0(bool, isCubeMapSupported);
	I_WriteOnlyProperty(bool, CubeMapSupported);
	I_WriteOnlyProperty(unsigned int, upGLExtenions);
END_REFLECTOR

BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::TextureCubeMap::SubloadCallback)
	I_BaseType(osg::Referenced);
	I_Constructor0();
	I_Method2(void, load, IN, const osg::TextureCubeMap &, texture, IN, osg::State &, state);
	I_Method2(void, subload, IN, const osg::TextureCubeMap &, texture, IN, osg::State &, state);
END_REFLECTOR

