// ***************************************************************************
//
//   Generated automatically by genwrapper.
//   Please DO NOT EDIT this file!
//
// ***************************************************************************

#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>

#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Vec3>
#include <osgSim/Sector>

// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif

BEGIN_OBJECT_REFLECTOR(osgSim::AzimElevationSector)
	I_BaseType(osgSim::Sector);
	I_BaseType(osgSim::AzimRange);
	I_BaseType(osgSim::ElevationRange);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osgSim::AzimElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_ConstructorWithDefaults5(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, libraryName);
	I_Method0(const char *, className);
END_REFLECTOR

BEGIN_VALUE_REFLECTOR(osgSim::AzimRange)
	I_Constructor0();
	I_MethodWithDefaults3(void, setAzimuthRange, IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f);
	I_Method3(void, getAzimuthRange, IN, float &, minAzimuth, IN, float &, maxAzimuth, IN, float &, fadeAngle);
	I_Method1(float, azimSector, IN, const osg::Vec3 &, eyeLocal);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osgSim::AzimSector)
	I_BaseType(osgSim::Sector);
	I_BaseType(osgSim::AzimRange);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osgSim::AzimSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_ConstructorWithDefaults3(IN, float, minAzimuth, , IN, float, maxAzimuth, , IN, float, fadeAngle, 0.0f);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, libraryName);
	I_Method0(const char *, className);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osgSim::ConeSector)
	I_BaseType(osgSim::Sector);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osgSim::ConeSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_ConstructorWithDefaults3(IN, const osg::Vec3 &, axis, , IN, float, angle, , IN, float, fadeangle, 0.0f);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, libraryName);
	I_Method0(const char *, className);
	I_Method1(void, setAxis, IN, const osg::Vec3 &, axis);
	I_Method0(const osg::Vec3 &, getAxis);
	I_MethodWithDefaults2(void, setAngle, IN, float, angle, , IN, float, fadeangle, 0.0f);
	I_Method0(float, getAngle);
	I_Method0(float, getFadeAngle);
	I_ReadOnlyProperty(float, Angle);
	I_Property(const osg::Vec3 &, Axis);
	I_ReadOnlyProperty(float, FadeAngle);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osgSim::DirectionalSector)
	I_BaseType(osgSim::Sector);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osgSim::DirectionalSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_ConstructorWithDefaults5(IN, const osg::Vec3 &, direction, , IN, float, horizLobeAngle, , IN, float, vertLobeAngle, , IN, float, lobeRollAngle, , IN, float, fadeAngle, 0.0f);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, libraryName);
	I_Method0(const char *, className);
	I_Method1(void, setDirection, IN, const osg::Vec3 &, direction);
	I_Method0(const osg::Vec3 &, getDirection);
	I_Method1(void, setHorizLobeAngle, IN, float, angle);
	I_Method0(float, getHorizLobeAngle);
	I_Method1(void, setLobeRollAngle, IN, float, angle);
	I_Method0(float, getLobeRollAngle);
	I_Method1(void, setVertLobeAngle, IN, float, angle);
	I_Method0(float, getVertLobeAngle);
	I_Method1(void, setFadeAngle, IN, float, angle);
	I_Method0(float, getFadeAngle);
	I_Method0(void, computeMatrix);
	I_Property(const osg::Vec3 &, Direction);
	I_Property(float, FadeAngle);
	I_Property(float, HorizLobeAngle);
	I_Property(float, LobeRollAngle);
	I_Property(float, VertLobeAngle);
END_REFLECTOR

BEGIN_VALUE_REFLECTOR(osgSim::ElevationRange)
	I_Constructor0();
	I_MethodWithDefaults3(void, setElevationRange, IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f);
	I_Method0(float, getMinElevation);
	I_Method0(float, getMaxElevation);
	I_Method0(float, getFadeAngle);
	I_Method1(float, elevationSector, IN, const osg::Vec3 &, eyeLocal);
	I_ReadOnlyProperty(float, FadeAngle);
	I_ReadOnlyProperty(float, MaxElevation);
	I_ReadOnlyProperty(float, MinElevation);
END_REFLECTOR

BEGIN_OBJECT_REFLECTOR(osgSim::ElevationSector)
	I_BaseType(osgSim::Sector);
	I_BaseType(osgSim::ElevationRange);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osgSim::ElevationSector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_ConstructorWithDefaults3(IN, float, minElevation, , IN, float, maxElevation, , IN, float, fadeAngle, 0.0f);
	I_Method0(osg::Object *, cloneType);
	I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
	I_Method0(const char *, libraryName);
	I_Method0(const char *, className);
END_REFLECTOR

BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgSim::Sector)
	I_BaseType(osg::Object);
	I_Constructor0();
	I_ConstructorWithDefaults2(IN, const osgSim::Sector &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
	I_Method0(const char *, libraryName);
	I_Method0(const char *, className);
	I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
END_REFLECTOR

