# FreeDoko translation: part aiconfig heuristics description
# language: english


AiConfig::Heuristic::Description::choose pfund poverty =\
	???\n\n\

AiConfig::Heuristic::Description::meatless: play highest color =\
	???\n\n\

AiConfig::Heuristic::Description::picture: second best trump =\
	???\n\n\

AiConfig::Heuristic::Description::color: choose ace =\
	???\n\n\

AiConfig::Heuristic::Description::color: best winning =\
	???\n\n\

AiConfig::Heuristic::Description::color: jab for ace =\
	???\n\n\

AiConfig::Heuristic::Description::color: play low high =\
	???\n\n\

AiConfig::Heuristic::Description::no heuristic =\
	internal use: no heuristic was used, yet\n\n\

AiConfig::Heuristic::Description::bug report =\
	Play the card from the bug report.\n\n\
	This heuristic is used so that in a bug report replay\
	the card suggestion is the card from the bug report.\

AiConfig::Heuristic::Description::only valid card =\
	If there is only one valid card, play it.\n\n\

AiConfig::Heuristic::Description::play to marry =\
	play card to marry\n\n\

AiConfig::Heuristic::Description::choose ace =\
	for the first card in a trick choose the best color Ace to play\n\n\

AiConfig::Heuristic::Description::?  best winning card single picture  ? =\
	Only valid for soli with only one picture as trump: Tries to find the best card to win a trick depending on different values like Aiconfig::LIMITQUEEN    \n\n\

AiConfig::Heuristic::Description::?  best winning card double picture  ? =\
	Only valid for soli with only tow picutes as trump: Tries to find the best card to win a trick depending on different values like Aiconfig::LIMITQUEEN    \n\n\

AiConfig::Heuristic::Description::?  best winning card triple picture  ? =\
	Only valid for soli with only three pictures as trump: Tries to find the best card to win a trick depending on different values like Aiconfig::LIMITQUEEN    \n\n\

AiConfig::Heuristic::Description::best winning card =\
	Tries to find the best card to win a trick depending on different values like Aiconfig::LIMITQUEEN    \n\n\

AiConfig::Heuristic::Description::?  lowest best trump  ? =\
	find smallest best trump card (avoiding for example a fox in most situations)	\n\n\

AiConfig::Heuristic::Description::?  choose pfund card  ? =\
	find a pfund card	\n\n\

AiConfig::Heuristic::Description::choose for color trick =\
	choose a card for a color trick either a pfund for the own team or a small card for the opponents\n\n\

AiConfig::Heuristic::Description::retry color =\
	serve a color again, which was not jabbed or jabbed by the own team	\n\n\

AiConfig::Heuristic::Description::serve color trick =\
	When a player cannot get a color trick take the card with the smallest value. The main case is that one is the last to play and has only got to take ones lowest card.\n\n\
	* it must not be the first card in the trick\n\
	* the trick must be a color trick\n\
	* one has to serve the color\n\
	* the winnercard must be an ace or a trump or one does not have the ace in the non-trump case\n\
	* the winnerplayer must not be of the own team\n\
	* it must not be an undetermined marriage\n\
	* the remaining players must not be of the own team.\n\
	\nAction: select the card with the lowest value

AiConfig::Heuristic::Description::serve trump trick =\
	When a player cannot get a trump trick take the card with the smallest value. The main case is that one is the last to play and has only got to take ones lowest card.\n\n\

AiConfig::Heuristic::Description::choose pfund =\
	choose for trick won by the own team a pfund	\n\n\

AiConfig::Heuristic::Description::jab for ace =\
	jab a trick to serve next trick a ace\n\n\

AiConfig::Heuristic::Description::play low high =\
	play changing low and high trumps to force opponent to jab or either draw his trumps	\n\n\

AiConfig::Heuristic::Description::?  second best trump  ? =\
	play the seconmd highest trump (especially useful for solo player in picture soli)	\n\n\

AiConfig::Heuristic::Description::play for team =\
	put a good card in a trick of the team mate\n\n\

AiConfig::Heuristic::Description::jab fox =\
	jab a fox if played in this trick\n\n\

AiConfig::Heuristic::Description::try for doppelkopf =\
	try to get a doppelkopf for the own team	\n\n\

AiConfig::Heuristic::Description::create fehl =\
	create a missing color (only allowed for first card depending on Aiconfig::FEHLCREATIONONFIRSTCARD)	\n\n\

AiConfig::Heuristic::Description::?  calc hand value  ? =\
	calculates the value of a hand for decision making of announcements, soli decisions,...\n\n\

AiConfig::Heuristic::Description::poverty: special: play pfund =\
	If the trick goes or will go to the own team, play a pfund. This heuristic should only be used by the poverty player.\n\n\
	* the last player must be of the own team (oneself or the partner)\n\
	* the own team has already the trick or the partner is behind\n\
	\nAction: play a pfund

AiConfig::Heuristic::Description::poverty: special: give no points =\
	If the contra team gets the trick, give as few points as possible.\n\n\
	* the player must be the poverty player\n\
	* the partner has played already\n\
	* contra already has the trick or the re player can be overjabbed\n\
	\nAction: play the lowest card

AiConfig::Heuristic::Description::poverty: re: trump color trick high =\
	Jab the trick with a small queen in order to get the points\n\n\
	* re player (not poverty player) in a poverty\n\
	* neither first nor last card in the trick\n\
	* color trick which must not be served\n\
	\nAction: play high trump (small queen)

AiConfig::Heuristic::Description::poverty: re: play trump =\
	As first player draw trump fro the contra players.\n\n\
	* re player (not poverty player) in a poverty\n\
	* first player\n\
	\nAction: play a small jack

AiConfig::Heuristic::Description::poverty: contra: play color =\
	Start with a color.\n\n\
	* contra player in a poverty\n\
	* first player\n\
	\nAction: Play a color the partner does not have; if the partner is behind the re player, take a high card, else take a low one. Else take the longest color.

AiConfig::Heuristic::Description::poverty: contra: trump color trick high =\
	Play a high trump (small queen) in color tricks, so that the trick is expensive for the re player.\n\n\
	* contra player in a poverty\n\
	* a color trck the player must not serve\n\
	* the re player is behind\n\
	* a) the partner has played low (trump limit)\n\
	* a) there are some points (>= 8) in the trick\n\
	* b) the partner is behind\n\
	* b) the partner can have the color\n\
	\nAction: play high trump (small queen)

AiConfig::Heuristic::Description::poverty: contra: leave to partner =\
	Make myself be behind the re player.\n\n\
	* contra player in a poverty\n\
	* the re player has played a trump\n\
	* the partner is behind and can jab the trick\n\
	\nAction: play a low trump

AiConfig::Heuristic::Description::poverty: contra: overjab re =\
	Overjab the re player in order to get the points.\n\n\
	* contra player in a poverty\n\
	* the re player has won so far with a trump\n\
	* the player can play a better card than the re player\n\
	\nAction: Take the best winning card.

AiConfig::Heuristic::Description::poverty: best winning card =\
	As last player in a trick take the lowest card to win the trick.\n\n\
	* only for the not poverty player in a poverty\n\
	* last player in the trick\n\
	\nAction: Play the best winning card.

AiConfig::Heuristic::Description::?  make announcement  ? =\
	announcement decision bases on Heuristics::CalcHandValue\n\n\

AiConfig::Heuristic::Description::?  say no 90  ? =\
	decision to make the annoncement no 90 depending on Heuristics::CalcHandValue	\n\n\

AiConfig::Heuristic::Description::?  say no 60  ? =\
	decision to make the annoncement no 60 depending on Heuristics::CalcHandValue	\n\n\

AiConfig::Heuristic::Description::?  say no 30  ? =\
	decision to make the annoncement no 30 depending on Heuristics::CalcHandValue	\n\n\

AiConfig::Heuristic::Description::?  say no 0  ? =\
	decision to make the annoncement no 0 depending on Heuristics::CalcHandValue	\n\n\

AiConfig::Heuristic::Description::meatless: play highest color =\
	Heuristic for solo::MEATLESS to play the longest color or follow previous color\n\n\

AiConfig::Heuristic::Description::draw trump =\
	play trumps to force other players to play also trumps	\n\n\

AiConfig::Heuristic::Description::get trick for announcement =\
	If this trick would open the possibility for the other team to win there announcement try to win this trick for the own team	\n\n\

AiConfig::Heuristic::Description::?  make reply  ? =\
	announcement reply decision bases on Heuristics::CalcHandValue\n\n\
