/**********************************************************************
 *
 *   FreeDoko a Doppelkopf-Game
 *    
 *   Copyright (C) 2001-2004  by Diether Knof and Borg Enders
 *
 *   This program is free software; you can redistribute it and/or 
 *   modify it under the terms of the GNU General Public License as 
 *   published by the Free Software Foundation; either version 2 of 
 *   the License, or (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details. 
 *   You can find this license in the file 'gpl.txt'.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, 
 *   MA  02111-1307  USA
 *
 *  Contact:
 *    Diether Knof dknof@gmx.de
 *    Borg Enders  borg@borgsoft.de
 *
 **********************************************************************/

#ifdef USE_UI_GTK
#ifndef GTK_GAME_FINISHED_HEADER
#define GTK_GAME_FINISHED_HEADER

#include "playfield.dialog.h"
#include "game_summary.h"

namespace GTK_DOKO {
#include <gtk/gtkwidget.h>

  class GameFinished : public PlayfieldDialog {
    public:
      // Constructor
      GameFinished(class Playfield* playfield_a);

      // initializes the window
      void init();

    private:
      // event for the next game the window
      static void next_game_event(GtkWidget*, gpointer gametype);

    public:
      void show(); // show the window
      void next_game(); // next game

      void update();

      // update the language
      void language_update();

    protected:
      // key event
      void key(GdkEventKey* key);

    private:
      GameSummary game_summary; // the game summary

      GtkWidget* button_bug_report; // create a bug report
      GtkWidget* alignment_bug_report; // the alignment for the button
      GtkWidget* separator_bug_report; // a separator
      GtkWidget* button_next_game; // next game button

    private: // not to be used
      GameFinished();
      GameFinished(GameFinished const&);
      GameFinished& operator=(GameFinished const&);
  }; // class GameFinished : public PlayfieldDialog

} // namespace GTK_DOKO

#endif // #ifndef GTK_GAME_FINISHED_HEADER
#endif // #ifdef USE_UI_GTK
