/**********************************************************************
 *
 *   FreeDoko a Doppelkopf-Game
 *    
 *   Copyright (C) 2001-2004  by Diether Knof and Borg Enders
 *
 *   This program is free software; you can redistribute it and/or 
 *   modify it under the terms of the GNU General Public License as 
 *   published by the Free Software Foundation; either version 2 of 
 *   the License, or (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details. 
 *   You can find this license in the file 'gpl.txt'.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, 
 *   MA  02111-1307  USA
 *
 *  Contact:
 *    Diether Knof dknof@gmx.de
 *    Borg Enders  borg@borgsoft.de
 *
 **********************************************************************/

#ifdef USE_UI_GTKMM

#ifndef GTKMM_AICONFIGS_HEADER
#define GTKMM_AICONFIGS_HEADER

#include "base.h"
#include "players.h"

#include <gtkmm/dialog.h>

namespace Gtk {
  class StockButton;
  class Notebook;
} // namespace Gtk

class Player;
namespace UI_GTKMM_NS {

  /**
   **
   ** @brief	the dialog with a notebook with all aiconfigurations
   **
   ** @author	Diether Knof
   **
   ** @todo	AiConfig
   **
   **/
  class Players::AiConfigs : public Base, public Gtk::Dialog {
    public:
      class AiConfig;

    public:
      AiConfigs(Players* const players);
      ~AiConfigs();

      AiConfig& aiconfig(unsigned const playerno);
      Player& player(unsigned const playerno);

      void switch_to_player(unsigned const playerno);

      void sensitivity_update();
      void update();
      void aiconfig_update(::Player const& player);
      void name_update(::Player const& player);

    private:
      void init();

      void on_switch_page(GtkNotebookPage* page, guint playerno);
    public:
      Players* const players;

      Gtk::Notebook* notebook;

    private:
      Gtk::StockButton* close_button;

      vector<AiConfig*> aiconfig_;

    private: // unused
      AiConfigs();
      AiConfigs(Players::AiConfigs const& main_window);
      AiConfigs& operator=(AiConfigs const& main_window);
  }; // class Players::AiConfigs : public Base, public Gtk::Dialog

} // namespace UI_GTKMM_NS

#endif // #ifdef GTKMM_AICONFIGS_HEADER

#endif // #ifdef USE_UI_GTKMM
