/**********************************************************************
 *
 *   FreeDoko a Doppelkopf-Game
 *    
 *   Copyright (C) 2001-2004  by Diether Knof and Borg Enders
 *
 *   This program is free software; you can redistribute it and/or 
 *   modify it under the terms of the GNU General Public License as 
 *   published by the Free Software Foundation; either version 2 of 
 *   the License, or (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU General Public License for more details. 
 *   You can find this license in the file 'gpl.txt'.
 *
 *   You should have received a copy of the GNU General Public License
 *   along with this program; if not, write to the Free Software
 *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, 
 *   MA  02111-1307  USA
 *
 *  Contact:
 *    Diether Knof dknof@gmx.de
 *    Borg Enders  borg@borgsoft.de
 *
 **********************************************************************/

#ifdef USE_UI_GTK
#ifndef GTK_PARTY_SETTINGS_PLAYERS_AICONFIGS_HEADER
#define GTK_PARTY_SETTINGS_PLAYERS_AICONFIGS_HEADER

#include "players.h"

namespace GTK_DOKO {
#include <gtk/gtkwidget.h>

  class PartySettings::Players::AiConfigs : public Dialog {
    public:
      class AiConfig;

    public:
      // constructor
      AiConfigs(PartySettings::Players* players);
      // destructor
      ~AiConfigs();


      // the variables
      PartySettings::Players& players(); // the players

      // the aiconfig of the given player
      AiConfig& aiconfig(unsigned const playerno);



      // show the configuration
      void show();
      // show the configuration of the player
      void show(unsigned const playerno);
      // the current player has changed
      void switch_player(unsigned const playerno);


      // update the sensitivity
      void sensitivity_update();

      // update the settings
      void update(); 

      // update the name of the player
      void name_update(::Player const& player);
      // update the player
      void player_update(::Player const& player);

      // update the language
      void language_update();
    private:
      PartySettings::Players* const players_; // the players

      vector<AiConfig*> aiconfig_; // the aiconfigs

      GtkWidget* notebook; // the notebook with the players
      vector<GtkWidget*> player_label_; // the labels

    private: // not to be used
      AiConfigs();
      AiConfigs(AiConfigs const&);
      AiConfigs& operator=(AiConfigs const&);
  }; // class PartySettings::Players::AiConfigs : public Dialog

} // namespace GTK_DOKO

#endif // #ifndef GTK_PARTY_SETTINGS_PLAYERS_AICONFIGS_HEADER
#endif // #ifdef USE_UI_GTK
