/*
Copyright (C) 1996-1997 Id Software, Inc.

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/
// view.h

extern	cvar_t	v_gamma;
extern	cvar_t	v_contrast;	// joe

// by joe
#ifdef GLQUAKE
extern float	v_blend[4];
void V_AddLightBlend (float r, float g, float b, float a2);
void V_Setfog (int contents);
void V_AddWaterfog (int contents);	
void V_AddMapfog (int contents);
#endif

// stuff added from FuhQuake - joe
extern unsigned short	v_gammaramps[3][256];

extern	byte			gammatable[256];	// palette is sent through this

extern	cvar_t			lcd_x, lcd_yaw;

extern	cvar_t			crosshair, cl_crossx, cl_crossy, crosshaircolor, crosshairsize;

void V_Init (void);
void V_RenderView (void);

// by joe
void V_CalcBlend (void);
void SCR_DrawLocalTime (void);
void SCR_DrawSpeed (void);
void SCR_DrawFPS (void);

float V_CalcRoll (vec3_t angles, vec3_t velocity);
void V_UpdatePalette (void);

