7.4.2002: "Version 0.8.9"
	Some bugs corrected.

5.4.2002: "Version 0.8.8l"
	Game runs now even in 800x600 (or other).
	
21.4.2002: "Version 0.8.8k"
	Intro and rolling text now run well even in larger resolutions.

20.4.2002: "Version 0.8.8j"
	A lot of changes in the source codes to introduce resolution
	independece.
	
20.4.2002: "Version 0.8.8i"
	Plan is now the native structure for main too. 
	Previous type "Plateau" is unused.
	main uses the chargenicv_dynamic form niveaux2.c.
	niveaux.c is unused.

19.4.2002: "Version 0.8.8h"
	New structure for window size: resolution. Its elements control 
	all the parametres of a window (for nived only).
	Another new structure for a level: Plan.
	It contains the size and pointers to all elements (for nived only).

18.4.2002: "Version 0.8.8g"
	First changes to main.c. Introduced constants for nive size.

27.3.2002: "Version 0.8.8f"
	First changes to the window size. Other sizes of nived widow are allowed.
	
25.3.2002: "Version 0.8.8e"
	nived.h is now empty due a LITTLE bit better include policy.
	nived is much faster, because if only mouse is moved, all the
	following tests are skipped.
	
23.3.2002: "Version 0.8.8d"
	Some bugs in nived fixed. Now it handles the Y key correct.
	First changes in main.c in order to become dynamis resizable.

10.3.2002: "Version 0.8.8c"
	Now the editor works with the positions well, they can be edited,
	saved and loaded.
	Some constants added:
	MAX_NIVEWIDTH, MAX_NIVEHEIGHT, SPACE_VARIATIONS.
	The upgrade of nived is now in his beta stage!

10.3.2002: "Version 0.8.8c"
	Plenty of code in the nived.c rewitten.
	Now the editor is able to open and save nives of various sizes.
	Bugs:
	 - doesn't work well with the persopos variable
	 - the old nives need two lines: XSIZE=#, YSIZE=#
	All other stuff of the editor works fine!

9.3.2002: "Version 0.8.8b"
	A lot of improvements in the nived editor.
	- new files types.h (major types surrounded by the ifdef environment)
	- common.c, common.h (basis functions, dynamic allocation)
	- niveaux2.c, niveaux2.h (dynamic allocation of memory for the nive)
	These files were also added to Makefile.in
	
7.3.2002: "Version 0.8.8a"
	Completely new point of view on localization (languages) started
	Started using the gettext utility and finished the translation of 
	nived.c into czech.
	
24.2.2002: The bonus frequency may be a real number, not only integer
	
17.2.2002: new desing of some nived pictures (anchor and secret passage)
	Editing the secret passages with the mouse middle button
	Changes to nived.spr, grotte.spr and bouton.spr
	
11.2.2002: Random staringh positions for all persons;
	a random permutation P(8)
	
10.2.2002: New features to nived: now it is able to edit hidden swithes buttons
	and to handle secret passages. Made must they be by editing the *.niv
	Now it saves names of sprites with the correct extension.
	
10.2.2002: Four new sprites - only color mutations of the original four.
	Their expensive miracles (pouvoirs) are permutated.
	It is a preliminary step for designing four new characters.
	
9.2.2002: Further english translation. 
	Definition and ussage of NIVEWIDTH and NIVEHEIGHT.

10.1.2002: Fixed the first letter upcase in sprite names and Decors.
	 New sprites "citrouille.spr" 6-8 added

0.8.7:	* Starting this changelog, changes are too many to
	be enumerated here, but mostly code cleanup, better
	file architecture, translations to english, a few
	game improvements.
	
